CurseForge · Minecraft mod
Swaying Garden
Easily enables modded plant blocks to sway with shader effects.
Quick answer
Which Swaying Garden release should I use?
Swaying Garden swaying_garden-26.2-neoforge-1.1.3.jar targets 26.1.2, 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Swaying Garden required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Swaying Garden swaying_garden-26.2-neoforge-1.1.3.jar need?
swaying_garden-26.2-neoforge-1.1.3.jar. Change the file and its required mods may change too.
Install Iris Shaders, Sodium first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Swaying Garden without breaking your instance.
Built for Swaying Garden swaying_garden-26.2-neoforge-1.1.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use swaying_garden-26.2-neoforge-1.1.3.jar. It targets 26.1.2, 26.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Iris Shaders, Sodium first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside swaying_garden-26.2-neoforge-1.1.3.jar. It opens that exact file at the source.
About this project
What does Swaying Garden add?
Mod Description
Applying shader effects to modded plant blocks often requires modifying files in the resource pack, which can be cumbersome and tedious, especially when you want to switch shaders easily. This mod simplifies the process by easily enabling modded plant blocks to sway with shader effects, creating a dynamic and immersive visual experience in your world—whether it's flowers, saplings, or other plant-like blocks.
Features:
- Shader Support: Seamlessly integrates with Iris or Oculus, allowing modded plant blocks to be included as shader targets during runtime.
- Compatibility: Works with modded plant blocks, making it simple for players or modpack creators to apply swaying effects without complex setups.
- Customizable: Easily adjust the application targets via Block Tags, IDs (using regex), attributes (using regex), block class names, or custom template objects.
- Convenience: Ready to use right out of the box, no special customization required for most plant blocks.
Water Lilies Floating in Sildurs Shader
Water lilies from Region Unexplored float gracefully on the water, showcasing the unique effects of the Sildurs shader.

Flower Field in BSL Shader
The flower field in Region Unexplored comes to life with soft, vibrant lighting and shadow effects, thanks to the BSL shader.

Wild Rice and Plum Trees in Bliss Shader
Wild rice from Farmer Delight and Plum trees from Environmental are nestled together, creating a tranquil and harmonious natural scene rendered beautifully by the Bliss shader.

Guide
Currently, you only need to configure the mod's TOML file, which can be found in the config folder as swaying_garden-client.toml. There are five methods to add blocks:
- Direct Block ID: You can directly write the block's ID.
- Regex Matching: Use regular expressions like ".*berry_bush", which will match all block IDs ending with berry_bush.
- Tags: Use the # prefix for tags, such as "#minecraft:small_flowers", which will match all small flower blocks.
- Class Names: Use the class name with a ! prefix, such as "!net.minecraft.world.level.block.CropBlock", which will match all blocks of that class.
- Subclasses: Use ~ to match subclasses, such as ~net.minecraft.world.level.block.CropBlock, which will match subclasses like carrots, etc.
Additionally, you can perform blockstate checks with %, for example, "#minecraft:tall_flowers%half:upper", or "#minecraft:tall_flowers%half:upper:age:0". You can also use regular expressions for properties and values.
At the end of the config file, there’s a custom state matching feature. You can separate templates and matches using @, which allows special types, like "minecraft:vine@teastory:rice_plant". This will apply the vine's state to the rice plant from the teastory mod.
Credits
YurisCat create the icon and also Loci_Natit help so.
Project description from CurseForge.
Pick your setup
Swaying Garden by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader build26.1.2
1 loader build26.1.1
1 loader build1.21.4
1 loader build1.21.1
1 loader build1.21
1 loader build1.20.1
2 loader builds1.19.2
1 loader build1.18.2
1 loader build1.16.5
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Swaying Garden versions and loaders
swaying_garden-26.2-neoforge-1.1.3.jar
19 Jun 2026
swaying_garden-26.1.2-neoforge-1.1.2.1.jar
17 Apr 2026
swaying_garden-1.21.1-neoforge-1.1.2.1.jar
28 Aug 2025
swaying_garden-1.20.1-forge-1.2.2.jar
25 Aug 2025
swaying_garden-1.21.1-neoforge-1.1.2.jar
25 Aug 2025
swaying_garden-1.21.1-neoforge-1.1.0.jar
24 Aug 2025
swaying_garden-1.20.1-forge-1.2.jar
24 Aug 2025
swaying_garden-1.20.1-forge-1.1.5.jar
17 Mar 2025
swaying_garden-1.20.1-forge-1.1.4.jar
5 Mar 2025
swaying_garden-1.21.1-neoforge-1.0.4.jar
5 Mar 2025
swaying_garden-1.21.1-neoforge-1.0.3.jar
1 Mar 2025
swaying_garden-1.21.4-neoforge-1.0.3.jar
1 Mar 2025
Looking for an older file? The official CurseForge project page is in Resources.