CurseForge · Minecraft mod
Guns ++
Multiplayer and Survival Friendly Vanilla Guns Datapack, Versions from 1.17 to 1.21.11, Adds 50+ Guns with Custom Models and Sounds!
Quick answer
Which Guns ++ release should I use?
Guns ++ Guns++ V5.9.6 targets 26.3 with Fabric, Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Guns ++ required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Guns ++ Guns++ V5.9.6 need?
Guns++ V5.9.6. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Guns ++ without breaking your instance.
Built for Guns ++ Guns++ V5.9.6. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Guns++ V5.9.6. It targets 26.3 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Guns++ V5.9.6. It opens that exact file at the source.
About this project
What does Guns ++ add?
This datapack IS multiplayer friendly! Have fun with your friends on a server!
Try using /function thepa:quickfix if you notice any strange behavior!
IF YOU HAVE ANY PROBLEMS, USE THIS SITE TO RESOLVE THE ISSUE BEFORE COMMENTING
Please report errors to Guns++ Error Reporting Form
To open the config menu. press G or your dialog key, or select the option in the escape menu. All of the old methods for doing those things still work, but dialogs will be the only future for these features.
Just for reference as well, right click to scope in. Shift + right click to reload, left click to shoot. To change it back to the legacy firing system (right click to shoot), use the config menu.
To change mobs holding weapons (original value is Some: 1/20) USE
/function thepa:adjust_mobs
Reloading costs ammo, to get around this, you can add an inf_reload tag to yourself to not require ammo anymore
/tag @s add inf_reload
To Change the Recoil System (original values are bloom enabled and recoil enabled) USE
/function thepa:recoil_menu
Explanations of Recoil Systems
Bloom: Bullets randomly deviate from the trajectory, in other words, the bullets may not hit where the crosshair is aimed. (Most popular game with this mechanic is Fortnite)
Recoil: Your camera is moved up whenever a bullet is fired, simulating recoil IRL (Most popular games have this feature)
Camera Movement: Instead of the bullets randomly deviating like bloom, the bullets hit the crosshair, but the camera motion is shaken, making SMGs and LMGs much harder to accurately aim while keeping snipers and revolvers mostly the same (Most popular game to have this feature is Call of Duty)
Spray Patterns: The recoil is simulated to where every time you shoot each unique gun, the way the camera is moved will be the same. (Most popular game to use this mechanic is CS:GO)
Scoping makes shooting more accurate, but also obscures more of your vision. New Scopes are out on Sniper Rifles!, Improved Visibility at Range!
Ammo Types for Different Weapons
- Bullets: Revolver, Dualies, 44 Magnum, Glock, Scoped Revolver
- Heavy Ammo: AWP, SGG08, Hunting Rifle, Dragon Breath Sniper
- Shotgun Shells: Shotgun, Tactical Shotgun, Longarm Enforcer, Dragon's Breath Shotgun
- Musket Balls: Musket
- Medium Ammo: Tommy Gun, M1 Garand, AR-15, AK-47, LMG, Automatic Sniper, AUG
- Light Ammo: P90, Tactical AR
- Flares: Flare Gun, Rapid Fire Flare Gun
- Dragon Shells: Dragon Breath Shotgun
- .50 Cal Ammo: Deagle
- Rockets: Rocket Launcher, Quad Launcher, Grenade Launcher
- Energy Cells: BFG 9000
- Chorus Flowers: Shrink Ray, Supersizer
Headshots do increased damage!
Also, all the colored blocks in the crafting recipes are concrete. Recipes are all in the book and in the crafting table.
To reload the tesla gun, throw it on a lightning rod and wait for lightning to strike.
If you have an error, do /reload, if that doesn't work, ask in the comments
To add suppressors or lasersights to a weapon, just throw the weapon and the suppressor/lasersight together on the ground.
Project description from CurseForge.
Pick your setup
Guns ++ by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
4 loader builds26.1.2
4 loader builds26.1.1
4 loader builds26.1
4 loader builds1.21.11
4 loader builds1.21.10
4 loader builds1.21.9
4 loader builds1.21.8
4 loader builds1.21.7
4 loader builds1.21.6
4 loader builds1.21.5
4 loader buildsShowing the newest 12 of 21 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Guns ++ versions and loaders
Guns++ V5.9.6
guns_plus_plus-5.9.6.jar
19 Oct 2026
Guns++ V4.2
guns++-4.2.jar
27 Jul 2026
Guns++ V5.9.5
guns++-5.9.5.jar
25 Mar 2026
Guns++ V5.9.4
guns++-5.9.4.jar
24 Feb 2026
Guns++ V5.9.3
guns++-5.9.3.jar
20 Jan 2026
Guns++ V5.9.2
guns++-5.9.2.jar
15 Jan 2026
Guns++ V5.9.1
guns++-5.9.1.jar
2 Jan 2026
Guns++ V5.9
guns++-5.9.jar
24 Dec 2025
Guns++ V5.8.8
guns++-5.8.8.jar
17 Dec 2025
Guns++ V5.8.7
guns++-5.8.7.jar
29 Nov 2025
Guns++ V5.8.6
guns++-5.8.6.jar
23 Nov 2025
Guns++ V5.8.2.1
guns++-5.8.2.1.jar
25 Jul 2025
Looking for an older file? The official CurseForge project page is in Resources.