CurseForge · Minecraft mod
Qliphoth Awakening
Adds various bosses with unique attacks and mechanics.
Quick answer
Which Qliphoth Awakening release should I use?
Qliphoth Awakening fdbosses-3.2-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Qliphoth Awakening required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Qliphoth Awakening fdbosses-3.2-1.21.1.jar need?
fdbosses-3.2-1.21.1.jar. Change the file and its required mods may change too.
Install FDLib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Qliphoth Awakening without breaking your instance.
Built for Qliphoth Awakening fdbosses-3.2-1.21.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use fdbosses-3.2-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install FDLib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside fdbosses-3.2-1.21.1.jar. It opens that exact file at the source.
About this project
What does Qliphoth Awakening add?

This mod requires FDLib to work
What's the mod about?:
Qliphoth Awakening is a mod that focuses on adding various bosses, each has its own set of attacks, unique mechanics and drops.
Before summoning a boss you will be presented an in-depth description of its attacks and mechanics, you can either read them all and be prepared, or try your skill and go in blindly.
How to summon a boss?
First of all you need to find a boss arena that generate in world. Mod provides items such as Eye Of Chesed to ease this process.
Each arena has a special boss spawner structure inside. You need to right click it and a GUI with a boss description will open, there you will find the summon button.
This special structure will reappear once the boss is defeated, that means if you want to do the bossfight again you don't need to search for another boss arena.
If you wish to support the mod development i will greatly appreciate it:
Patreon
Mod Discord:
Discord
(Also posting development process both on Patreon and Discord)
Useful info:
Mod has a config where you can change boss stats, item stats and edit boss damage difficulty scaling coefficients.
Boss screen collects all items from boss loot table (supports minecraft:item, minecraft:loot_table entries) from top to bottom. To add your own description to an item add the following to the translation file:
"fdbosses.boss_drop.ENTITY_MOD_ID.ENTITY_ID.ITEM_MOD_ID.ITEM_ID.info" : "YOUR TRANSLATION"
For example if we want to add a description to a gold block in Chesed loot table we need to do this:
"fdbosses.boss_drop.fdbosses.chesed.minecraft.gold_block.info": "A gold block with immense power"
Adding a second translation with .stats at the end instead of .info will add a stats button.
These translations support FDLib's text insert (the {{ }} thingy)
Known issues and possible fixes:
Lithium: Disables one of Chesed attacks collision
Asyncparticles: Culls important particles such as Malkuths preparation particles. This issue could be fixed by changing "particleCulling" field from SPHERE to AABB in their config,
Immersive Optimization: Prevents Malkuth from ticking on spawn sometimes which makes him infinitely stand inside volcano until loaded.
Entity Culling: Bosses must be added to entity tick culling white list in entity culling config, otherwise animations won't play correctly.
What entities should also be added:
fdbosses:chesed_one_shot_vertical_ray_attack
fdbosses:radial_earthquake
FAQ:
Q: Mod version for Minecraft 1.20.1 - when?
A: Already out
Q: Fabric port?
A: Never
Boss release status
Currently not all of the bosses are released. Stay tuned for more!

Project description from CurseForge.
Pick your setup
Qliphoth Awakening by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Qliphoth Awakening versions and loaders
fdbosses-3.2-1.21.1.jar
5 Jul 2026
fdbosses-3.1.0.3-1.20.1.jar
20 Feb 2026
fdbosses-3.1.0.3-1.21.1.jar
20 Feb 2026
fdbosses-3.1.0.2-1.20.1.jar
27 Jan 2026
fdbosses-3.1.0.2-1.21.1.jar
27 Jan 2026
fdbosses-3.1.0.1-1.20.1-beta.jar
fdbosses-3.1.0.1-1.20.1.jar
19 Jan 2026
fdbosses-3.1.0-1.20.1-beta.jar
fdbosses-3.1.0-1.20.1.jar
18 Jan 2026
fdbosses-3.1.0-1.21.1.jar
7 Jan 2026
fdbosses-3.0.1-1.21.1.jar
3 Jan 2026
fdbosses-3.0.0-1.21.1.jar
29 Dec 2025
fdbosses-2.0.9.1-1.20.1.jar
18 Nov 2025
fdbosses-2.0.9-1.20.1.jar
20 Oct 2025
Looking for an older file? The official CurseForge project page is in Resources.