CurseForge · Hytale mod
Clamor
A megaphone item: announcements to every online player, in a banner at the top of the screen and in the chat.
Quick answer
Which Clamor release should I use?
Clamor-1.0.0.jar targets 0.7. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should Clamor be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does Clamor-1.0.0.jar need?
Clamor-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add Clamor without breaking your instance.
Built for Clamor-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Clamor-1.0.0.jar. It targets 0.7; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside Clamor-1.0.0.jar. It opens that exact file at the source.
About this project
What does Clamor add?
Clamor
A megaphone for Hytale servers: announcements to every online player, in a banner at the top of the screen and in the chat.
Clamor is a server plugin. Everything runs on the server, so players need nothing installed. Every announcement is saved in a daily history file and in the server log.
Clamor is in English, Portuguese, German, Spanish, French, Russian and Chinese. Each player sees it in their game language, with no setup.
Features
📣 The megaphone
- An item crafted at the Workbench, under Utility, with 2 Copper Ingots, 1 Light Leather and 2 Plant Fiber. Admins also get it in the creative inventory, among the tools, or with
/give Clamor_Megaphone. - With the megaphone in hand, right-click opens the announcement screen. The item is never used up.
- It is also a utility item, like the torch: in the utility slot and picked in the Z wheel, the middle mouse button opens the screen with any weapon or tool in hand.
📢 The announcement
- Up to 100 characters, to every online player, in a banner at the top of the screen, below the compass, with the sender's name in gold, and in the chat as
[Megaphone] Name: text, with a short sound. - Each announcement stays 8 seconds on screen, and the others wait in a queue: the screen says whether yours is on the air or how many are ahead of it, and the banner shows "+N in queue".
- The text goes as it was written: colors, commands and emoji don't pass.
⏱️ Free, with an interval
- Each player waits a minimum interval between announcements, 5 minutes by default. The screen shows a countdown. Zero turns it off.
- The queue holds up to 50 announcements by default. With the queue full, a new one is refused until it moves.
🪙 Charge for announcements (optional)
- The admin can make each announcement cost money in the server's economy: through VaultUnlocked, in any economy registered in it and in the currency you choose, or through an economy mod that registers itself in Clamor through its API.
- The player sees the price and their balance on the screen, in their language's number format. Without enough money, nothing is charged and nothing is announced.
- A charge is never made twice, even if the server crashes in the middle. Announcements from other mods are never charged.
📜 The history
- Each announcement is saved in one file per day in
mods/Merlinz_Clamor/history/, with who sent it, the name, the text and the time, and in the server log.
🔌 For other mods
- A public API: another mod puts an announcement in the queue with its own name as the sender, without the interval.
- An economy mod can be the charge provider, writing the price in each player's language.
🛠️ Admin menu
/clamor adminopens an in-game admin menu in two sections, Announcements and Charge, with each option in a row: its name, a short description, what applies now, and the field. Save writesconfig.jsonand takes effect at once, for everyone.- The banner, the megaphone screen and the menu share the look of the author's other mods: the game's blue, gold details and a wax seal with a megaphone.
Requirements
| Hytale server | 0.7.x (Update 7). Tested on 0.7.5 |
| VaultUnlocked | Optional: lets announcements cost money in any economy registered in it. Tested with 2.20.1 |
| An economy mod with its own provider | Optional: the same, through the Clamor API |
Each Clamor version supports one Hytale update. The Hytale API changes with each update, so don't update your server to a new Hytale update before a Clamor version for it is out.
| Clamor | Hytale |
|---|---|
| 1.0.0 | 0.7.x (Update 7), tested on 0.7.5 |
Installation
- Stop the server.
- Put
Clamor-<version>.jarin the server'smodsfolder. Keep only one Clamor jar there. - Start the server. Clamor creates its files in
mods/Merlinz_Clamor/, and the console showsClamor loaded. - Make yourself OP (
/op add <name>in the console) and type/clamorin the game to check the loaded version. - To charge for announcements, pick a provider in
config.json(ChargeProvider) or in the admin menu.
Back up the whole mods/Merlinz_Clamor/ folder: config.json, pending.json and history/. The queue and each player's interval live in memory and need no backup.
Commands
Players need no command: the megaphone is an item. The admin commands are below. A subcommand also needs the permission of /clamor. OPs have all of them.
| Command | What it does | Permission |
|---|---|---|
/clamor |
Shows the loaded version | merlinz.clamor.command.clamor |
/clamor admin |
Opens the admin menu | merlinz.clamor.command.clamor.admin |
/clamor reload |
Reloads config.json with no restart |
merlinz.clamor.command.clamor.reload |
/clamor kit |
Opens a preview screen with every piece of the window look. Changes nothing | merlinz.clamor.command.clamor.kit |
Configuration
mods/Merlinz_Clamor/config.json, applied with /clamor reload or from the admin menu:
| Key | Default | What it does |
|---|---|---|
AnnouncementIntervalSeconds |
300 | Seconds each player waits between announcements, from 0 (off) to 86400 (one day) |
MaxWaitingAnnouncements |
50 | How many announcements can wait in the queue, not counting the one on screen, from 1 to 1000 |
ChargeProvider |
None |
Who charges for the announcement: None (free), VaultUnlocked, or the id of a provider registered by another mod |
ChargeCurrency |
empty | The currency, only with VaultUnlocked. Empty uses the economy's default |
AnnouncementPrice |
10 | The price of each announcement, in the currency's unit, from 0 (free) to 1,000,000,000,000 |
A file with an error is refused, with the reason in the console, and the settings from before stay. On startup, a file with an error keeps Clamor from loading: the reason is in the console.
Known limits
- The translations of German, Spanish, French, Russian and Chinese have not been reviewed by native speakers yet. Server logs and config file errors are always in English.
- The queue and the intervals live in memory: a restart empties the queue, and no one has to wait.
- VaultUnlocked has no operation id, so a charge that was interrupted by a crash can't be safely repeated: the announcement waits for the admin to check in
pending.json, and the admin menu shows how many there are. - A mod that binds the middle mouse button on the player takes it over: the megaphone still opens with right-click.
License
Free to use on any number of servers, including monetized servers. You may not republish, redistribute, sell or distribute modified versions of Clamor. See the license on this page for the full text.
Clamor is an unofficial mod. It is not made, endorsed or supported by Hypixel.
Support
Clamor is free. If it helps your server, you can support its development on Ko-fi. Thank you!
Project description from CurseForge.
Pick your setup
Clamor releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Clamor releases and Hytale builds
Clamor-1.0.0.jar
10 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.