CurseForge · Minecraft mod
Terrarium: World
Earth in Minecraft - Configurable! Spiritual successor to Gegy's mod by the same name
Quick answer
Which Terrarium: World release should I use?
Terrarium: World terrarium-neoforge-0.0.7.jar targets 1.21.9, 1.21.10 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Terrarium: World required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Terrarium: World terrarium-neoforge-0.0.7.jar need?
terrarium-neoforge-0.0.7.jar. Change the file and its required mods may change too.
Install Architectury API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Terrarium: World without breaking your instance.
Built for Terrarium: World terrarium-neoforge-0.0.7.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use terrarium-neoforge-0.0.7.jar. It targets 1.21.9, 1.21.10 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Architectury API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside terrarium-neoforge-0.0.7.jar. It opens that exact file at the source.
About this project
What does Terrarium: World add?
Terrarium
Pixel-Perfect Earth Terrain for Minecraft
Generate pixel-perfect worlds from real elevation data, with dynamic tile loading and customizable terrain shaping.
🌐 Terrain Data Pipeline
- Source: AWS S3 (
elevation-tiles-prod/terrarium/{zoom}/{x}/{y}.png) - Temperature and Precipitation Personal Source Hosted on GitHub, I compiled this using QGIS. (
clim-monthly/{month}/{zoom}/{x}/{y}) This is a temporary hosting solution - Pixel-to-Block: 1 pixel = 1 Minecraft block.
- Tile System:
- Each tile =
256×256pixels (256×256blocks ingame). zoomlevel determines tile count per axis (2^zoomtiles).- Example:
zoom: 8=2⁸ = 256tiles →256×256 = 65,536blocks wide.
- Each tile =
🗃️ Downloads
- While it is still at Alpha quality, you can download indev test versions here
- Support is not guarunteed
- BlossomLib is required, and FabricAPI
🏔️ Technical Notes
- Scale Examples:
- zoom: 10 = 1,024 tiles → 262,144×262,144 blocks.
- zoom: 13 = 8,192 tiles → 2,097,152×2,097,152 blocks.
🌩️ Performance:
- Higher zoom = larger worlds but slower generation.
- Reduce zoom to 8–10 for survival-friendly sizes.
World Size Comparison
- zoom: 10 (small - ~1:48) vs. zoom: 13 (planetary-scale - ~1:6).
🖼️ Screenshots:
- Taken with v0.0.2-beta.1 + Conquest Reforged + Photon/UShader
Zoom: 13 | Height 768
🛠️ How It Works
- Tile Fetching: Downloads 256×256 PNG tiles from AWS based on zoom and caches.
- Height Mapping: Converts RGB pixels to block heights, scaled by additionalAlt.
- Biome Placement: Vanilla biomes mapped using elevation (startingY + altitudeDropoff).
🔧 Configuration
/config/BlossomMods/Terrarium.json:
"zoom": 13, // 2¹³ tiles = 8,192 tiles wide (≈2M blocks at 256px/tile). "worldHeight": 768, // Max Y height. "startingY": 0, // Base height offset (negative for deeper oceans). "adjustXoffset": 400000, // Where on the map the world should generate: spawn location essentially! "adjustZoffset": 800000, "ELEVATION\_URL": "[https://s3.amazonaws.com/elevation-tiles-prod/terrarium/](https://s3.amazonaws.com/elevation-tiles-prod/terrarium/)", //elevation data source "TEMPERATURE\_URL": "[https://raw.githubusercontent.com/ly-nxs/terrarium-data/refs/heads/main/tiles/climate-monthly/](https://raw.githubusercontent.com/ly-nxs/terrarium-data/refs/heads/main/tiles/climate-monthly/)", //climate data source "CACHE\_DIR": "./tiles", //tile cache dir "month": 0, //month for climate data, currently only january - 0, and february - 1 "noise\_biome\_scale": 0.01 //scale for biome noise factor }
Project description from CurseForge.
Pick your setup
Terrarium: World by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.10
1 loader build1.21.9
1 loader build1.21.8
2 loader builds1.21.7
2 loader builds1.21.1
2 loader builds1.21
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Terrarium: World versions and loaders
terrarium-neoforge-0.0.7.jar
5 Dec 2025
terrarium-neoforge-0.0.5.jar
4 Dec 2025
terrarium-fabric-0.0.5.jar
11 Oct 2025
terrarium-0.0.2-beta.2.jar
20 Apr 2025
Looking for an older file? The official CurseForge project page is in Resources.