CurseForge · Minecraft mod
TerraMath
Create custom terrain using mathematical functions and formulas for unique procedural world generation.
Quick answer
Which TerraMath release should I use?
terramath-1.3.0-1.20.6+forge.jar targets 1.21, 1.21.4, 1.20.6 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is TerraMath required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does terramath-1.3.0-1.20.6+forge.jar need?
terramath-1.3.0-1.20.6+forge.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add TerraMath without breaking your instance.
Built for terramath-1.3.0-1.20.6+forge.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use terramath-1.3.0-1.20.6+forge.jar. It targets 1.21, 1.21.4, 1.20.6 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside terramath-1.3.0-1.20.6+forge.jar. It opens that exact file at the source.
About this project
What does TerraMath add?
Description
TerraMath is a Minecraft 1.20 - 1.21.x mod that allows you to customize world generation using mathematical functions. Create unique landscapes by defining terrain height through mathematical formulas!
You can also join my Discord to find more formulas or share yours.
Features
- Custom world generation through mathematical formulas
- Adjustable basic generation parameters (scale, height, variation, smoothing)
- Configurable noise overlay on top of your base formula
- Support for mathematical constants in formulas
How to Use on Client
- World generation settings interface
Parameter Configuration
- Go to "World" tab in world creation screen
- Open the terrain settings screen
- Enter your desired formula in the field
- Adjust additional parameters (optional):
- Scale
- Base Height (determines average surface level)
- Height Variation (amplitude of changes)
- Smoothing (terrain transition smoothness)
- Choose noise type and settings (optional):
- Noise type: Perlin, Simplex, Blended, Normal
- X, Y, Z coordinate multipliers
- General noise height multiplier
How to Use on Server
- Start the server with TerraMath mod installed
- Check the config folder, there will be a
terramath.jsonfile - Set the necessary parameters manually in the file, or…
- …configure the mod on your client
- Set the parameters and save the config
- Transfer the config file to the server's config folder
Important Server Notes:
- For the config to apply to a new world, make sure the
useDefaultFormulaparameter in the config is set totrue - After changing config settings, you'll need to delete the existing world and restart the server for the new terrain formula to take effect
- Alternatively, you can transfer your entire world folder from a client to the server - the world will continue to generate according to the same formula without requiring config changes
Formula Examples
Basic wavy landscape: sin(x)
Spiky volcanic-like terrain with steep slopes: abs(sin(x/10))*exp(cos(z/15))*8 + tanh(sqrt(x^2 + z^2)/20)*15
Rolling mountains: sin(x/8)*cos(z/8)*10 + abs(sin(x/20))*15 + sqrt(abs(x/10))*5
Some crazy and heavy thing: round(sin(x/15))*10 + round(cos(z/15))*10 + sqrt(abs(sin((x+z)/20)))*15
Terraced landscape with plateaus: floor(sin(x/20) * cos(z/20) * 5) * 4 + sqrt(x^2 + z^2)/10
Crater-filled terrain: 10 * (1 - exp(-((x/30)^2 + (z/30)^2) / 2)) + 5 * perlin(x/50, 0, z/50)
Available Functions and Operators
Mathematical Functions:
Trigonometric:
- sin(x) - sine
- cos(x) - cosine
- tan(x) - tangent
- csc(x) - cosecant
- sec(x) - secant
- cot(x) - cotangent
- asin(x) - inverse sine
- acos(x) - inverse cosine
- atan(x) - inverse tangent
- atan2(x,y) - two-argument inverse tangent
- acsc(x) - inverse cosecant
- asec(x) - inverse secant
- acot(x) - inverse cotangent
Hyperbolic:
- sinh(x) - hyperbolic sine
- cosh(x) - hyperbolic cosine
- tanh(x) - hyperbolic tangent
- asinh(x) - inverse hyperbolic sine
- acosh(x) - inverse hyperbolic cosine
- atanh(x) - inverse hyperbolic tangent
- csch(x) - hyperbolic cosecant
- sech(x) - hyperbolic secant
- coth(x) - hyperbolic cotangent
- acsch(x) - inverse hyperbolic cosecant
- asech(x) - inverse hyperbolic secant
- acoth(x) - inverse hyperbolic cotangent
Root and Power:
- sqrt(x) - square root
- cbrt(x) - cube root
- root(x,n) - nth root of x
- pow(x,y) - x raised to power y
- exp(x) - exponential (e^x)
Logarithmic:
- ln(x) - natural logarithm
- lg(x) - base-10 logarithm
Rounding and Numbers:
- abs(x) - absolute value
- floor(x) - largest integer less than x
- ceil(x) - smallest integer greater than x
- round(x) - rounds to nearest integer
- sign(x) - returns sign of x (-1, 0, or 1)
- mod(x,y) - remainder of x divided by y
- gcd(x,y) - greatest common divisor
- lcm(x,y) - least common multiple
- modi(x,y) - modular inverse
Special Functions:
- gamma(x) - gamma function
- erf(x) - error function
- beta(x,y) - beta function
Random Number Generation:
- rand() - random number between 0 and 1
- randnormal(mean,stdev) - random number from normal distribution
- randrange(min,max) - random number between min and max
Noise Functions:
- perlin(x,y,z) - perlin noise
- simplex(x,y,z) - simplex noise
- normal(x,y,z) - normal noise
- blended(x,y,z) - blended noise
- octaved(x,z,octaves,persistence) - octaved noise
Utility Functions:
- max(x,y) - maximum of x and y
- min(x,y) - minimum of x and y
- sigmoid(x) - sigmoid function (1/(1+e^-x))
- clamp(x,min,max) - constrains x between min and max
Constants:
- pi, π - 3.14159... (π constant)
- e - 2.71828... (Euler's number)
- phi, φ - 1.61803... (Golden ratio)
- zeta3, ζ3 - 1.20205... (Apéry's constant)
- catalan, K - 0.91596... (Catalan's constant)
- alpha, α, feigenbaum - 2.50290... (Feigenbaum constant)
- delta, δ, feigenbaumdelta - 4.66920... (Feigenbaum delta)
- omega, Ω - 0.6889 (Cosmological constant)
Variables:
x, y, z - block coordinates in world
Operators:
+, -, *, /, ^, (), !
Known Issues
- Extreme formulas that produce XXL landscapes may impact performance (probably not a completely solvable problem)
- Random number generation functions can significantly impact world generation performance when used extensively. Consider using these functions sparingly, especially in complex terrain formulas, as they may cause frame rate drops or increased chunk loading time
Contributing
Feel free to report bugs or suggest features through the issue tracker!
Project description from CurseForge.
Pick your setup
TerraMath by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.4
2 loader builds1.21.3
2 loader builds1.21.2
2 loader builds1.21.1
2 loader builds1.21
2 loader builds1.20.6
2 loader builds1.20.5
2 loader builds1.20.4
2 loader builds1.20.3
2 loader builds1.20.2
2 loader builds1.20.1
2 loader builds1.20
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TerraMath versions and loaders
terramath-1.3.0-1.20.6+forge.jar
13 May 2025
terramath-1.3.0-1.20.6+fabric.jar
13 May 2025
terramath-1.3.0-1.20.4+forge.jar
13 May 2025
terramath-1.3.0-1.20.4+fabric.jar
13 May 2025
terramath-1.3.0-1.20+forge.jar
12 May 2025
terramath-1.3.0-1.20+fabric.jar
12 May 2025
terramath-1.2.0-1.20.4+fabric.jar
1 Jan 2025
terramath-1.2.0-1.20.4+forge.jar
1 Jan 2025
terramath-1.1.0-1.20+forge.jar
28 Nov 2024
terramath-1.1.0-1.20+fabric.jar
28 Nov 2024
Looking for an older file? The official CurseForge project page is in Resources.