CurseForge · Minecraft mod
Atay's Weapons/Traps
This mod contains traps, cameras, NV/thermal vision goggles and a ton of Weapons/Items with abilities.
Quick answer
Which Atay's Weapons/Traps release should I use?
Atay's Weapons/Traps Atay's mods-3.1.1 [FORGE-1.20.1] targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Atay's Weapons/Traps required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Atay's Weapons/Traps Atay's mods-3.1.1 [FORGE-1.20.1] need?
Atay's mods-3.1.1 [FORGE-1.20.1]. Change the file and its required mods may change too.
Install GeckoLib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Atay's Weapons/Traps without breaking your instance.
Built for Atay's Weapons/Traps Atay's mods-3.1.1 [FORGE-1.20.1]. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Atay's mods-3.1.1 [FORGE-1.20.1]. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install GeckoLib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Atay's mods-3.1.1 [FORGE-1.20.1]. It opens that exact file at the source.
About this project
What does Atay's Weapons/Traps add?
I will start to do Neoforge updates again but it will take some time.
I highly recommend playing this mod with Overhaul Explosion.
This is the first mod I've ever made, and it contains:
Weapons:

-The Sword of Mjolnir, you can summon lightning with it and you have 2 enchantment to make it better
-the konda sword, the sealed and weak version of the echo sword
-the Echo sword, you can shoot sonic boom like the warden
-The chain Sword, still in devloppement (ill finish it in 1 or 2 weeks)

-SOS RADIO you can only have it ONCE so don't lose it (you must kill a warden to have it)
-Warden Heart can be obtained by killing a warden and its purpose is to summon a friendly warden,
if you right click with the radio (it consume the heart) or you can also craft the Echo Sword
-The Suicide Vest! its just an IED strapped to your chest and you'll need the Kill switch to detonate the Vest.
Traps:
-The IED also called improvised Explosive Device, you can use a timer or a Remote Detonator to detonate it.
-The Land mine, you can bury it with a shovel.
-The Proximity Mine and the claymore (the claymore will come the 22 of october), it has 4 different modes which allow you to target different enemies (player/monster, player only, monster only, ALL) and Both become disabled if a jammer is activated nearby.
-The Bear trap, you can right click to open it
-Normal and Poisonous spikes, if you walk on them you gonna bleed

Tactical gear [NEW]:
-The Remote Detonator, link your IEDs to it and blow them up from far away.
-The Jammer, it blocks the signals around you so nobody can use their detonator/kill switch/camera and more, and it can also switch to a listening mode where you listen to what the other players send (IED activation, linking).
-The Field Monitor, to watch your cameras from far away.

The three items feature a password system; the owner only needs to enter the password once, but if a thief fails three times, then all the IEDs may detonate(detonator only), all the data will be wiped, and an alarm signal (jammer only) will be sent to all active jammers.
a showcase of how the jammer work
-Security Cameras, a normal one, a military one with night vision and thermal vision, and a 360° one. They can also detect players and mobs.

white hot/ black hot / iron bow

white phosphor + thermal / green phosphor + thermal/ white phosphor/ green phosphor

-Night vision/Fusion/Thermal Goggles (Not implemented yet, ill do it the 22 of october)

IF YOU HAVE CURIOUS API YOU CAN REMOVE THE HELMET
you just need to put it in the facewear slot and the helmet dissapear so you can put anything you love

i also added a compatibility with timeless and classic zero and vic's point blank

remember that this is the alpha of the thermal and night vision and that i need time to improve it.
This mod isn't perfect and was made just for me and my friend, so don't expect too much from it. if you want to use it in your modpack you can do it without my permission and I'll keep adding more content as I get better at modding.
Until then, ENJOY!!!

Project description from CurseForge.
Pick your setup
Atay's Weapons/Traps by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Atay's Weapons/Traps versions and loaders
Atay's mods-3.1.1 [FORGE-1.20.1]
atays_mods-3.1.1.jar
24 Oct 2026
Atay's mods-3.1.0 [FORGE-1.20.1]
atays_mods-3.0.0.jar
22 Oct 2026
Atay's mods-3.0.0 [FORGE-1.20.1]
atays_mods-3.0.0.jar
20 Oct 2026
Atay's mods-2.1.0 [FORGE-1.20.1]
atays_mods-2.1.0-forge-1.20.1.jar
27 Jan 2026
Atay's mods-2.0.3 [NeoForge-1.21.1]
Atay's mods-2.0.3 [NeoForge-1.21.1].jar
26 Dec 2025
Atay's mods-2.0.3 [FORGE-1.20.1].jar
12 Oct 2025
Atay's mods-2.0.2 [NeoForge-1.21.1].jar
10 Oct 2025
Atay's mods-2.0.2 [FORGE-1.20.1].jar
10 Oct 2025
Atay's mods-2.0.1 [NeoForge-1.21.1].jar
3 Oct 2025
Atay's mods-2.0.1 [FORGE-1.20.1].jar
3 Oct 2025
Atay's mods-2.0.0 [NeoForge-1.21.1].jar
27 Sept 2025
Atay's mods-2.0.0 [FORGE-1.20.1].jar
27 Sept 2025
Looking for an older file? The official CurseForge project page is in Resources.