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Cloud Layers project artwork

CurseForge · Minecraft mod

Cloud Layers

Configurable mod that adds multiple layers of vanilla-style clouds

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Cloud Layers release should I use?

Updated yesterday
Latest stable file cloud_layers-neoforge-1.21-2.1.jar
Game version 1.21, 1.21.1
Loader NeoForge

Cloud Layers cloud_layers-neoforge-1.21-2.1.jar targets 1.21, 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Cloud Layers required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Cloud Layers cloud_layers-neoforge-1.21-2.1.jar need?

cloud_layers-neoforge-1.21-2.1.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup.

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Cloud Layers without breaking your instance.

Built for Cloud Layers cloud_layers-neoforge-1.21-2.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use cloud_layers-neoforge-1.21-2.1.jar. It targets 1.21, 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside cloud_layers-neoforge-1.21-2.1.jar. It opens that exact file at the source.

About this project

What does Cloud Layers add?

Panorama screenshot between two cloud layers

A customizable mod that adds multiple layers of clouds. It also brings 1.21.6+ cloud features to older versions.

Features (as of v2.1)

  • Multiple cloud layers
  • Clouds render further out
  • New 1.21.6+ clouds.png texture
  • Fully customizable using the configuration menu
  • Supports resource packs

Default Layers

By default, there are two layers of clouds:

  • Fancy style clouds at Y: 160
  • Fast style clouds at Y: 256

The lower layer uses the new 1.21.6+ cloud texture, while the upper layer uses the pre 1.21.6 texture. They resemble Cumulus and Cirrus clouds.

Between two cloud layers on a mountain top Lower fancy clouds on the left, higher fast clouds on the right

Custom Layers

You can add or edit existing cloud layers using the config menu (accessible with mod menu). Or edit the config file at config/cloud-layers.json.

A custom cloud layer being added in the config menu A tall cloud layer floating just above the sea

Cloud Appearance

Use the following options to change the shape and appearance of clouds:

  • Thickness, the vertical width of the cloud layer
    • If 0, they are rendered as Fast style clouds
    • Vanilla Fancy style clouds have thickness 4
  • Scale, the horizontal width of each cloud pixel
    • This is always 12 in vanilla
  • Texture, the cloud texture used to render clouds
    • "NEW", the new texture added in 1.21.6+ vanilla MC
    • "OLD", this is the original texture before 1.21.6
    • "OVERCAST", the cloud layer covers the sky completely

You can also change the color and transparency of clouds. The lower the alpha, the more transparent they are.

Tall and thin clouds Wide, flat and slightly transparent clouds

Cloud Movement

You can change the speed that clouds move, and select the direction of movement.

Fast moving cloud layers

The option Skybox Mode makes a cloud layer appear to stay fixed in the sky, regardless of how high the player goes, this creates a skybox effect.

Conditions

You can make a layer only show up when certain conditions are met, like only when raining or during the night.

Other Info

Clouds in MC settings must be set to "Layers" or "Fancy", for the mod to render its clouds.

Resource Packs

Resource packs have much more control over cloud layers, using json files.

Layer files

Cloud layers are defined by .json files stored in assets/cloud_layers/layers/.

  • height (mandatory): Y position at the bottom of the layer.
  • scale: How many blocks wide each cloud cell is.
  • skybox mode: Either true or false, skybox mode is described above.
  • velocity: [x, z] Movement of the layer in blocks per second.
  • offset: [x, z] Initial position, useful to prevent layers matching.
  • color: Either [red, green, blue, alpha] or Texture Map (see below).
  • opacity: Single value between 0 and 1, or Texture Map. This is in addition to color's alpha value. It can be used to make large areas of clear sky.
  • thickness: Single value or Texture Map, this is how many blocks above height the layer extends.

More fields will be added in the future, for more complex weather / cloud systems.

Texture Map

Texture maps can be used to have different values across a single layer. Like thickness varying from one cloud to the next.

  • texture (mandatory): Full resource location for the texture used.
  • multiply (mandatory): [red, green, blue, alpha], each channel is multiplied by these. For single value fields, they are then added together.
  • scale: How many cells each pixel in the map corresponds to.
  • velocity: [x, z] Movement of the texture map in cells per second.
  • offset: [x, z] Offset in cells
  • add: Value or Texture Map, this is added to the final value. Does not work in color.

Example (default lower layer at assets/cloud_layers/layers/lower.json)

{
  "height": 160,
  "scale": 12,
  "velocity": [-0.6, 0],
  "color": {
    "texture": "cloud_layers:textures/color/new_vanilla.png",
    "multiply": [ 1, 1, 1, 0.9 ]
  },
  "thickness": 4
}

layers.json (assets/cloud_layers/layers.json)

This file defines which layers render in each dimension, and also their conditions (weather, time, etc.). The file should contain fields for each dimension with a list of layer entries:

  • layer: The layer's resource location, without "layer/" or ".json".
  • weather: Which types of weather can the layer appear in:
    • clear: Either true or false.
    • rain: Either true or false.
    • thunder: Either true or false.
  • time: Time of day range the layer is visible for.
    • start: Between 0 and 24000
    • end: Between 0 and 24000

There can be multiple entries for the same layer, for different sets of conditions.

Example

{
  "minecraft:overworld": [
    { "layer": "cloud_layers:upper" },
    { "layer": "cloud_layers:lower",
      "weather": {"clear": true, "rain": true, "thunder": false}
    },
    { "layer": "cloud_layers:storm_clouds",
      "weather": { "clear": false, "rain": false, "thunder": true }
    },
    { "layer":"cloud_layers:morning_fog",
      "time": { "start": 22000, "end": 1000 }
    }
  ],
  "some_mod:custom_dimension": [
    { "layer": "cloud_layers:storm_clouds" }
  ]
}

Cell Texture

The texture used to render cloud cell walls. It is stored at assets/cloud_layers/textures/cell.png.

Project description from CurseForge.

Pick your setup

Cloud Layers by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

18 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Cloud Layers versions and loaders

9 of 9 releases match

Looking for an older file? The official CurseForge project page is in Resources.