CurseForge · Minecraft mod
Nuclear Radiation
Radioactive hazards into Minecraft
Quick answer
Which Nuclear Radiation release should I use?
Nuclear Radiation NuclearRadiation-1.21.1-1.0.17 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Nuclear Radiation required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Nuclear Radiation NuclearRadiation-1.21.1-1.0.17 need?
NuclearRadiation-1.21.1-1.0.17. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
21 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Nuclear Radiation without breaking your instance.
Built for Nuclear Radiation NuclearRadiation-1.21.1-1.0.17. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use NuclearRadiation-1.21.1-1.0.17. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside NuclearRadiation-1.21.1-1.0.17. It opens that exact file at the source.
About this project
What does Nuclear Radiation add?
Nuclear Radiation
Physics-driven radiation for Minecraft — real isotopes, real decay, real dose. No hand-wavy "rad" bar.
Drop a chunk of spent fuel and it's genuinely deadly. Hide behind lead, concrete, or a hazmat suit and they actually shield you. Get dosed, and the right medicine can pull you back from the edge.
- Modpacker Guide - no-code setup (datapack JSON, KubeJS, config). FAQ: make blocks/items radioactive, biome/dimension background, block & armor shielding, isotopes, mutations, block irradiation.
- Mod Developer Guide - Java API: radiation sources, profiles, bindings, shielding, isotopes, dose sampling, and the NREvents integration bridge.
- KubeJS Guide - full scripting reference.
What makes it different
Most radiation mods use a single abstract "rad" number. Nuclear Radiation models the real chain:
Source activity (Bq) → radiation field → shielding attenuation → biological dose (Sv)
Every step uses correct physics units and real-world behavior:
- Becquerel (Bq) - how active a source is (decays per second)
- Gray (Gy) - absorbed dose, used for shielding math
- Sievert (Sv) - the biological dose you accumulate (live rate + lifetime total)
Different radiation types behave differently, with proper quality factors:
- Alpha - deadly up close, stopped by almost anything (Q=20)
- Beta - moderate range (Q=1)
- Gamma / X-ray - penetrating, needs dense shielding (Q=1)
- Neutron - penetrating and nasty (Q≈10)
Features
Radiation that comes from real things
- Placed radioactive blocks emit into the world
- Block irradiation - radiation sources (blocks, dropped items, fluids) irradiate nearby blocks, with a chance for blocks to change
- Dropped radioactive item stacks become hot spots on the ground - with a visible radioactive glow so you know what's dangerous before you touch it
- Radioactive fluids irradiate their surroundings
- Chests and barrels full of hot material leak radiation (sealed = point source, no contamination spread)
- Chunks track soil / air / water contamination over time
Real decay
Built-in isotopes (40+): U-233, U-234, U-235, U-238, Pu-238, Pu-239, Pu-241, Pu-242, Cs-137, I-131, Sr-90, Y-90, Co-60, Cf-249, Cf-250, Cf-251, Cf-252, H-3, Po-210, Xe-133, Kr-85, Th-230, Th-232, Np-236, Np-237, Am-241, Am-242, Am-243, Cm-243, Cm-245, Cm-246, Cm-247, Bk-247, Bk-248, Na-22, Ca-48, Be-7, Ir-192, Ac-225, Cn-291
Isotopes actually decay over time based on their real half-lives
Decay chains with daughter products (e.g. Pu-239 → U-235, Sr-90 → Y-90)
Short-lived isotopes burn out; long-lived ones stay hot for the long haul
Shielding that works like shielding
- Stand behind stone, iron, gold, water, obsidian, or netherite and it actually blocks radiation
- Dense materials block more - proper Beer–Lambert attenuation, traced block-by-block between source and you
- Different materials block X-ray and neutron radiation by different amounts
- Armor protects you - full iron/gold/netherite sets reduce incoming dose, configurable per radiation type
Exposure that's more than standing near it
- External dose from the radiation field around you
- Inventory dose - carrying a hot item in your hotbar, offhand, or pockets exposes you; armor slots shield more
- Internal dose from ingested or inhaled isotopes - and it stays in you
- Background radiation per dimension and per biome
- White noise overlay in highly radioactive areas - the more intense the field, the heavier the static on your screen
- Mob mutations - prolonged radiation exposure causes mobs to mutate
Tools & Protection
- Geiger Counter - reads live activity (Bq) in the world; clicks faster the hotter it gets
- Dosimeter - your personal dose readout: total Sv, current Sv/h, and a breakdown of external / inventory / internal sources, with an on-screen HUD
- Hazmat Suit - full-body protective gear that significantly reduces external dose and blocks contamination; essential for working in hot zones
Medicine
Exposure is survivable if you treat it:
- Iodine Pill - blocks I-131 from being taken up by your body
- Prussian Blue - flushes out Cesium-137
- Anti-Rad Injection - strong emergency purge
- Radaway - gradual cleanup over time
- Rad-Protection Potion - general resistance to incoming dose
One radiation system for all
- Unify radiation systems from different mods into single
- Mekanism - ✅
- NuclearCraft: Neohaul - ✅
- Create: Creating Space - ✅
- Hbm's Nuclear Tech: Neo Edition - ❔it's in alpha
- Industrial Upgrade - ❔later
- Nuclear Science - ✅
- Alex's Caves - ❔no 1.21.1 version yet
For map makers & modpack authors
- KubeJs support - kubejs
- Creative Radiation Source block - place a fully tunable emitter, dial in Alpha / Beta / X-Ray / Neutron output in MBq
- Fully data-driven - assign radioactivity to any item, block, or fluid (yours or another mod's) via datapack JSON, tags, or per-stack data components
- Armor shielding values are datapack-driven too
- Deeply configurable: sim intervals, dose thresholds, recovery rates, contamination spread, background levels, and more
Recipe-viewer support
Full JEI and EMI integration with custom info pages:
- Isotope Stats - half-life, radiation mix, quality factors, decay products
- Radioactive Items - what's hot and how hot
- Decay Graph - visual decay chains
- Armor Radiation Protection - shielding values per armor piece
Getting started
- Craft or grab a Geiger Counter and Dosimeter (Tools & Utilities creative tab)
- Go find something radioactive - the Geiger counter will tell you when you're close
- Watch your Dosimeter. Keep your total Sv down
- Put dense blocks (or distance) between you and the source
- Wear protective armor or hazmat when working near hot material
- Keep iodine pills and Radaway on hand for when things go wrong
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.230+
- Java 21
Performance
Built to run on real servers. The simulation runs on a dedicated background thread, uses a spatial radiation-field cache so cost scales with entities rather than entities × sources, has a hard radius cutoff on sources, and gates world/entity simulation on separate, configurable tick intervals. No off-thread world access.
Real units. Real decay. Real consequences.
License: MIT
Project description from CurseForge.
Pick your setup
Nuclear Radiation by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Nuclear Radiation versions and loaders
NuclearRadiation-1.21.1-1.0.17
NuclearRadiation-1.21.1-1.0.17.jar
8 Oct 2026
NuclearRadiation-1.21.1-1.0.16.jar
11 Sept 2026
NuclearRadiation-1.21.1-1.0.14.jar
1 Sept 2026
NuclearRadiation-1.21.1-1.0.13.jar
30 Aug 2026
NuclearRadiation-1.21.1-1.0.12.jar
27 Aug 2026
NuclearRadiation-1.21.1-1.0.11.jar
26 Aug 2026
NuclearRadiation-1.21.1-1.0.10.jar
25 Aug 2026
NuclearRadiation-1.21.1-1.0.9.jar
15 Aug 2026
NuclearRadiation-1.21.1-1.0.8.jar
5 Aug 2026
NuclearRadiation-1.21.1-1.0.7.jar
26 Jul 2026
NuclearRadiation-1.21.1-1.0.6.jar
22 Jul 2026
NuclearRadiation-1.21.1-1.0.5.jar
19 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.
