CurseForge · Minecraft mod
No Random Ticks
Prevent blocks and fluids from performing randomTick() and even tick()
Quick answer
Which No Random Ticks release should I use?
No Random Ticks norandomticks-0.4-1.20.1.jar targets 1.20.1, 1.20, 1.20.2 with Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is No Random Ticks required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does No Random Ticks norandomticks-0.4-1.20.1.jar need?
norandomticks-0.4-1.20.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add No Random Ticks without breaking your instance.
Built for No Random Ticks norandomticks-0.4-1.20.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use norandomticks-0.4-1.20.1.jar. It targets 1.20.1, 1.20, 1.20.2 with Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside norandomticks-0.4-1.20.1.jar. It opens that exact file at the source.
About this project
What does No Random Ticks add?
Block random ticks
Most blocks in the game perform random ticks, and this part is quite optimized in itself. Yet, the more blocks you have, the bigger the strain on a server. Even stairs do randomTick() for some mysterious reason. Preventing randomTick() is a somewhat safe option. You just prevent some mechanics from running, like copper weathering or bamboo growing. At least in vanilla, I haven't found any breaking blocks that crash the game if they are banned. I have randomly selected 50% of all the blocks in the game and banned them. No issues found.
Block ticks
This territory is full of surprises. Some blocks may be unaffected at all, while others may stop working or only half of their functionality may be gone. E.g., minecraft🔥 if you ban it from ticking, the only thing that will happen is it won't destroy blocks (if set on wood, for example) or extinguish. So, basically behaves like on netherrack. While furnaces don't give a shit. So, unless you know how a block works or are ready for a long process of trial & error, I recommend avoiding this feature.
Fluids
Since version 0.3 (1.21.1) or 0.4 (1.20.1), you are able to prevent fluids from ticking and random ticking. Be careful with that option. Fluids without ticks just stay like a liquid block forever, but they will interact with the world and neighbors. Vanilla has only two liquids, water and lava, so my tests are somewhat limited. Only lava has a random tick method, and all that it does is set things on fire. You can toggle that behavior in the gamerules, so random tick prevention may be useful only for liquids from other mods. Also remember that fluids have at least two types: flowing and normal.
Debug
Since version 0.3 (1.21.1) or 0.4 (1.20.1), I've added the option to display on load and reload of the config what was blocked and what failed.
Regex
Since version 0.4
@pigporker (curseforge) suggested to add a regex support, so here it is. Regex works together with per block arrays, on config load/reload they are combined in one blacklist. You can write huge-ass patterns or divide them into an array of smaller patterns, it's up to you. Regex is super useful but not very user-friendly, so errors aren't affected by DEBUG option of the config. They are always ON. I tried to make them useful and verbose to help you debug. For example a messed up pattern hints you to a problem:
[02:12:20] [modloading-worker-0/WARN] [NoRandomticksMod/]: Rejected invalid regex pattern '^[minecraft:.*': Unclosed character class near index 13
^[minecraft:.*
^
Usage
The way I see it, this mod may help you:
- Squeeze some performance if you are in a really tight spot. This is for a server, remember; this mod helps the server way more than the client.
- Prevent some mechanics from happening while leaving the block or fluid.
- Debugging
If you want to see a performance comparison, see readme.md on the mod's GitHub page.
Project description from CurseForge.
Pick your setup
No Random Ticks by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21
1 loader build1.20.6
2 loader builds1.20.5
2 loader builds1.20.4
2 loader builds1.20.3
2 loader builds1.20.2
2 loader builds1.20.1
2 loader builds1.20
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
No Random Ticks versions and loaders
norandomticks-0.4-1.20.1.jar
10 Apr 2026
norandomticks-0.4-1.21.1.jar
9 Apr 2026
norandomticks-0.3-1.21.1 | Neoforge
norandomticks-0.3-1.21.1.jar
10 Aug 2025
norandomticks-0.2-1.20.1.jar
18 Jul 2024
Looking for an older file? The official CurseForge project page is in Resources.