CurseForge · Minecraft mod
Legible Alchemy
Mod that tries to fix certain potion recipes not showing up in recipe viewers.
Quick answer
Which Legible Alchemy release should I use?
Legible Alchemy legible_alchemy-1.0.3-all.jar targets 1.20.1 with NeoForge, Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Legible Alchemy required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Legible Alchemy legible_alchemy-1.0.3-all.jar need?
legible_alchemy-1.0.3-all.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Legible Alchemy without breaking your instance.
Built for Legible Alchemy legible_alchemy-1.0.3-all.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use legible_alchemy-1.0.3-all.jar. It targets 1.20.1 with NeoForge, Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside legible_alchemy-1.0.3-all.jar. It opens that exact file at the source.
About this project
What does Legible Alchemy add?
Legible Alchemy
A mod that tries to fix certain potion recipes not showing up in recipe viewers.
Ever noticed how some mods add potions with only seemingly no way to brew them when you try to check for a brewing recipe?
How Create's automated brewing doesn't pick up the input potion or ingredient even after you've figured out the recipe?
Potion recipes (sadly) aren't datapackable. That also means there's no complete standard for what such a recipe looks like.
In practice in Forge there is one: the BrewingRecipe class, which provides methods for looking up ingredients, but importantly, the only thing that's required to add a recipe is an IBrewingRecipe, which doesn't provide those methods. (There is sense to that, as it allows adding potion-independent recipes (such as normal to splash) without making each one individually.) And that means that mods that want to use a brewing recipe really want a BrewingRecipe, but sometimes only get an IBrewingRecipe, which is unusable for their purposes.
In comes Legible Alchemy.
It tries to find and fix as many recipes as it can.
F.A.Q.
Q: My potion only sometimes has a shown brewing recipe.
A: Increase time_to_sleep in our config legible_alchemy-common.toml. We've intercepted the recipe but did our brute-forcing before that. You'll need to restart your game.
Q: My potion never has a recipe, even with time_to_sleep obscenely high.
A: Please make an issue for the mod. We can look at the recipe it adds in a dev environment to see what's required and adjust our brute-forcing to catch that too. Some mods also legitimately don't have recipes for some of their potions.
Q: My potion has a recipe that is brewable without Legible Alchemy but isn't with it, even with time_to_sleep obscenely high.
A: Please make an issue for the affected mod. We can look at the recipe it adds in a dev environment to see what's required and adjust our brute-forcing to catch that too. Their recipe class adds multiple recipes, at least one of which we catch and another one we miss.
Q: Will you be porting to Loader/X.x.x?
A: Yes to 1.18.2, 1.19.2, 1.19.4, 1.20.4, 1.20.6, and 1.21.1 (and future later releases), provided the issue is present on the loader and version. Past 1.20.1, I'll support Neoforged instead of Forge. I will check whether this is still a possible issue on Neoforged, as those are based on Forge. I'm not too familiar with Fabric, but I don't think it supports item inputs, only potions, and so this issue shouldn't exist on Fabric to begin with, but I'll check when I have the time.
Q: Can this be used in my modpack?
A: Yes, but do note our license does not allow directly including the mod files in your pack.
Project description from CurseForge.
Pick your setup
Legible Alchemy by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Legible Alchemy versions and loaders
legible_alchemy-1.0.3-all.jar
4 Sept 2024
legible_alchemy-1.0.2.jar
legible_alchemy-1.0.2-all.jar
25 Jul 2024
legible_alchemy-1.0.1.jar
legible_alchemy-1.0.1-all.jar
16 Jul 2024
legible_alchemy-1.0.0.jar
legible_alchemy-1.0.0-all.jar
15 Jul 2024
Looking for an older file? The official CurseForge project page is in Resources.