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Terrarium: World project artwork

CurseForge · Minecraft mod

Terrarium: World

Earth in Minecraft - Configurable! Spiritual successor to Gegy's mod by the same name

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Terrarium: World release should I use?

Updated 10 months ago
Latest stable file terrarium-neoforge-0.0.7.jar
Game version 1.21.9, 1.21.10
Loader NeoForge

Terrarium: World terrarium-neoforge-0.0.7.jar targets 1.21.9, 1.21.10 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Terrarium: World required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Terrarium: World terrarium-neoforge-0.0.7.jar need?

terrarium-neoforge-0.0.7.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Architectury API first. We found matching files for this game-version and loader setup.

Architectury API Needed by Terrarium: World terrarium-neoforge-0.0.7.jar
required
Matching file found Matched file: [NeoForge 1.21.9] v18.0.5

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Terrarium: World without breaking your instance.

Built for Terrarium: World terrarium-neoforge-0.0.7.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use terrarium-neoforge-0.0.7.jar. It targets 1.21.9, 1.21.10 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Architectury API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside terrarium-neoforge-0.0.7.jar. It opens that exact file at the source.

About this project

What does Terrarium: World add?

Terrarium

Pixel-Perfect Earth Terrain for Minecraft

Generate pixel-perfect worlds from real elevation data, with dynamic tile loading and customizable terrain shaping.


🌐 Terrain Data Pipeline

  • Source: AWS S3 (elevation-tiles-prod/terrarium/{zoom}/{x}/{y}.png)
  • Temperature and Precipitation Personal Source Hosted on GitHub, I compiled this using QGIS. (clim-monthly/{month}/{zoom}/{x}/{y}) This is a temporary hosting solution
  • Pixel-to-Block: 1 pixel = 1 Minecraft block.
  • Tile System:
    • Each tile = 256×256 pixels (256×256 blocks ingame).
    • zoom level determines tile count per axis (2^zoom tiles).
    • Example: zoom: 8 = 2⁸ = 256 tiles → 256×256 = 65,536 blocks wide.

🗃️ Downloads

  • While it is still at Alpha quality, you can download indev test versions here
  • Support is not guarunteed

- BlossomLib is required, and FabricAPI

🏔️ Technical Notes

  • Scale Examples:
    • zoom: 10 = 1,024 tiles → 262,144×262,144 blocks.
    • zoom: 13 = 8,192 tiles → 2,097,152×2,097,152 blocks.

🌩️ Performance:

  • Higher zoom = larger worlds but slower generation.
  • Reduce zoom to 8–10 for survival-friendly sizes.

World Size Comparison

  • zoom: 10 (small - ~1:48) vs. zoom: 13 (planetary-scale - ~1:6).

🖼️ Screenshots:

  • Taken with v0.0.2-beta.1 + Conquest Reforged + Photon/UShader

Zoom: 13 | Height 768


2025-04-10_21 09 04 2025-04-10_21 24 04 2025-04-10_21 25 46


🛠️ How It Works

  • Tile Fetching: Downloads 256×256 PNG tiles from AWS based on zoom and caches.
  • Height Mapping: Converts RGB pixels to block heights, scaled by additionalAlt.
  • Biome Placement: Vanilla biomes mapped using elevation (startingY + altitudeDropoff).

🔧 Configuration

/config/BlossomMods/Terrarium.json:

"zoom": 13, // 2¹³ tiles = 8,192 tiles wide (≈2M blocks at 256px/tile). "worldHeight": 768, // Max Y height. "startingY": 0, // Base height offset (negative for deeper oceans). "adjustXoffset": 400000, // Where on the map the world should generate: spawn location essentially! "adjustZoffset": 800000, "ELEVATION\_URL": "[https://s3.amazonaws.com/elevation-tiles-prod/terrarium/](https://s3.amazonaws.com/elevation-tiles-prod/terrarium/)", //elevation data source "TEMPERATURE\_URL": "[https://raw.githubusercontent.com/ly-nxs/terrarium-data/refs/heads/main/tiles/climate-monthly/](https://raw.githubusercontent.com/ly-nxs/terrarium-data/refs/heads/main/tiles/climate-monthly/)", //climate data source "CACHE\_DIR": "./tiles", //tile cache dir "month": 0, //month for climate data, currently only january - 0, and february - 1 "noise\_biome\_scale": 0.01 //scale for biome noise factor }

Project description from CurseForge.

Pick your setup

Terrarium: World by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

10 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Terrarium: World versions and loaders

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.