CurseForge · Minecraft mod
Advanced Rocketry - Reworked
This is a fork of Advanced Rocketry. The development will continue here.
Quick answer
Which Advanced Rocketry - Reworked release should I use?
Advanced Rocketry - Reworked advancedrocketry-2.2.12.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Advanced Rocketry - Reworked required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Advanced Rocketry - Reworked advancedrocketry-2.2.12.jar need?
advancedrocketry-2.2.12.jar. Change the file and its required mods may change too.
Install ARLib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Advanced Rocketry - Reworked without breaking your instance.
Built for Advanced Rocketry - Reworked advancedrocketry-2.2.12.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use advancedrocketry-2.2.12.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install ARLib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside advancedrocketry-2.2.12.jar. It opens that exact file at the source.
About this project
What does Advanced Rocketry - Reworked add?
This is a fork of the great "Advanced Rocketry" mod. We have adopted this abandoned project and brought it back to life!
You can find information about future updates and bugfixes in Discord.
Discord link: https://discord.gg/MUvYY5XYek
This mod requires ARLib
Current features implemented:
- Modular rockets
- Asteroid mining missions
- Satellites (Data Sats. + Terraforming Sats.)
- Multiblock machines to create parts.
- Supports multiple solar systems
- Space Stations
- Custom planets
- Warp travel
- Terraforming
- Custom recipes via XML
- Supports FE
You can include Advanced Rocketry and ARLib in your curseforge modpack without need to ask for!
Updates / Improvements (only the significant ones are listed):
Terraforming update:
- You will use a new block called Terraforming Terminal to program your biome changer satellite to transform the entire planet.
- You will use the orbital laser drill to transform the heightmap
- You can have "safe zones" by placing terraforming terminals on the ground to protect your structures
New Satellite: Weather Satellite
- currently can only do some water stuff.
- may be able to produce humidity data later (there is no use case for it currently)
- will likely be able to modify planet humidity for biome generation
Rocket Rendering:
- Rocket flame & smoke particles significant rework
Sky rendering:
- Planet rings will now render correctly
- Star sky reworked: Stars will fade in/out based on atmosphere and daytime
- reworked sky on low pressure atm planets - it will now gradually change from black to sky color, depending on atmospheric densityhole rendering
- better black holes
- and some more improvements
Rocket damage system & weight system:
- Rocket parts will take damage when launching and require to be repaired
- Rocket parts can be repaired with service station
- This feature can be fully disabled in config
- Rockets will calculate weight based on inventory load
- Satellites will need larger rockets to launch
- These changes are made by Stannismod aka Quarter - for questions and bug reports use the discord.
Async weather :
every planet have its own weather cycle (also controlled by general doWeatherCycle gamerule), configured by these lines in XML planet declaration:
<rainStartLength>168000</rainStartLength> // new length of rain when it starts
<rainProlongationLength>12000</rainProlongationLength> // new length of rain when it prolongs
<thunderStartLength>168000</thunderStartLength> // same for thunder
<thunderProlongationLength>12000</thunderProlongationLength> // same for thunder
<rainMarker>0</rainMarker> // -1 - never rain, 1 - always rain, 0 - regular weather
<thunderMarker>0</thunderMarker> // -1 - never thunder, 1 - always thunder, 0 - regular weather
And of course all the bugs are / (will be) fixed too! (see github history for full logs)
Future update plans:
- @Quarter is cooking on a heat update
- re-implement atmospheric effects
- weather satellite can change planet humididy to make biomes dry / wet or mixed (maybe)
Project description from CurseForge.
Pick your setup
Advanced Rocketry - Reworked by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Advanced Rocketry - Reworked versions and loaders
advancedrocketry-2.2.12.jar
6 Aug 2026
advancedrocketry-2.2.11.jar
24 Jun 2026
advancedrocketry-2.2.10.jar
14 Jun 2026
advancedrocketry-2.2.9.jar
23 May 2026
advancedrocketry-2.2.8.jar
7 May 2026
advancedrocketry-2.2.7.jar
5 May 2026
advancedrocketry-2.2.6.jar
18 Apr 2026
advancedrocketry-2.2.5hotfix.jar
10 Apr 2026
advancedrocketry-2.2.5.jar
4 Apr 2026
advancedrocketry-2.2.4.jar
10 Mar 2026
advancedrocketry-2.2.3.jar
28 Feb 2026
AdvancedRocketry-1.12.2-2.2.2.jar
28 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.