CurseForge · Minecraft mod
Deadly Dangers X
Adds multiple hostile mobs, all with different drops, spawns, behaviour and difficulty.
Quick answer
Which Deadly Dangers X release should I use?
Deadly Dangers X deadly_dangers_sx-3.2-forge-1.20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Deadly Dangers X required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Deadly Dangers X deadly_dangers_sx-3.2-forge-1.20.1.jar need?
deadly_dangers_sx-3.2-forge-1.20.1.jar. Change the file and its required mods may change too.
Install Pehkui, GeckoLib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Deadly Dangers X without breaking your instance.
Built for Deadly Dangers X deadly_dangers_sx-3.2-forge-1.20.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use deadly_dangers_sx-3.2-forge-1.20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Pehkui, GeckoLib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside deadly_dangers_sx-3.2-forge-1.20.1.jar. It opens that exact file at the source.
About this project
What does Deadly Dangers X add?
-- This mod adds 30+ new hostile mobs and 6 bosses to make the game more difficult --
Requires Geckolib to work
Check Images for recipes
Unfortunately it'll be a while until next updates, presumably months
The "hiatus" is over, more updates will be released!

Deadly Dangers X is a simple and (kind of) vanilla mod that adds many new hostile mobs to make the game more difficult.
New items, food and 7+ new weapons are added.
Most mobs spawn in the overworld, but some in the nether and end.
The mod is aiming for a horror theme. But It has nothing to do with Dweller Slop mods, I made everything by myself.
It was made through MCreator and is very simple, it doesn't interfere or change any vanilla mechanics and simply adds new mobs.
Updates will come whenever i feel like it, so there's no real schedule or anything. It is common for weeks or even months to pass before the next update.
If you have any questions about the mod, please feel free to ask.
Useful Information
The mod doesn't change any vanilla mechanics and won't add anything game breaking. So, if your worried on how much the mod will change your world, no need to worry. As it only introduces new mobs and leaves everything else untouched.
!The Bosses of the mod!
There are currently 6 bosses. All of them can despawn like normal mobs. Some bosses (currently The Gravedigger and The Loudest) have damage caps, meaning that they can't take more damage than a specific amount. (Basically, they can't be oneshot by modded weapons that deals 999 damage or something).
The player cannot place blocks when near any of my bosses. The blocks are not removed from their inventory when placed. If you click on where they are in your inventory, they will reappear again. It's just a bug that makes them invisible or seem to dissapear. I can't seem to change this as it's a known bug.
4 of the bosses all spawn on grass blocks in plains, sunflower plains or meadows only. (I did this, so that you can fight them without getting stuck in trees or something. And having a big open area to fight is generally just more fun.
The 2 other bosses spawn with different conditions. They both drop something special after killing them!
The Wendigo: It can only spawn in the normal taiga biome. It does not, have a boss health bar. The Wendigo drops a melee weapon that cannot be enchanted and is difficult to use. But, if skilled enough, you can utilize its mechanics well. (The item will break eventually).
The Loudest: It cannot spawn naturally like zombies, creepers etc. Instead, by right clicking a normal Louder with a nether star. The Louder "tranforms" into this boss. (Note, the nether star is destroyed in the process). The Loudest drops a very special "weapon" upon death. It cannot be enchanted and doesn't do any melee damage. Instead by right clicking, it does something similiar to what the boss itself did when you fought it.
Compatability
The mod works plenty fine with most mods, and there won't be any problems most of the time.
Although, using mods that introduce attacks that hit mobs very quickly will most likely break the game as some mobs in the game rely on getting hit for their abilities to trigger.
For example, gun mods will often not work. As the rapidly hitting bullets will make the mobs mechanics break, not work properly or lag the game. Despite this, two mods that still work a little bit are MrCrayfish's Gun Mod [Unofficial] and Vanilla Animated Guns. The problems still occured, but if you really want to use gun mods, use these two.
Mobs won't spawn in any modded biomes. Revamped or "upgraded" vanilla biomes will work fine, just not any new ones.
If there any mobs you don't like, you can try using Bad mobs to disable them.
I also recommend using Just Enough Items (JEI) to see the things you can craft.
The mobs are in 4 different tiers, the higher the tier, the harder the mob is to fight.
Lesser tier: Weak mobs, usually not that difficult when alone.
Challenging: Moderate level, can kill you if you're not careful.
Elite: Very dangerous enemies, some could be called mini-bosses.
Boss: The bosses of the mod, by far the most difficult mobs.
There are also different types of mobs.
Normal: Nothing special.
Parasite: Most parasite mobs are very weak to fire and often "work together".
Preview of a couple mobs:


Louder
Tier: Challenging enemy / Type: Normal
The Louder is fast, aggressive and scary. Quite difficult in a 1 vs 1 encounter.
Rarely spawns in grassy or wooden areas and hunts animals.
Natural enemy of the Starer.

Starer
Tier: Lesser enemy / Type: Normal
Starer is grumpy mob that runs at you with anger in its many eyes.
Its often found throughout the night, searching for something to hit.

Kudo
Tier: Lesser enemy / Type: Normal
Kudo is a curious but shy mob that roams through forests and grassy areas.
If Kudo's hit 3 times, they'll spawn clones of themselves that help them fight.

Chompling child (Left) and Chompling Adult (Right)
Tier: Lesser & Elite enemy / Type: Normal
Chomplings are hungry mobs that eat any meat they can find including zombies!
The adult Chomplings are stronger but slower and often harder to find. Both of them
have the ability to leap at the player and disable their shield with each attack.

Tearer
Tier: Challenging enemy / Type: Parasite
Tearer is a parasitic enemy that deals high damage and can dash forwards
towards the player. Like all parasites, Tearer is weak to fire.

Burnt
Tier: Lesser enemy / Type: Normal
Burnt are slow moving nether mobs that can reach far with their large right arm.
When attacking they inflict the new Dread effect.

Cursed Knight
Tier: Elite enemy / Type: Normal
The Cursed Knight is a powerful dark knight that roams the hellish nether.
He wears very durable armor, wields a powerful sword that reaches far and
doesn't budge when hit making him a formidable foe to come across.

Slicer
Tier: Elite enemy / Type: Parasite
Slicer is a "swift killer" parasite with high speed and damage. But, it has a great
weakness, its low knockback resistance that lets you hit it away with each attack.
This is important as just one hit from it can lead to your death. After attacking,
Slicer waits for a bit before running again.

Chomper
Tier: Lesser enemy / Type: Normal
Chomper's are very weak creatures that die by almost anything.
But when they die, they spawn 2 child chomplings to fight instead.
They do have a weakness, arrows stops them from spawning
the chomplings.

Hunchback
Tier: Lesser enemy / Type: Normal
Hunchback are zombie-like monsters that are hard to kill for good.
They're weak alone, but strong in numbers.


Hauler
Tier: Challenging enemy / Type: Parasite
Haulers are large slow moving parasites that spawn allied parasites every now
and then. When they are killed, they explode and spawn even more parasites
as a last attempt to spread the infection.

Scarecrow
Tier: Lesser enemy / Type: Normal
Scarecrows are common monsters that spawn in most biomes. They have far reach
with their rusty scythe and inflict the fear effect when attacking. Their scariness is
the most threatening thing about it, if you can get past that, then you can surely
defeat it.
If you want mobs to climb blocks!
1. Download this mod: Mob Spider Climb by FerrinEmber
https://www.curseforge.com/minecraft/mc-mods/mob-spider-climb
2. After starting the “modpack” and seeing the start menu (singleplayer etc.), close it and open the config file in the modpack’s folder on curseforge (the 3 dots beside the start button for your modpack on curseforge à open folder à config) and find the Mob Spider Climb config.
3. Inside it, find the text: climbingMobsAllowlist =
4. Then paste this: "deadly_dangers_sx:pester_2", "deadly_dangers_sx:infernalpester", "deadly_dangers_sx:chompling_child", "deadly_dangers_sx:chompling_adult" in the square brackets
5. When done, it should look exactly like this:
climbingMobsAllowlist = ["deadly_dangers_sx:pester_2", "deadly_dangers_sx:infernalpester", "deadly_dangers_sx:chompling_child", "deadly_dangers_sx:chompling_adult"]
Thanks to FerrinEmber for making this mod!
Special thanks!
- MrCrayfish's Gun Mod [Unofficial]
https://www.curseforge.com/minecraft/mc-mods/mrcrayfishs-gun-mod-unofficial
- Vanilla Animated Guns
https://www.curseforge.com/minecraft/mc-mods/vanilla-animated-guns
- Bad Mobs
https://www.curseforge.com/minecraft/mc-mods/bad-mobs
- Just Enough Items (JEI)
https://www.curseforge.com/minecraft/mc-mods/jei
- Scape and Run: Parasites - Used sounds
https://www.curseforge.com/minecraft/mc-mods/scape-and-run-parasites
- Darkwood - (Different game) - Used sounds
https://store.steampowered.com/app/274520/Darkwood
- Mob Spider Climb
https://www.curseforge.com/minecraft/mc-mods/mob-spider-climb
- Amnesia: The Dark Descent (Different game) - Used sounds
https://store.steampowered.com/app/57300/Amnesia_The_Dark_Descent
Allowed and Not Allowed to do:
Allowed:
Use it in a private modpack and/or use the mod.
Use it in a public/uploaded modpack, as long as you credit/reference back to this page.
Include the mod in videos, reviews and or let’s plays (for example on YouTube, TikTok or Twitch) as long as you credit/reference back to this page.
Not Allowed:
Redistribute the mod.
Use any code from the mod.
Use Assets from the mod (for example models, textures etc.)
Commercial Use.
Project description from CurseForge.
Pick your setup
Deadly Dangers X by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Deadly Dangers X versions and loaders
deadly_dangers_sx-3.2-forge-1.20.1.jar
24 Sept 2026
deadly_dangers_sx-3.1-forge-1.20.1.jar
21 Sept 2026
deadly_dangers_sx-3.0-forge-1.20.1.jar
16 Sept 2026
deadly_dangers_sx-2.7.2-forge-1.20.1.jar
5 Sept 2026
deadly_dangers_sx-2.7.1-forge-1.20.1.jar
4 Sept 2026
deadly_dangers_sx-2.7-forge-1.20.1.jar
3 Sept 2026
deadly_dangers_sx-2.6.2-forge-1.20.1.jar
30 Aug 2026
deadly_dangers_sx-2.6.1.jar
1 Jun 2026
deadly_dangers_sx-2.6.jar
1 Jun 2026
deadly_dangers_sx-2.5.jar
deadly_dangers_sx-2.5_finished_version.jar
26 May 2026
deadly_dangers_sx-2.4.jar
30 Mar 2026
deadly_dangers_sx-2.3.jar
22 Nov 2025
Looking for an older file? The official CurseForge project page is in Resources.