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Auroras project artwork

CurseForge · Minecraft mod

Auroras

Adding magnificent auroras to the world!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Auroras release should I use?

Updated 7 days ago
Latest stable file Auroras-1.21.3-1.6.2
Game version 1.21.3
Loader NeoForge

Auroras-1.21.3-1.6.2 targets 1.21.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Auroras required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Auroras-1.21.3-1.6.2 need?

Auroras-1.21.3-1.6.2. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

5 listed on this file 1 pulled in by one of those mods
The Aether Optional for Auroras-1.21.3-1.6.2
optional
No matching file
TerraFirmaCraft Optional for Auroras-1.21.3-1.6.2
optional
No matching file
Oculus Optional for Auroras-1.21.3-1.6.2
optional
No matching file
Iris Shaders Optional for Auroras-1.21.3-1.6.2
optional
Matching file found Matched file: Iris 1.8.1 for NeoForge 1.21.3
The Aether II Optional for Auroras-1.21.3-1.6.2
optional
No matching file
Sodium Needed by Iris Shaders
pulled in
Matching file found Matched file: Sodium 0.6.13 for NeoForge

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Auroras without breaking your instance.

Built for Auroras-1.21.3-1.6.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Auroras-1.21.3-1.6.2. It targets 1.21.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Auroras-1.21.3-1.6.2. It opens that exact file at the source.

About this project

What does Auroras add?

This mod enhances the game’s visual experience and setting, by introducing stunning auroras.

The auroras light up the night sky with vibrant colors, adding a magical and immersive atmosphere to your Minecraft world. The mod works as-is, without the need of any shaders mod or the like, and thus works out of the box in Vanilla. However, the mod is compatible with and has also been designed to work seamlessly with TerraFirmaCraft, a total conversion mod that overhauls Minecraft’s survival mode to create a more realistic and challenging experience. Additionally there has been added explicit compatibility with the Aether -- a beautiful mod to add auroras to!

The auroras typically appear as dynamic patterns of light that can take the form of curtains, rays, spirals, or flickers. The colors can range from green and yellow to red, blue, and violet. The lights often shift and change shape, resembling softly blowing curtains. The auroras are usually visible in high-latitude regions around the Arctic and Antarctic Circles.

Many elements and parameters of the auroras can be tweaked from the configs, such as wave frequency, amplitude, colors and more.

By default, for the overworld, the equator is at Z:10000, and there's 20000 blocks from there to either pole. Poles cycle every 40000 blocks. Thus, as an example, the auroras can appear around Z:-10000 and Z:30000 +/- a random offset, and every pole "cycle" after or before that. Furthermore, there are no biome requirements by default, but you can add that yourself. All of these plus many more settings can be configured!

Project description from CurseForge.

Pick your setup

Auroras by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

5 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Auroras versions and loaders

36 of 36 releases match

Looking for an older file? The official CurseForge project page is in Resources.