CurseForge · Minecraft mod
AE2 Alchemistry Addon
An addon mod for AE2 that allows for efficient automation of the Compactor and Combiner from Alchemistry
Quick answer
Which AE2 Alchemistry Addon release should I use?
AE2 Alchemistry Addon ae2alchemistryaddon-1.20.1-0.0.2.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is AE2 Alchemistry Addon required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does AE2 Alchemistry Addon ae2alchemistryaddon-1.20.1-0.0.2.jar need?
ae2alchemistryaddon-1.20.1-0.0.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add AE2 Alchemistry Addon without breaking your instance.
Built for AE2 Alchemistry Addon ae2alchemistryaddon-1.20.1-0.0.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ae2alchemistryaddon-1.20.1-0.0.2.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ae2alchemistryaddon-1.20.1-0.0.2.jar. It opens that exact file at the source.
About this project
What does AE2 Alchemistry Addon add?
AE2AlchemistryAddon
This addon mod bridges the gap between Alchemistry and Applied Energistics 2. It allows the machines from Alchemistry to be efficiently automated, without the need to place one machine per recipe and lock this machine to the recipe.
How does it work
Simply install the mod, place a ME Pattern Provider against either a Combiner or a Compactor and place the encoded processing recipes inside. The mod will then set the recipe inside the machine when the pattern provider is used to autocraft something.
Why only Combiner and Compactor?
In my opinion, the Combiner and Compactor are the only machines that need to have their recipes set, because they can make different things using the same input ingredients. The fission and fusion multiblocks don't even have a recipe selection and afaik the Liquifier and the Atomizer don't have the same problem, that the same input can generate different results. Also AE2 doesn't allow liquids to be the primary ingredient in a pattern.
Troubleshooting
- Crafts will fail if anything is in the input slots of the machine. This is due to the fact, that the machine expects the input to be exactly as specified in the recipe (or a multiple thereof).
- Crafts might fail if you try to use substitutions in the recipe. This mod matches the inputs and outputs from the recipe to the inputs and outputs from the pattern. If those don't match, the craft is refused. I haven't tested this however as I'm currently missing a recipe for this specific use case.
Changelog
- 0.0.2
- Fixed crash when opening pattern access terminal
Please leave a comment if you find any bugs!
Project description from CurseForge.
Pick your setup
AE2 Alchemistry Addon by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
AE2 Alchemistry Addon versions and loaders
ae2alchemistryaddon-1.20.1-0.0.2.jar
13 Jul 2024
ae2alchemistryaddon-1.20.1-0.0.1.jar
11 Jul 2024
Looking for an older file? The official CurseForge project page is in Resources.