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Evil Captcha project artwork

CurseForge · Minecraft mod

Evil Captcha

Don't you love captchas ?

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Evil Captcha release should I use?

Updated 1 year ago
Latest stable file captcha-1.1.2.jar
Game version 1.21.1
Loader Fabric, Quilt

Evil Captcha captcha-1.1.2.jar targets 1.21.1 with Fabric, Quilt. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Evil Captcha required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric, Quilt
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Evil Captcha captcha-1.1.2.jar need?

captcha-1.1.2.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Evil Captcha without breaking your instance.

Built for Evil Captcha captcha-1.1.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use captcha-1.1.2.jar. It targets 1.21.1 with Fabric, Quilt; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside captcha-1.1.2.jar. It opens that exact file at the source.

About this project

What does Evil Captcha add?

[For proper formatting of the description, especially the lists, visit the mods modrinth page]

Don't you love captchas ?

This mod adds 14 silly captchas that appear at inopportune moments; for example when opening a loot chest. They get progressively more difficult, with most not having a max difficulty; so if you play long enough, they'll get almost impossible at some point.

This mod is obviously not serious btw. Not a safety measure, just a small funi


As Seen on TV! (<- actually just youtube)


Features

Captcha-like minigames (surprise!)

  • Classic Single Image Boxes
  • Shows a single cohesive image; "click all boxes containing X"
  • Difficulty increases the accuracy required to pass
  • Difficulty also influences the Image Pool
  • Classic Multi Image Boxes
  • Shows multible boxes with small images; "click all boxes containing X"
  • Difficulty increases the amount of boxes and slows down the fading animation
  • Difficulty also influences the Image Pool
  • Classic puzzle slide
  • Shows a cohesive image with one small part of it on the side. You need to slide it into its rightful place
  • Difficulty influences the accuracy required to pass
  • Classic Wonky Text
  • You need to transcribe the increasingly obscured letters shown to you
  • Difficulty adds more and more layers of.. obscuration ? dunno if that's a word
  • Classic Image Search
  • You're shown an array of Objects scattered over a background image; You need to click a specific one to pass.
  • While this sounds similar to Comprehension tests (next bullet point), there's no Adjectives involved here
  • Simple Comprehension Test
  • You're shown several Objects with different Attributes; you then need to (for example) "Click the Green Apple", or "Click the Nervous Delta"
  • Difficulty influences the Object and Adjective Pools
  • ADVANCED Comprehension Test
  • You're once again shown several Objects with different Attributes; the prompts are a bit more complicated though (for example) "Click the Circle in the color of the Huge Mystery"
  • Difficulty influences the Object and Adjective Pools
  • An incident of me not getting past one of these irl was probably the main inspiration behind this entire mod. It's a deep seated Trauma. Yes, this Mod is Vent Art (<- not really (I want to clarify that this is a joke))
  • Math
  • Solve a Math Equation to pass (yea, that's it)
  • Difficulty influences how big the numbers are and what Operators may be used
  • Caution: Order of Operations is taken into account
  • Wimmelbild
  • A harder version of Classic Image Search; an absurd amount of Objects is shown, making it much more difficult to find the right one
  • Wimmelbild is german and can be translated to "Busy Picture". It's that type of game where you gotta find a bunch of stuff in images, usually to obtain an item and ultimately solve a puzzle
  • Difficulty increases the amount of objects further
  • Rorschach Test (now we're getting into the sillies)
  • What do you see in this image ? How does it make you feel ? Maybe you'll find an answer in these random ink splodges
  • Not influenced by difficulty
  • Gambling Addiction
  • You need to get your balance above a given quota by playing on a Slot Machine
  • You can in-//decrease your bet as you wish to possibly WIN BIG!! or lose it all (much more likely)
  • Difficulty increases the Quota
  • AMONGUS
  • You're shown an array of Images; one of them is not like the others.. it must be up to something! THROW IT INTO SPACE
  • Difficulty influences the Image Pool
  • Wizard
  • catch it
  • **quick**
  • Difficulty influences the Wizards might
  • Butterflies!
  • A bunch of Butterflies are set loose on your screen; click all of them
  • Difficulty influences how fast and erratic they move
  • Sponsor
  • Now for a Message from our Sponsors
  • Journey of Slime
  • Get to the other side while avoiding getting squished by minecarts or drowning in riwers in an isometric 3d frogger minigame
  • Difficulty influences the length of the area and the amount of rails//rivers

I have some more ideas as well, those were too ambitious for a quick joke side project though. Maybe I'll add them in the future

There is a Trick to some of them

There is Global and Local Difficulty; The Global Difficulty is shared between all players. When a Player passes a Captcha, their Local Difficulty increases. The Final Difficulty is calculated using global + local

Configurable Evil

  • Lethal (default: false)
  • You have a limited amount of tries; failing too many Captchas kills you.
  • Explosive (default: false)
  • You don't just die, you explode (it's a bit of a big explosion, be wary of that)
  • I'd recommend only enabling this in Worlds you don't intend on keeping, or are fine with them
  • Doesn't have any effect if Lethal is disabled being destroyed a little
  • Validation Expiration (default: true)
  • Triggers a Captcha when there wasn't one for a certain random range of time
  • Not Easy (default: false)
  • Makes it so that Captchas that can't be failed or are very easy, won't appear
  • Lives (default: 3)
  • The Amount of Tries you have to do Captchas before you die
  • Doesn't have any effect if Lethal is disabled
  • Expiration Delay Min (default: 120)
  • The minimum Amount of Seconds before a new random Captcha is triggered
  • Doesn't have any effect if Validation Expiration is disabled
  • Expiration Delay Range (default: 120)
  • The random Range of Seconds before a new random Captcha is triggered
  • To better explain it, the delay before a new captcha is triggered is calculated by min + random(range)
  • Doesn't have any effect if Validation Expiration is disabled
  • Constant Increase Rate (default: 0.002)
  • The Global Difficulty is increased by this amount every Second. I wouldn't recommend setting much higher numbers than the default, stuff escalates VERY quickly
  • If you don't want the difficulty ot increase over time, set this to 0
  • Passing Captchas will still increase the local difficulty

Datapack support

You can make your own Captcha Variants using Datapacks. If you want to add unique images, you'll also need a Resourcepack tho


What Triggers Captchas ?

  • Joining a World
  • Respawning
  • Opening a Loot Chest that hasn't been opened before
  • Mining Ores (chance based on Rarity of the Ore)
  • Validation Expiration (if enabled)

Other info

  • I largely made this in a week as a joke, so it wasn't very thuroughly tested. There may be bugs; please report Issues on github
  • uuh;, have a nice day

Project description from CurseForge.

Pick your setup

Evil Captcha by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Evil Captcha versions and loaders

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.