CurseForge · Minecraft mod
Ixeris
Buffered raw input and threaded event polling
Quick answer
Which Ixeris release matches 26.1 NeoForge?
Ixeris 4.6.2+26.1.2-neoforge targets 26.1, 26.1.1, 26.1.2 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.
Where it goes
Is Ixeris required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Ixeris 4.6.2+26.1.2-neoforge need?
Ixeris 4.6.2+26.1.2-neoforge on 26.1 NeoForge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Ixeris without breaking your instance.
Built for Ixeris 4.6.2+26.1.2-neoforge on 26.1 NeoForge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Ixeris 4.6.2+26.1.2-neoforge. It targets 26.1, 26.1.1, 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside Ixeris 4.6.2+26.1.2-neoforge. It opens that exact file at the source.
About this project
What does Ixeris add?
Ixeris
Overview
Ixeris is a mod that optimizes event polling to improve client performance.
You might have noticed a visible drop of the FPS when you move your mouse. Part of the FPS drop is because the game does have additional jobs to do when you turn the camera, like calculating the visibility of chunks. However, because of the inefficiency in the native code that polls events and the JNI upcall overhead, some of the CPU time, otherwize can be utilized for rendering, are unnecessarily spent on event polling. This is most noticeable on Windows, especially when your mouse has a high polling rate.
Ixeris resolves the issue mainly through two measures:
- Threaded Event Polling. Instead of performing rendering and event polling on the same thread, Ixeris performs event polling on the main thread and kicks rendering to a separate render thread.
- Buffered Raw Input (Windows-only). Switches the method used for input polling from the inefficient
GetRawInputData(one call for each input event) toGetRawInputBufferwhich allows reading raw input messages in batches (one call for all events). Additionally, performing this work in Java code has allowed us to eliminate the JNI upcall overhead.
Benchmarks
These tests are done after the world has fully loaded and the framerate has stabilized.
Test 1: In Game
This test compares the performance when the mouse is grabbed, i.e. cursor invisible. This test is performed in a superflat world with no entities.
This test is done on Windows, where Ixeris uses buffered raw input by default to improve performance. The "Ixeris, Non-buffered" column shows the FPS with that option disabled.
| Polling Rate | Without Ixeris | Ixeris, Non-buffered | Ixeris, Buffered |
|---|---|---|---|
| 8000 Hz | 12 FPS | 83 FPS (6.9x) | 121 FPS (10.1x) |
| 2000 Hz | 76 FPS | 114 FPS (1.50x) | 135 FPS (1.78x) |
| 500 Hz | 134 FPS | 145 FPS (1.08x) | 151 FPS (1.13x) |
Test 2: In Menus
This test compares the performance when the mouse is not grabbed, i.e. cursor visible, as in F3+Esc pause screen. In this case, raw input is never used as the game needs to know the actual cursor position, not the raw relative movement. The polling rate is 1000Hz.
The "Idle FPS" column shows the FPS when not moving the mouse, and the next two columns show the FPS when moving the mouse quickly over the game window, without Ixeris and with Ixeris, respectively. Note that this test was performed at the initial release of Ixeris, and many improvements have been made since then.
| Idle FPS | Without Ixeris | With Ixeris | |
|---|---|---|---|
| Windows | 233 FPS | 133 FPS | 165 FPS (1.24x) |
| Linux (X11) | 358 FPS | 320 FPS | 355 FPS (1.11x) |
| Linux (Wayland) | 364 FPS | 289 FPS | 298 FPS (1.03x) |
Technical Details
Thread Satefy
In its current state Ixeris should not break thread safety. Callbacks registered with glfwSet*Callback are executed on the render thread. Calls to GLFW functions that are required to be called on the main thread, if made on other threads, are dispatched to the main thread. These calls may immediately return if they can be safely delayed, or otherwise may block the caller until the call is finished.
As of version 3.1.0, the requirements of thread safety in the GLFW documentation are strictly obeyed.
GLFW State Caching
Most GLFW functions are required to be called from the main thread. However, many mods may call them from the render thread. To avoid performance degradation introduced by thread communications, Ixeris caches frequently used GLFW states for fast access from any thread, without having to route the call to the main thread. The caches are safe and do not introduce extra lag.
Enhanced FPS Limiter
The vanilla FPS limiter (prior to 26.1) is flawed, using glfwWaitEventsTimeout to sleep. This function, however, cannot be called from the render thread and thus does not work optimally with Ixeris.
Ixeris rewrites the FPS limiter in a hybrid way, sleeping precisely and starting spin waiting when the wait time is very low.
Glossary
- The main thread is the thread that the game is started on. Most GLFW functions are required to be called on this thread, and it is responsible for event polling.
- The render thread does everything the game normally does, except event polling.
These two terms are synonymous in vanilla Minecraft.
Project description from CurseForge.
Pick your setup
Ixeris by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
3 loader builds26.1.1
3 loader builds26.1
3 loader builds1.21.11
4 loader builds1.21.10
4 loader builds1.21.9
3 loader builds1.21.8
4 loader builds1.21.7
4 loader builds1.21.6
4 loader builds1.21.5
4 loader builds1.21.4
4 loader buildsShowing the newest 12 of 25 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Ixeris versions and loaders
Ixeris 4.6.2+26.1.2-neoforge
Ixeris-4.6.2+26.1.2-neoforge.jar
1 Aug 2026
Ixeris 4.6.0+26.1.2-neoforge
Ixeris-4.6.0+26.1.2-neoforge.jar
26 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.