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ClientModWhitelist project artwork

CurseForge · Minecraft mod

ClientModWhitelist

Server owners can only allow joining with specific client side mods

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which ClientModWhitelist release matches 1.20.1 Forge?

Updated 1 year ago
Best match for your filters ClientModWhitelist-1.0.5.jar
Game version 1.20.2, 1.20.2-Snapshot, 1.20.1
Loader Forge

ClientModWhitelist-1.0.5.jar targets 1.20.2, 1.20.2-Snapshot, 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is ClientModWhitelist required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does ClientModWhitelist-1.0.5.jar need?

ClientModWhitelist-1.0.5.jar on 1.20.1 Forge. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add ClientModWhitelist without breaking your instance.

Built for ClientModWhitelist-1.0.5.jar on 1.20.1 Forge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ClientModWhitelist-1.0.5.jar. It targets 1.20.2, 1.20.2-Snapshot, 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ClientModWhitelist-1.0.5.jar. It opens that exact file at the source.

About this project

What does ClientModWhitelist add?

This mod allows server admins to configure which client-side mods users are allowed to join with.

All rights belong to the original author Masterperki
I received the permission to release my modified version of his mod here, because he doesn't want to implement this on his mod but allowed me to release my own verison: Permission

Original description:

This mod enables server admins to observe what mods clients joined the server with. Insight is granted via the added /modlist command, as well as an optional (enabled by default) message containing the current mod list that gets logged when a player joins the server.

Command usage:

/modlist <target> current gives you the mod list the target(s) last joined the server with
/modlist <target> all gives you the list of all mods the target(s) joined the server with since the last server restart

This is a Forge/NeoForge mod, a Fabric port may happen in the future (if there is demand).
This mod is serverside only undefined(meaning that this mod only needs to be installed on the server to work).

About 1.20.4+: In all Minecraft versions above 1.20.1, I develop my mods for NeoForge (instead of Forge) since NeoForge is basically the continuation of the old Forge, with all of the former Forge's team members. However, 1.20.4 has seen a network refactor in NeoForge, and during that rewrite the idea of the client sending its mod list to the server automatically was met by backlash due to people caring about privacy regarding what mods they have installed on their client, so that feature has (from my understanding) been put on hold. This means that the original concept of ModListObserver as a server-only mod cannot ever work in NeoForge 1.20.4+ as of now. If you think that this is a bummer (so do I), feel free to pop by the NeoForge discord and express your desire to have the client automatically sending its mod list to the server implemented again (of course, in the right channel of the server and in a polite manner).

As a final note:

The mod list observable by ModListObserver is not authorative. A mod missing from the list does not necessarily mean the mod isn't there, and similarly a mod present in the list does not necessarily mean it is there. People using hacked clients may and will hack their mod list to make it look unsuspicious. Because of this, this mod will never add a feature to automatically blacklist players with certain mod lists, its sole purpose is to help admins with their decision of whether a player is using a disallowed mod.

Project description from CurseForge.

Pick your setup

ClientModWhitelist by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

5 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

ClientModWhitelist versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.