CurseForge · Minecraft mod
Gunsmith Lib
Extensions and helper for tinkering with TaCZ.
This page is having a moment, so a few details may be a little behind.
Quick answer
Which Gunsmith Lib release matches 1.21.1 NeoForge?
Gunsmith Lib gunsmithlib-neoforge-1.21.1-tacz1.1.8-6.3.1.jar targets 1.21.1 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 1 required mods have matching files.
Where it goes
Is Gunsmith Lib required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Gunsmith Lib gunsmithlib-neoforge-1.21.1-tacz1.1.8-6.3.1.jar need?
gunsmithlib-neoforge-1.21.1-tacz1.1.8-6.3.1.jar on 1.21.1 NeoForge. Every mod below is checked against that same setup.
Install [UNOFFICIAL] TaCZ NeoForge Port first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Gunsmith Lib without breaking your instance.
Built for Gunsmith Lib gunsmithlib-neoforge-1.21.1-tacz1.1.8-6.3.1.jar on 1.21.1 NeoForge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use gunsmithlib-neoforge-1.21.1-tacz1.1.8-6.3.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install [UNOFFICIAL] TaCZ NeoForge Port first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside gunsmithlib-neoforge-1.21.1-tacz1.1.8-6.3.1.jar. It opens that exact file at the source.
About this project
What does Gunsmith Lib add?
Description (for MC1.20.1 and MC1.21.1 mod version >= 6.0.0):
This mod is an extension and code library for working with Timeless and Classics: Zero.
This mod has no functionalities for end users (players) on itself.
Note: The modular version become the only 1.21.1 version since 6.0.0. The full version does not exist anymore since then.
Description (for MC 1.21.1 with mod version < 6.0.0)
GunsmithLib for MC1.21.1 embeds MUKSC's TaCZ unofficial port and can be seen as an unofficial distro of the TaCZ mod. (Meaning that you don't need to download TaCZ and install on your client)
This version makes some patches to make gunpacks made for TaCZ on MC1.20.1 work out of the box on GunsmithLib MC1.21.
The "modular" version for GunsmithLib 1.21.1 does not contain TaCZ itself. You need to install 1.21.1 version of TaCZ separately to make it work.
THIS IS AN UNOFFICIAL PORT/FORK OF TACZ WITH NO SUPPORT FROM THE ORIGINAL TACZ DEV TEAM, DON'T REPORT ISSUES OF THIS VERSION TO THE ORIGINAL TACZ DEV TEAM.
Current functionalities:
- (5.2+) Hit Particle system and Ricochet system.
- (4.13+) Gun ammo variant system.
- (4.9+) Airburst and Proximity Fuse system.
- (4.6+) Rangefinding API
- (4.5+) Ability for gunpack authors to hide heat bar HUD.
- (4.4+) Rangefinding API
- (4.3+) Mob effects on bullets and (4.7+) spawn area effect clouds when explosive ammo explodes.
- (4.2+) Attribute modifiers on gun/attachments
- (3.5+) Fire control system (guided missie & smart pistol)
- (3.4+) Gun shield (on guns or attachments).
- Chargeable energy weapon extension for gunpacks (making your gun chargeable with Forge Energy)
- Attributes to modify performance of guns.
- Loot functions to initialize gun/ammo/attachment info (NBT)
- Loot conditions that return whether a gun/ammo/attachment id is installed (exists in the current gun index registry)
- Forge events and Java helper methods for other TaCZ addon mod developers.
Known Issues:
- Some newest functionalities, like gun variant and airburst rangefinding, do not support reverse proxy servers (BungeeCord, Velocity etc.)
Documentation for gunpack authors:
https://github.com/ChloePrime/GunsmithLib/blob/master/docs/gunpack_extensions.md
Credits:
Thanks TacZ:Arcana project for giving me the select wheel rendering code~
Project description from CurseForge.
Pick your setup
Gunsmith Lib by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Gunsmith Lib versions and loaders
gunsmithlib-neoforge-1.21.1-tacz1.1.8-6.3.1.jar
30 Jul 2026
gunsmithlib-neoforge-1.21.1-tacz1.1.8-6.3.0.jar
29 Jul 2026
gunsmithlib-neoforge-1.21.1-tacz1.1.8-6.2.2.jar
22 Jul 2026
gunsmithlib-neoforge-1.21.1-tacz1.1.8-6.2.0.jar
17 Jul 2026
gunsmithlib-neoforge-1.21.1-tacz1.1.8-6.0.4.jar
4 Jul 2026
gunsmithlib-neoforge-1.21.1-tacz1.1.8-6.0.3.jar
15 May 2026
gunsmithlib-neoforge-1.21.1-tacz1.1.8-6.0.2.jar
9 May 2026
gunsmithlib-neoforge-1.21.1-tacz1.1.8-6.0.0.jar
9 May 2026
gunsmithlib-1.21.1-5.10.0-neoforge-modular.jar
28 Apr 2026
gunsmithlib-1.21.1-5.10.0-neoforge.jar
28 Apr 2026
gunsmithlib-1.21.1-5.9.3-neoforge-modular.jar
30 Mar 2026
gunsmithlib-1.21.1-5.9.3-neoforge.jar
30 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.