CurseForge · Minecraft mod
Biotech
A mod that let you biologically engineer Minecraft.
Quick answer
Which Biotech release should I use?
Biotech 2.5 - Forge 1.20.1 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is Biotech required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Biotech 2.5 - Forge 1.20.1 need?
Biotech 2.5 - Forge 1.20.1. Change the file and its required mods may change too.
Install OpenUI MC, NsTut Lib, Patchouli first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Biotech without breaking your instance.
Built for Biotech 2.5 - Forge 1.20.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Biotech 2.5 - Forge 1.20.1. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install OpenUI MC, NsTut Lib, Patchouli first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Biotech 2.5 - Forge 1.20.1. It opens that exact file at the source.
About this project
What does Biotech add?
Biotech
Turn crops and livestock into a real production line.
Biotech adds automation-focused multiblock machines for farming and animal processing. Capture livestock as items, breed and raise animals without keeping large entity herds around your factory, grow crops at industrial scale, process animal drops, and recycle manure into fertilizer.
Instead of one magic block doing everything, Biotech gives each step its own machine, structure, inputs, outputs, and automation points. Build the line you want and connect it with your existing item, fluid, and energy infrastructure.
What you can build
Greenhouse
Grow crops automatically with water and FE.
- Supports wheat, beetroot, carrots, potatoes, melons, pumpkins, cactus, and sugar cane.
- Fertilizer recipes consume more water and energy in exchange for larger yields.
- Outputs crops and reusable seeds where appropriate.
Breeding Chamber
Automate animal breeding without waiting on the vanilla breeding cooldown.
- Supply two captured adult animals, matching food, water, and energy.
- The parent items are required by the recipe but are not consumed.
- Produces a captured baby animal ready for the next production stage.
Terrestrial Habitat
Raise baby animals into adults automatically.
- Consumes the captured baby animal and matching food.
- Produces the adult animal plus manure.
- Manure feeds directly into the fertilizer production loop.
Slaughterhouse
Turn captured adult livestock into useful drops.
- Processes cows, chickens, pigs, sheep, and rabbits.
- Produces larger batches of their normal resources than a single vanilla kill.
- Designed to slot directly into an automated animal-production chain.
Mixer
Combine ingredients into animal feeds and other machine recipes.
- Supports item inputs and fluid inputs.
- Supports both item and fluid outputs where a recipe needs them.
- Creates the higher-tier animal feeds used by Biotech's livestock loop.
Fermenter
Process organic materials into useful products.
- Its core progression use is turning manure into Fertilizer.
- Connect it to your Habitat output and Greenhouse input for a closed farming loop.
Capture animals with the Net Trap
Place a Net Trap on the ground and let a supported animal step on it. The trap captures the animal into an item that can be transported, stored, released again, or fed into Biotech machinery.
Supported animals:
- Cows
- Chickens
- Pigs
- Sheep
- Rabbits
Adult and baby animals remain distinct, and captured gameplay state is preserved where relevant.
Built for automation
Biotech machines are multiblocks with dedicated hatches rather than sealed one-block factories.
- Item Input Hatch — 9 slots
- Item Output Hatch — 9 slots
- Fluid Input Hatch — 32 buckets
- Fluid Output Hatch — 32 buckets
- Energy Input Hatch — stores 614,400 FE and accepts up to 512 FE/t
Connect your pipes, inventories, tanks, and cables to each hatch's outward-facing side. Input hatches accept resources; output hatches expose completed products.
That makes Biotech fit naturally into larger tech packs instead of forcing you into a separate automation system.
In-game guide, JEI, and Jade
Patchouli is required and provides the Biotech Guide Book. The guide includes:
- A machine-basics walkthrough
- Net Trap usage
- Item, fluid, and energy hatch behavior
- Crafting recipes
- Full multiblock previews for every machine
JEI integration shows machine recipes with exact ingredients, fluid quantities, outputs, chances, and total FE cost.
Jade integration can show machine status, structure validity, energy, fluid state, and processing progress directly in-world.
Dependencies
Biotech requires:
- NsTut Lib 0.8.1+ within the 0.8.x compatibility line
- Patchouli
JEI and Jade are supported integrations and are highly useful in larger modpacks.
Supported versions
Current Biotech 2.1 targets:
- Minecraft 1.20.1 — Forge — Java 17
- Minecraft 1.21.1 — NeoForge — Java 21
- Minecraft 26.1.2 — NeoForge — Java 25
Install the Biotech file that matches your exact Minecraft version and loader.
For modpack makers
Biotech machine recipes are data-driven and can be extended with datapacks or KubeJS custom recipes. The six recipe types are:
biotech:breeding_chamberbiotech:terrestrial_habitatbiotech:slaughterhousebiotech:greenhousebiotech:fermenterbiotech:mixer
The GitHub README documents the exact JSON schema differences between 1.20.1 and 1.21.1+.
Biotech is built for players who want farms to feel like engineered systems: capture, breed, grow, process, recycle, automate.
Project description from CurseForge.
Pick your setup
Biotech by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader build1.21.1
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Biotech versions and loaders
Biotech 2.7-alpha.3 - Forge 1.20.1
biotech-forge-1.20.1-2.7-alpha.3.jar
3 Nov 2026
Biotech 2.7-alpha.3 - NeoForge 26.1.2
biotech-neoforge-26.1.2-2.7-alpha.3.jar
3 Nov 2026
Biotech 2.7-alpha.3 - NeoForge 1.21.1
biotech-neoforge-1.21.1-2.7-alpha.3.jar
3 Nov 2026
Biotech 2.7-alpha.2 - NeoForge 26.1.2
biotech-neoforge-26.1.2-2.7-alpha.2.jar
12 Oct 2026
Biotech 2.7-alpha.2 - Forge 1.20.1
biotech-forge-1.20.1-2.7-alpha.2.jar
12 Oct 2026
Biotech 2.7-alpha.2 - NeoForge 1.21.1
biotech-neoforge-1.21.1-2.7-alpha.2.jar
12 Oct 2026
Biotech 2.7-alpha.1 - NeoForge 26.1.2
biotech-neoforge-26.1.2-2.7-alpha.1.jar
11 Oct 2026
Biotech 2.7-alpha.1 - NeoForge 1.21.1
biotech-neoforge-1.21.1-2.7-alpha.1.jar
11 Oct 2026
Biotech 2.7-alpha.1 - Forge 1.20.1
biotech-forge-1.20.1-2.7-alpha.1.jar
11 Oct 2026
Biotech 2.6 - NeoForge 1.21.1
biotech-neoforge-1.21.1-2.6.jar
11 Oct 2026
Biotech 2.6 - NeoForge 26.1.2
biotech-neoforge-26.1.2-2.6.jar
11 Oct 2026
Biotech 2.6 - Forge 1.20.1
biotech-forge-1.20.1-2.6.jar
11 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.