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Feathers Weaponry project artwork

CurseForge · Minecraft mod

Feathers Weaponry

This mod deducts feathers based on weapon usage, prevents actions at low feathers, and applies penalties like Weakness and Mining Fatigue.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Feathers Weaponry release should I use?

Updated last month
Latest stable file Feathers Weaponry - 1.20.1 - 2.0.0
Game version 1.20.1
Loader Forge

Feathers Weaponry - 1.20.1 - 2.0.0 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Feathers Weaponry required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Feathers Weaponry - 1.20.1 - 2.0.0 need?

Feathers Weaponry - 1.20.1 - 2.0.0. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Feathers first. We found matching files for this game-version and loader setup.

Feathers Needed by Feathers Weaponry - 1.20.1 - 2.0.0
required
Matching file found Matched file: Feathers 1.20 v1.1
Actions of Stamina Optional for Feathers Weaponry - 1.20.1 - 2.0.0
optional
No matching file

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Feathers Weaponry without breaking your instance.

Built for Feathers Weaponry - 1.20.1 - 2.0.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Feathers Weaponry - 1.20.1 - 2.0.0. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Feathers first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Feathers Weaponry - 1.20.1 - 2.0.0. It opens that exact file at the source.

About this project

What does Feathers Weaponry add?

🪶 Feathers Weaponry

Feathers Weaponry turns combat, movement, and other physical actions into a stamina-management system powered by Feathers.

Attacking, blocking, sprinting, jumping, swimming, flying, and using ranged weapons can consume Feather. Push yourself too far and your actions may become weaker, be cancelled entirely, or trigger temporary punishments.

Feather costs, requirements, punishments, and many other mechanics are configurable, so the system can be adjusted from lightweight stamina management to a much more demanding survival mechanic.


⚔ Combat

Weapon attacks consume Feather, including configurable costs for:

  • Successful hits
  • Missed attacks
  • Minimum Feather required to attack

When the player no longer meets the required Feather amount, attacks can be cancelled instead of allowing the animation to continue without actually attacking.

This works with swords, axes, tridents, and configurable modded weapons.


🏹 Ranged Weapons

Drawing bows and loading crossbows also interact with Feather.

Low Feather can reduce the effectiveness of ranged weapons, while insufficient Feather can prevent actions from completing properly.

Bow, crossbow, and trident behaviour can all be customized through the config.


🛡 Shields

Blocking is no longer free.

Holding up a shield can consume Feather over time, while taking damage while blocking can consume additional Feather.

This makes prolonged defensive play something the player has to actively manage.


🏃 Movement

Movement can also use Feather:

  • Sprinting
  • Jumping
  • Swimming
  • Walking
  • Elytra flight

When Feather becomes too low, actions such as sprinting, jumping, and swimming can be cancelled until the player recovers.

Complex Elytra movement can also consume more Feather than simple flight.


📈 Learning & Training

Players can become more efficient through repeated use of different actions.

Training activities such as sprint-jumping can improve their related stats over time, reducing how demanding those actions become once the player is experienced.


💥 Punishments

Repeatedly exhausting the player can trigger temporary punishments such as:

  • Rotator Cuff Tears
  • Swimmer's Shoulder
  • Runner's Fatigue
  • Pilot's Strain
  • Walker's Cramp

These apply debuffs such as Weakness and Mining Fatigue.

By default, punishment mechanics are only enabled on Hard and Hardcore, but this can be changed through configuration.


🔧 Highly Configurable

Feathers Weaponry is designed to be adjusted to fit different playstyles and modpacks.

You can configure things such as:

  • Feather costs
  • Minimum Feather requirements
  • Hit and miss costs
  • Bow and crossbow behaviour
  • Air / bubble thresholds
  • Movement costs
  • Punishment behaviour
  • Learning and training
  • Valid weapons and ranged items

Modded weapons and bows can also be added to the appropriate item lists.

<details> <summary>Configuration</summary>

The common configuration file is:

feathersweaponry-common.toml

Some examples of configurable options include:

  • drawTimeThreshold
    Controls how long a ranged weapon can be drawn before Feather is deducted.

  • bubbleThreshold
    Controls when low oxygen begins affecting Feather-related behaviour.

  • validBowItems
    Controls which ranged weapons use the Feather system.

  • validWeaponItems
    Controls which melee weapons use the Feather system.

There are many additional options for movement, punishments, costs, requirements, and other mechanics.

</details>


🔌 Mod Compatibility

Required

🪶 Feathers by ElenaiDev

Compatible / Supported

✅ Actions Of Stamina

⚔ Better Combat
Better Combat attack animations are correctly cancelled when the player does not have enough Feather.

🪂 Gliders
Running out of Feather while using a glider can cause the player to lose their ability to continue gliding.

Feathers Weaponry is also designed with configurable support for modded weapons and ranged items.

Project description from CurseForge.

Pick your setup

Feathers Weaponry by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

6 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Feathers Weaponry versions and loaders

9 of 9 releases match

Looking for an older file? The official CurseForge project page is in Resources.