CurseForge · Minecraft mod
Fluid Sensor
Adds blocks that detect water next to them
Quick answer
Which Fluid Sensor release should I use?
Fluid Sensor fluid_sensor-1.1.2 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Fluid Sensor required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Fluid Sensor fluid_sensor-1.1.2 need?
fluid_sensor-1.1.2. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Fluid Sensor without breaking your instance.
Built for Fluid Sensor fluid_sensor-1.1.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use fluid_sensor-1.1.2. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside fluid_sensor-1.1.2. It opens that exact file at the source.
About this project
What does Fluid Sensor add?
Adds two new blocks:
The Fluid Sensor:
A new redstone block which can detect water in the direction it is facing, with signal strength dependent on the type - from water source blocks, through hydrated farmland, to rain!
Useful for hidden switches, fluid-based redstone systems, and more!
Outputs particles dependent on signal strength.
Requires a comparator to output a redstone signal.
Different types of water output different signal strengths:
Water sources: 15
Bubble columns: 13
Flowing water: 13-6, depending on water level
Non-water still fluids: 5
(only Lava, in vanilla)Waterlogged blocks: 5
Non-water flowing fluids: 4
Hydrated farmland / live coral / wet sponge: 3
Thunderstorm rain: 2*
Regular rain: 1*
*: only when facing up.
Etched Prismarine:
Simplified version of the Fluid Sensor, which can only detect certain fluid states but outputs redstone directly.
Animated texture which changes depending on signal strength detected.
Crafted from dark prismarine, with a redstone block core.
- Water Sources: 15
- Flowing water: 10
- Waterlogged blocks: 5
Project description from CurseForge.
Pick your setup
Fluid Sensor by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Fluid Sensor versions and loaders
fluid_sensor-1.1.2
fluid_sensor-1.1.2.jar
21 Jan 2025
fluid_sensor-1.1.1
fluid_sensor-1.1.1.jar
21 Jan 2025
fluid_sensor-1.1.0
fluid_sensor-1.1.0.jar
29 Dec 2024
fluid_detector-1.0.0
fluid_detector-1.0.0.jar
27 Dec 2024
Looking for an older file? The official CurseForge project page is in Resources.