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CEconomy (Updated) project artwork

CurseForge · Minecraft mod

CEconomy (Updated)

A revamped economy mod for Minecraft, featuring customizable trade systems, dynamic pricing, and seamless integration for server-focused gameplay. Perfect for building complex economic ecosystems and enhancing player-driven economies.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which CEconomy (Updated) release should I use?

Updated 6 days ago
Latest stable file CEconomy: Next Gen 1.0.1
Game version 1.20.1, 1.20
Loader Forge, NeoForge

CEconomy (Updated) CEconomy: Next Gen 1.0.1 targets 1.20.1, 1.20 with Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is CEconomy (Updated) required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does CEconomy (Updated) CEconomy: Next Gen 1.0.1 need?

CEconomy: Next Gen 1.0.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add CEconomy (Updated) without breaking your instance.

Built for CEconomy (Updated) CEconomy: Next Gen 1.0.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use CEconomy: Next Gen 1.0.1. It targets 1.20.1, 1.20 with Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside CEconomy: Next Gen 1.0.1. It opens that exact file at the source.

About this project

What does CEconomy (Updated) add?

Introduction

CEconomy is a revamped and feature-packed economy mod for Minecraft! Players can establish thriving economies, trade with others, and manage resources efficiently. The mod introduces a currency system, based around coins and offers tools for secure storage, automated trading, and player interaction.

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Features

Raritanium Ore

Raritanium Ore is found deep underground and serves as a placeholder to use if you would like an ore based Economy system. Mining Raritanium Ore rewards players with Raritanium.


Coins

CEcomomy coins come in six denominations:

Copper Coin: 1RC

Silver Coin: 10RC

Gold Coin: 100RC

Platinum Coin: 1,000RC

Diamond Coin: 10,000RC

Netherite Coin: 100,000RC

Coins can also be placed in stacks (requires 8 coins), making them perfect for decorative or functional use.


Wallet

The Wallet lets players securely store their currency while on the go. Each Wallet can hold upto as much as the player decides as it is configurable. The wallet allows players to withdraw specific denominations instantly. Additionally, the Wallet can be equipped in a custom Wallet Curios slot for convenience. Curios is optional


Bank & EnderBank

The Bank acts as a secure, block-based storage solution for currency. Similar to the Wallet, it holds a configurable amount and connects seamlessly to trading systems. Banks can also be networked together using cables for centralized storage.

The EnderBank functions similarly to the back except the currency is tied to the player much like an enderchest but for currency


Trading Post

The Trading Post enables players to set up automated shops to buy or sell items using RC. Players can configure trading prices, quantities, and modes (buy/sell) and broadcast shop details to other players. Trading Posts require a connected Bank via Currency Cables.


Currency Network Cable

These cables link Trading Posts to Banks, enabling centralized and automated economic systems. Perfect for complex trading setups.


Security System

All storage blocks and trading systems are protected by a robust security system. Ownership is assigned when the block is placed, ensuring only the owner can interact or modify the setup. This is bypassed if you are a member of the same team in FTBTeams. FTBTeams is optional


Modpack Policy & Credit

CEconomy is modpack-friendly! You’re welcome to include it in any public or private modpack, but please credit the mod appropriately and do not claim it as your own.

All credit goes to the original mod author Calemi.

Project description from CurseForge.

Pick your setup

CEconomy (Updated) by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

CEconomy (Updated) versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.