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GTBC's SpellLib/API project artwork

CurseForge · Minecraft mod

GTBC's SpellLib/API

A library mod and common code storage for all of my mods containing helpful tools to make my life easier with ISS add-on making!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which GTBC's SpellLib/API release should I use?

Updated 8 days ago
Latest stable file gtbcs_spell_lib-2.0.0-1.21.1
Game version 1.21.1
Loader NeoForge

GTBC's SpellLib/API gtbcs_spell_lib-2.0.0-1.21.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 5 required mods have matching files.

Where it goes

Is GTBC's SpellLib/API required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does GTBC's SpellLib/API gtbcs_spell_lib-2.0.0-1.21.1 need?

gtbcs_spell_lib-2.0.0-1.21.1. Change the file and its required mods may change too.

All 5 required mods have matching files

Install Iron's Spells 'n Spellbooks, playerAnimator, Iron's Lib, GeckoLib and 1 more first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.

1 listed on this file 5 pulled in by those mods
Iron's Spells 'n Spellbooks Needed by GTBC's SpellLib/API gtbcs_spell_lib-2.0.0-1.21.1
required
Matching file found Matched file: v1.21.1-3.16.3
playerAnimator Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: player-animation-lib-forge-2.0.4+1.21.1.jar
Iron's Lib Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: irons_lib-1.21.1-2.1.0.jar
GeckoLib Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: NeoForge 1.21.1 4.9.2
Curios API Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: curios-neoforge-9.5.1+1.21.1.jar
bendy-lib Needed by playerAnimator
pulled in
No matching file

5 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add GTBC's SpellLib/API without breaking your instance.

Built for GTBC's SpellLib/API gtbcs_spell_lib-2.0.0-1.21.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use gtbcs_spell_lib-2.0.0-1.21.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Iron's Spells 'n Spellbooks, playerAnimator, Iron's Lib, GeckoLib and 1 more first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside gtbcs_spell_lib-2.0.0-1.21.1. It opens that exact file at the source.

About this project

What does GTBC's SpellLib/API add?

A new library/API mod for all of my Iron's Spellbooks Addons!

This mod does not do ANYTHING on it's own!!

This mod is mainly created for Iron's Spellbooks add-on developers and myself included in mind... Since I have soo many ISS addons it's annoying to copy-paste every necessary things from one place to another whenever I start working on a new addon. Thus.. this library is created!

What this Library/API mod adds:

  • New Attributes like Spell Crit rate/DMG, Spell Projectile DMG, Spell Damage
  • Many pre-made patterned particle managers
  • AdvancedRandomImbuingCurio class to create curios that on right-click, imbues itself with specified random spells
  • Easy way to create flexible trades with AdvancedTrades class
  • Comfortable armor imbuement options with customizable slots and pre-imbued spells with AbstractImbueableArmorItem class
  • Geckolib Geo armor items, Geo magic sword items with GeoArmorItem & GeoMagicSwordItem classes
  • MultiAttributeCurio class that support multiple attributes
  • AdvancedSpell class for playing random animations and sounds on cast start-finish from a list, with a boolean to choose either play them on a order or not
  • CurioUtils class for easily checking wearing curio on a player
  • SummonCheckHelper class for checking summons in a radius with owner (I mainly use it for summon limit system on T.O Tweaks mod)

I’ve also recently opened a Patreon to support the development of my mods. If you like my mods and want to support the development, it would mean a lot <3. There are perks for patrons that you can check out on the Patreon page (such as Alpha/Beta versions and Patreon specific dev-teasers).

License: All Rights Reserved (ARR)

I reserve all the rights to this mod. Please refer to the following list for what you can and cannot do with this mod.

You Can:

  • You can use this mod in any modpack you're playing or creating
  • You can use this mod as dependency for your addons (make sure to ask for github access to me)
  • You can develop datapacks for this mod

You Cannot:

  • Extract, reuse, or redistribute any assets or code from this mod
  • Modify, decompile, or re-upload this mod in any form
  • If I grant you GitHub access, it is for reference purposes only (to help you use the API correctly in your addons)
  • You are not allowed to copy, reuse, or adapt code from the repository for your own projects without my explicit approval

Credit:

  • The base of the screen shake system was referenced from Cataclysm (with permission) and further developed into a more advanced implementation for this mod

Why your project is Closed Source and How can we get access to it?

In the past, I had some unfortunate experiences with my college projects (personal matters) that left me with trust issues. Let’s just say I’ve developed a sort of trauma, and it’s hard for me to trust people easily. Since I’m fairly new to this community, I feel the need to be cautious. That’s why my projects are currently closed-source. However, if I stay in the modding scene long enough and build more trust, I might consider making them open-source in the future.

For now, if you’re a known modder or someone I personally know and you’d like access to my projects for personal use or to help me directly, feel free to reach out. You can contact me on Discord or CurseForge, and I’ll gladly provide collaboration access to my GitHub repositories.

Project description from CurseForge.

Pick your setup

GTBC's SpellLib/API by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

GTBC's SpellLib/API versions and loaders

14 of 14 releases match

Looking for an older file? The official CurseForge project page is in Resources.