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Hundred Years Warfare project artwork

CurseForge · Minecraft mod

Hundred Years Warfare

NPC-based combat and production gameplay, multiple control methods including RTS mode, special compatibility and integration with various mods, with future plans to expand into structures, management, RPG mechanics, and more.

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Quick answer

Which Hundred Years Warfare release should I use?

Updated 12 days ago
Latest stable file HundredYearsWar-0.7.1r-fix1-1.21.1-neoforge
Game version 1.21.1
Loader NeoForge

Hundred Years Warfare HundredYearsWar-0.7.1r-fix1-1.21.1-neoforge targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Hundred Years Warfare required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Hundred Years Warfare HundredYearsWar-0.7.1r-fix1-1.21.1-neoforge need?

HundredYearsWar-0.7.1r-fix1-1.21.1-neoforge. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Hundred Years Warfare without breaking your instance.

Built for Hundred Years Warfare HundredYearsWar-0.7.1r-fix1-1.21.1-neoforge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use HundredYearsWar-0.7.1r-fix1-1.21.1-neoforge. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside HundredYearsWar-0.7.1r-fix1-1.21.1-neoforge. It opens that exact file at the source.

About this project

What does Hundred Years Warfare add?

Hundred Years Warfare

Hundred Years Warfare aims to add civilizations and entirely new gameplay mechanics to Minecraft. The mod currently includes entity-focused content, including various units and siege weapons, recruitment and command systems, as well as worker gameplay reworked based on Ancient Warfare 2. The mod also adds support for other mods; see the Current Features section for details. Future plans include expanded structures, settlement management, RPG mechanics, and more.

Discord Patreon

Current Features:

  1. In-game tutorial manual providing detailed instructions on controls and gameplay.

  2. Diverse unit types and behaviors, including arcing shot, cavalry charges, and siege weapons. Different unit types have counter relationships.

  3. Worker and workstation gameplay reworked based on Ancient Warfare 2, supporting various forms of resource production, item transport, crafting, storage, and more.

  4. Multiple soldier command methods: RTS mode, command wheel, and command staff. RTS mode supports hotkeys, formations, and shift commands.

  5. Relationship system supporting relationship management and team gameplay.

  6. Special compatibility and integration with other mods, only taking effect when the corresponding mods are installed. Currently supported mods include:

    • Better Combat
    • Epic Fight
    • Timeless and Classics Zero
    • Iron's Spells 'n Spellbooks
    • Freecam

⚠️ Important Notes:

  1. This mod does not specifically reference or recreate the English-French Hundred Years' War, but may include elements inspired by it and beyond. This means the content and settings may be fictional.

  2. This is not an RTS-focused mod, but rather a PvE-oriented combat/adventure mod similar to Ancient Warfare 2. The mod's goal is to add dynamically developing NPC factions and structures to the game, with extensive expansion of raid mechanics.

  3. Set a higher entity render distance such as 150% for the complete experience. It is recommended to play with the following optimization mods:

    Client-side optimization:

    • Sodium for Fabric or Embeddium for Forge
    • EntityCulling
    • Accelerated Rendering and ImmediatelyFast

    Server-side optimization:

    • Lithium for Fabric or Radium for Forge

    Tip: If using shaders, you can disable entity shadow rendering for significant performance improvements.

📜 Mod Usage Terms:

You may include this mod in modpacks as long as you credit the author and source, and do not profit from it. Commercial use or redistribution of this mod is prohibited. This mod is provided "as is," and the author is not responsible for any issues that may arise during use.

🙏 Special Thanks:

  1. Ancient Warfare 2 - the source of the worker and workstation gameplay, as well as one of the main inspirations for this mod. 📎 Project link: https://www.curseforge.com/minecraft/mc-mods/ancient-warfare-2

  2. The Freecam project - this mod's RTS mode is based on Freecam implementation.
    📎 Project link: https://github.com/MinecraftFreecam/Freecam

  3. Age of Empires IV - provided inspiration and reference for siege engine designs.

  4. The map "Falcon's Rock" - used for promotional video creation.
    📎 Link: https://www.planetminecraft.com/project/the-biggest-and-most-realisitic-medieval-world/

  5. Minecraft and the player community, as well as all supporters - you make all of this possible.

Project description from CurseForge.

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