Back to mods
Resource World project artwork

CurseForge · Minecraft mod

Resource World

A server side mod to create resource worlds

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Resource World release should I use?

Updated last month
Latest stable file Resource World 2.0 for 26.1.2 Universal
Game version 26.1, 26.1.1, 26.1.2
Loader Fabric, NeoForge

Resource World 2.0 for 26.1.2 Universal targets 26.1, 26.1.1, 26.1.2 with Fabric, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Resource World required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Resource World 2.0 for 26.1.2 Universal need?

Resource World 2.0 for 26.1.2 Universal. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Server I18n API first. We found matching files for this game-version and loader setup.

Server I18n API Needed by Resource World 2.0 for 26.1.2 Universal
required
Matching file found Matched file: Server I18n API 1.5.2 for 26.1.2 Universal

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Resource World without breaking your instance.

Built for Resource World 2.0 for 26.1.2 Universal. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Resource World 2.0 for 26.1.2 Universal. It targets 26.1, 26.1.1, 26.1.2 with Fabric, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Server I18n API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Resource World 2.0 for 26.1.2 Universal. It opens that exact file at the source.

About this project

What does Resource World add?

Resource World

This mod can create resource worlds. These worlds can reset standalone from main worlds.

Logically support modded dimensions.

Features

  • Create separated resource worlds from any exists dimensions
  • Standalone seeds, game rules, difficulties and world borders
  • Reset standalone

Commands

Root command: /resourceworld

Player Commands

  • /resourceworld home: Teleport to your spawn point. This is the only way to exit resource worlds without other mods.
  • /resourceworld tp <world id>: Random teleport to resource worlds.

Admin Commands

  • /resourceworld create <world id> <type/flat> ... [<seed>]: Create a resource world with specific dimension options. Seed is optional, leave blank for random seed.
  • /resourceworld create <world id> mirror <dimension>: Create a snapshot of an existing dimension.
  • /resourceworld create <world id> template <template> <dimension>: Create a snapshot from a template.
  • /resourceworld delete <world id>: Permanently delete a resource world.
  • /resourceworld reset <world id>: Reset specific resource world. (Delete previous one and create new with different seed.)
  • /resourceworld enable/disable <world id>: Enable/Disable specific resource world.
  • /resourceworld settings <world id> <option> [<new value>]: Configure resource world settings.

All available settings

  • centerX: Center X of the world border.
  • centerZ: Center Z of the world border.
  • range: World border radius.
  • spawnPoint: Resource world spawn point.
  • cooldown: /resourceworld tp cooldown.
  • hideSeedHash: Whether hide resource world seed hash from players, open this can partly prevent seed cracking but may cause wrong biome sounds and sky colors.
  • allowHomeCommand: Whether allow using /resource home command.

Copy world sources

  • mirror <dimension> snapshots an existing loaded dimension in the current save. The server saves before copying.
  • template <template> <dimension> loads a snapshot from <server directory>/resourceworld/<template>.

Both types copy only region, entities, and poi. Template folders use normal save layouts: the template root is the overworld, DIM-1 is the Nether, DIM1 is the End, and dimensions/<namespace>/<path> is any other dimension. Both types preserve their original source seed and never accept a seed argument. Resetting only refreshes the copied data. Templates must include their original level.dat so template can read the seed.

Developer Usage

If you want to customize the dimension random teleport locator, create a class implement RandomTeleportEntrypoint, then annotate with @EntryPointProvider(slug="random_teleport_locator")(forge) or write into entrypoint random_teleport_locator(fabric)

Project description from CurseForge.

Pick your setup

Resource World by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

15 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Resource World versions and loaders

44 of 44 releases match

Looking for an older file? The official CurseForge project page is in Resources.