CurseForge · Minecraft mod
Not Enough Glyphs
Repack of famous utility glyphs plus inedit ones and the brand new SpellBinder and book threads
Quick answer
Which Not Enough Glyphs release should I use?
Not Enough Glyphs not_enough_glyphs-1.21.1-4.6.1 targets 1.21, 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Not Enough Glyphs required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Not Enough Glyphs not_enough_glyphs-1.21.1-4.6.1 need?
not_enough_glyphs-1.21.1-4.6.1. Change the file and its required mods may change too.
Install Ars Nouveau first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Not Enough Glyphs without breaking your instance.
Built for Not Enough Glyphs not_enough_glyphs-1.21.1-4.6.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use not_enough_glyphs-1.21.1-4.6.1. It targets 1.21, 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Ars Nouveau first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside not_enough_glyphs-1.21.1-4.6.1. It opens that exact file at the source.
About this project
What does Not Enough Glyphs add?
This is Not Enough Glyphs, NEG for friends.
It mostly started based on custom ports of TooManyGlyphs due to the main dev not being able to keep up with mc updates immediately, later expanded with propagators from Omega and some stuff from Elemental.
Now it reached a state where it has its own unique stuff and will keep being a playground for some forms that can't make it to base Ars for various reasons or that simply need some feedback for the future.
Not Enough Glyphs feaures:
* Trail - Echoing Projectile Glyph: A projectile that resolves the spell on its trail some times before expiring, akin to a linger version of projectile
* Plow - The glyph missing from the "Spellbook of all trades" set, allows to plow the dirt and other hoe stuff
* Plane - A non-repeating version of linger, can be used to make the following spell aoe if it doesn't directly support it, but also to make circles, cylinders and hollow squares.
* 1.21.1+ Contingencies - Ispired by Ars Magica ones, they will store the spell after them for the duration of the effect and cast it (mana spent only on initial cast) when their condition occur. Only one contingency can be active at a time .Ex. Contingency Death -> Explode will cause an explosion on the target if the target dies while the effect is still on it.
The SpellBinder: An alternative to the spellbook, the binder can hold up to 25 spells in the form of caster tomes or spell parchments, perfect for the spells you won't ever edit or for sharing spells without sharing a whole book.
- The spellbinder can also accept threads, like the ars armor. While the threads made for the armor fit inside the spellbinder, there is no guarantee they will work and might be patched out to not work at all. There are dedicated book threads to fill those slots:
- Focus Threads: Shapers or Summoning, or the Elemental ones if AE is loaded, can allow to trigger the glyph combos on spells cast from the binder, even if they won't give you the extra stats, to get potentially trifocus special effects or simply more versatility
- Randomize Thread: Do you like randomness? This thread gives each glyph in the spell a random buff or debuff
- Slow Power, Cheap Damage : This couple of threads are tradeoffs, one slows down your spells but gives you a spell power buff, the other makes them a lot cheaper but makes them very weak. Stat tuning is likely to happen in beta phase
- Sharp Pages, Hard Cover : This couple of threads make your spellbinder a melee weapon by giving attack damage or knockback to it.
Regarding the repack of other addons glyphs, they will disable themselves when/if the original addon is present. This includes also some custom behaviors they might have.
From TMG: Ray, Chain, RevDirection and most of the filters
From Omega: The propagators based on the vanilla forms, plus Flatten to fill the shovel path tool
From Elemental: Arc/Homing projectile forms and their propagators
From Trinkets: Filter:Self and Filter:Not Self
Project description from CurseForge.
Pick your setup
Not Enough Glyphs by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.21
1 loader build1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Not Enough Glyphs versions and loaders
not_enough_glyphs-1.21.1-4.6.1
not_enough_glyphs-1.21.1-4.6.1.jar
23 Jun 2026
not_enough_glyphs-1.21.1-4.6.0
not_enough_glyphs-1.21.1-4.6.0.jar
17 Jun 2026
not_enough_glyphs-1.21.1-4.5.1
not_enough_glyphs-1.21.1-4.5.1.jar
11 Jun 2026
not_enough_glyphs-1.21.1-4.5.0
not_enough_glyphs-1.21.1-4.5.0.jar
10 Jun 2026
not_enough_glyphs-1.21.1-4.4.0
not_enough_glyphs-1.21.1-4.4.0.jar
9 May 2026
not_enough_glyphs-1.21.1-4.3.2.jar
30 Apr 2026
not_enough_glyphs-1.21.1-4.3.1.jar
14 Apr 2026
not_enough_glyphs-1.21.1-4.2.9.jar
24 Mar 2026
not_enough_glyphs-1.21.1-4.2.8.jar
17 Feb 2026
not_enough_glyphs-1.21.1-4.2.7.jar
10 Feb 2026
not_enough_glyphs-1.21.1-4.2.6.jar
4 Feb 2026
not_enough_glyphs-1.21.1-4.2.4.jar
10 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.