CurseForge · Minecraft mod
Chemical Science
An addon for electrodynamics adding new machines, decoration, recipes and a lot more chemistry.
Quick answer
Which Chemical Science release should I use?
Chemical Science chemicalscience-1.21.1-3.1.3.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is Chemical Science required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Chemical Science chemicalscience-1.21.1-3.1.3.jar need?
chemicalscience-1.21.1-3.1.3.jar. Change the file and its required mods may change too.
Install Electrodynamics, Voltaic API, Voltaic first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Chemical Science without breaking your instance.
Built for Chemical Science chemicalscience-1.21.1-3.1.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use chemicalscience-1.21.1-3.1.3.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Electrodynamics, Voltaic API, Voltaic first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside chemicalscience-1.21.1-3.1.3.jar. It opens that exact file at the source.
About this project
What does Chemical Science add?
An addon for Electrodynamics expanding chemistry by adding more recipes, ores, machines, equipment, decoration and stuff. Mainly focuses on chemistry and organic chemistry.
Chemical Science requires Electrodynamics and Voltaic

Quality of life :

Getting started with Electrodynamics can be challenging. The Chemist’s Roadmap will guide you through your journey, with a clear progression path, detailed explanations, visuals, and multiblock animations.
Simply craft it using a copper ingot and paper!
New machines :

The organic solar panel produces more energy than an advanced solar panel, while being more space efficient. It can turn near invisible, ideal for secret bases.

The circuit maker lets you make a bunch of circuits quickly without destroying your insulation stock.

Chemical Science adds a bunch of machines for oil processing, including a 13 block tall fractionating column that did not fit in my showcase.

The Redox Furnace is a very power-hungry machine that lets the player quadruple their ore yield.

The Spin Coater is a small machine capable of producing polymer films, in order to craft organic solar panels, organic night vision goggles, or organic circuits.
New tools :

Tungsten tools, organic night vision goggles that lets you see in the dark and check for nearby ores/entities, a bulletproof vest that reduces projectiles damage and a flamethrower.
More storage :

Rack for organising your stuff, laboratory storage with customizable hazard symbols, and a laboratory bench with less capacity for quick access.
Chemical Science adds a lot of compatibility with Create, Stellaris, Immersive Engineering, Nuclear Science, Ballistix and Simple Planes. This includes :
- 2x and 3x ore processing
- Ability to drop ballistix explosive with planes from Simple Planes
- Every ores can be mined on Stellaris planets
- Better Electrodynamics recipe handling with Create
Version 1.20.1 is not as finished as 1.21.1.
The game is stable and playable, but organic solar panel and circuit maker screens are bugged, organic night vision goggles and bulletproof vest aren't added, half the recipe are missing or are replaced by some mediocre ones. Ad astra compat is added. 1.20.1 might get fully updated soon with version 3.1.0 bypassing the absence of the chemical reactor.
Every picture was taken with Photon or Bliss shader
Translation for english, french and turkish (turkish translation by iamfeitan)
You're of course free to use this mod in your modpack without credits or anything.
For questions, suggestions or anything :
Discord : roi_pasteque
Project description from CurseForge.
Pick your setup
Chemical Science by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Chemical Science versions and loaders
chemicalscience-1.21.1-3.1.3.jar
13 Oct 2026
chemicalscience-1.20.1-3.0.3.jar
12 Jul 2026
chemicalscience-1.21.1-3.1.2.jar
10 Jul 2026
chemicalscience-1.21.1-3.1.1.jar
11 Mar 2026
chemicalscience-1.21.1-3.1.0.jar
7 Feb 2026
chemicalscience-1.20.1-3.0.2.jar
27 Sept 2025
chemicalscience-1.20.1-3.0.1.jar
7 Aug 2025
chemicalscience-1.21.1-3.0.5.jar
3 Aug 2025
chemicalscience-1.20.1-3.0.0.jar
25 Jul 2025
chemicalscience-1.21.1-3.0.4.jar
24 Jul 2025
chemicalscience-1.21.1-3.0.3.jar
20 Jul 2025
chemicalscience-1.21.1-3.0.2.jar
21 Jun 2025
Looking for an older file? The official CurseForge project page is in Resources.
