CurseForge · Minecraft mod
Feathers Weaponry
This mod deducts feathers based on weapon usage, prevents actions at low feathers, and applies penalties like Weakness and Mining Fatigue.
Quick answer
Which Feathers Weaponry release should I use?
Feathers Weaponry - 1.20.1 - 2.0.0 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Feathers Weaponry required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Feathers Weaponry - 1.20.1 - 2.0.0 need?
Feathers Weaponry - 1.20.1 - 2.0.0. Change the file and its required mods may change too.
Install Feathers first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Feathers Weaponry without breaking your instance.
Built for Feathers Weaponry - 1.20.1 - 2.0.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Feathers Weaponry - 1.20.1 - 2.0.0. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Feathers first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Feathers Weaponry - 1.20.1 - 2.0.0. It opens that exact file at the source.
About this project
What does Feathers Weaponry add?
🪶 Feathers Weaponry
Feathers Weaponry turns combat, movement, and other physical actions into a stamina-management system powered by Feathers.
Attacking, blocking, sprinting, jumping, swimming, flying, and using ranged weapons can consume Feather. Push yourself too far and your actions may become weaker, be cancelled entirely, or trigger temporary punishments.
Feather costs, requirements, punishments, and many other mechanics are configurable, so the system can be adjusted from lightweight stamina management to a much more demanding survival mechanic.
⚔ Combat
Weapon attacks consume Feather, including configurable costs for:
- Successful hits
- Missed attacks
- Minimum Feather required to attack
When the player no longer meets the required Feather amount, attacks can be cancelled instead of allowing the animation to continue without actually attacking.
This works with swords, axes, tridents, and configurable modded weapons.
🏹 Ranged Weapons
Drawing bows and loading crossbows also interact with Feather.
Low Feather can reduce the effectiveness of ranged weapons, while insufficient Feather can prevent actions from completing properly.
Bow, crossbow, and trident behaviour can all be customized through the config.
🛡 Shields
Blocking is no longer free.
Holding up a shield can consume Feather over time, while taking damage while blocking can consume additional Feather.
This makes prolonged defensive play something the player has to actively manage.
🏃 Movement
Movement can also use Feather:
- Sprinting
- Jumping
- Swimming
- Walking
- Elytra flight
When Feather becomes too low, actions such as sprinting, jumping, and swimming can be cancelled until the player recovers.
Complex Elytra movement can also consume more Feather than simple flight.
📈 Learning & Training
Players can become more efficient through repeated use of different actions.
Training activities such as sprint-jumping can improve their related stats over time, reducing how demanding those actions become once the player is experienced.
💥 Punishments
Repeatedly exhausting the player can trigger temporary punishments such as:
- Rotator Cuff Tears
- Swimmer's Shoulder
- Runner's Fatigue
- Pilot's Strain
- Walker's Cramp
These apply debuffs such as Weakness and Mining Fatigue.
By default, punishment mechanics are only enabled on Hard and Hardcore, but this can be changed through configuration.
🔧 Highly Configurable
Feathers Weaponry is designed to be adjusted to fit different playstyles and modpacks.
You can configure things such as:
- Feather costs
- Minimum Feather requirements
- Hit and miss costs
- Bow and crossbow behaviour
- Air / bubble thresholds
- Movement costs
- Punishment behaviour
- Learning and training
- Valid weapons and ranged items
Modded weapons and bows can also be added to the appropriate item lists.
<details> <summary>Configuration</summary>
The common configuration file is:
feathersweaponry-common.toml
Some examples of configurable options include:
drawTimeThreshold
Controls how long a ranged weapon can be drawn before Feather is deducted.bubbleThreshold
Controls when low oxygen begins affecting Feather-related behaviour.validBowItems
Controls which ranged weapons use the Feather system.validWeaponItems
Controls which melee weapons use the Feather system.
There are many additional options for movement, punishments, costs, requirements, and other mechanics.
</details>
🔌 Mod Compatibility
Required
🪶 Feathers by ElenaiDev
Compatible / Supported
✅ Actions Of Stamina
⚔ Better Combat
Better Combat attack animations are correctly cancelled when the player does not have enough Feather.
🪂 Gliders
Running out of Feather while using a glider can cause the player to lose their ability to continue gliding.
Feathers Weaponry is also designed with configurable support for modded weapons and ranged items.
Project description from CurseForge.
Pick your setup
Feathers Weaponry by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader build1.20
1 loader build1.19.2
1 loader build1.18.2
1 loader build1.18.1
1 loader build1.18
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Feathers Weaponry versions and loaders
Feathers Weaponry - 1.20.1 - 2.0.0
feathersweaponry-2.0.0.jar
18 Sept 2026
Feathers Weaponry - 1.20.1 - 1.1.0
feathersweaponry-1.1.0.jar
14 Mar 2026
Feathers Weaponry - 1.20.1 - 1.0.3
feathersweaponry-1.0.3.jar
7 Mar 2026
Feathers Weaponry - 1.20.1 - 1.0.2
feathersweaponry-1.0.2.jar
15 Oct 2025
Feathers Weaponry - 1.20.1 - 1.0.1
feathersweaponry-1.0.1.jar
14 Oct 2025
feathersweaponry_1.20.1.jar
10 May 2025
feathersweaponry1.19.2.jar
9 Mar 2025
feathersweaponry-1.0.0.jar
7 Mar 2025
feathersweaponry.jar
4 Mar 2025
Looking for an older file? The official CurseForge project page is in Resources.