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Archaeology Tweaks project artwork

CurseForge · Minecraft mod

Archaeology Tweaks

Small, vanilla-inspired tweaks to Minecraft's archaeology system.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Archaeology Tweaks release should I use?

Updated 8 days ago
Latest stable file [Fabric] 26.2-4.1.0
Game version 26.2
Loader Fabric

Archaeology Tweaks [Fabric] 26.2-4.1.0 targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.

Where it goes

Is Archaeology Tweaks required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Archaeology Tweaks [Fabric] 26.2-4.1.0 need?

[Fabric] 26.2-4.1.0. Change the file and its required mods may change too.

All 3 required mods have matching files

Install ChimericLib, Architectury API, Fabric API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

2 listed on this file 1 pulled in by one of those mods
ChimericLib Needed by Archaeology Tweaks [Fabric] 26.2-4.1.0
required
Matching file found Matched file: [Fabric] 26.2-6.2.0
Architectury API Needed by Archaeology Tweaks [Fabric] 26.2-4.1.0
required
Matching file found Matched file: [Fabric 26.2] v21.0.7
Fabric API Needed by Architectury API
pulled in
Matching file found Matched file: [26.2] Fabric API 0.158.0+26.2

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Archaeology Tweaks without breaking your instance.

Built for Archaeology Tweaks [Fabric] 26.2-4.1.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use [Fabric] 26.2-4.1.0. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install ChimericLib, Architectury API, Fabric API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside [Fabric] 26.2-4.1.0. It opens that exact file at the source.

About this project

What does Archaeology Tweaks add?

Modloader: Fabric Modloader: NeoForge Client: required Server: required

Architectury required ChimericLib required

Introduction

This mod makes small, vanilla-inspired changes to Minecraft's archaeology system.

Versions

  • 1.21.4: planned
  • 1.21.2-1.21.3: not planned
  • 1.21-1.21.1: supported (Fabric / NeoForge)
  • <1.21: not planned

Features

Current

  • Make your own suspicious sand or gravel
    • Hold a brush in your off hand
    • Right-click a sand or gravel block with an item in your main hand to insert it into the block
  • Make suspicious versions of several other blocks
    • Clay
    • Dirt
    • Mud
    • Packed mud
    • Red sand
    • Rooted dirt
    • Soul sand
    • Soul soil

Planned

  • Additional possible suspicious blocks (dirt? red sand? who knows!)
  • Craftable pottery sherds (similar mechanic to smithing templates)
  • (Your idea here)

FAQ

Will you port this to any other modloaders?

As of version 2.0.0, the mod is available for both Fabric and NeoForge. Other loaders are not currently planned, but may be considered in the future.

Can I use this in a modpack?

Absolutely!

Your textures kind of suck.

That's not really a question. Also, ouch. I mean, you aren't wrong, but I am a programmer, not an artist. So if you or someone you know is interested in making better ones, I welcome the contribution!

Issues & Suggestions

Please use the GitHub issue tracker to report any bugs you find.

License

This mod is released under the MIT license. The full text of the license can be found here.

Support

Have questions? Want to see what else I am working on? Check out our Discord server!

Join our Discord!

Project description from CurseForge.

Pick your setup

Archaeology Tweaks by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

8 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Archaeology Tweaks versions and loaders

12 of 12 releases match

Looking for an older file? The official CurseForge project page is in Resources.