CurseForge · Minecraft mod
Multiplayer Bosses
A server-side mod that makes boss health and loot drops scales to player count.
Quick answer
Which Multiplayer Bosses release should I use?
Multiplayer Bosses multiplayerbosses-neoforge-1.21.1-1.0.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Multiplayer Bosses required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Multiplayer Bosses multiplayerbosses-neoforge-1.21.1-1.0.0.jar need?
multiplayerbosses-neoforge-1.21.1-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Multiplayer Bosses without breaking your instance.
Built for Multiplayer Bosses multiplayerbosses-neoforge-1.21.1-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use multiplayerbosses-neoforge-1.21.1-1.0.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside multiplayerbosses-neoforge-1.21.1-1.0.0.jar. It opens that exact file at the source.
About this project
What does Multiplayer Bosses add?
A mod that makes boss health and loot drops scales to player count. The mod is required on the Server and is only required on the client if Loot Bags are enabled.
Default behavior makes bosses drop Loot Bags per player
The current config option are as follows:
- Should Scale Boss Health
- Should Scale Boss Drops
- Health Multiplier Per Player
- Flat Health Multiplier - Overides Health Multiplier if not 0
- Flat Drop Multiplier - Overides default player count scaling if not 0
- Should Use Loader Tags
- Should Drop Loot Bags
- Boss Entities - List of bosses to use
- Loot Bag Tints - Colors of dropped loot bags
- Use Proximity Scaling - Only count players near boss spawns
- Proximity Scaling Range - Block distance to count players in a boss fight
I am working on a Fabric and Forge version.
*Note: Vanilla minecraft health values cannot exceed 1024. To bypass this you can use this mod AttributeFix
Project description from CurseForge.
Pick your setup
Multiplayer Bosses by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Multiplayer Bosses versions and loaders
multiplayerbosses-neoforge-1.21.1-1.0.0.jar
15 Mar 2026
multiplayerbosses-1.1.3.jar
29 Nov 2024
multiplayerbosses-1.1.2.jar
30 Oct 2024
multiplayerbosses-1.1.1.jar
28 Oct 2024
multiplayerbosses-1.1.0.jar
26 Oct 2024
multiplayerbosses-1.0.0.jar
19 Aug 2024
Looking for an older file? The official CurseForge project page is in Resources.