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Drowned & Dried [horse variant] project artwork

CurseForge · Minecraft mod

Drowned & Dried [horse variant]

6 new undead horses, and even more !

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Drowned & Dried [horse variant] release should I use?

Updated 2 months ago
Latest stable file [UPDATE2]drowned_and_dried-1.0.4-neoforge-1.21.1.jar
Game version 1.21.1
Loader NeoForge

Drowned & Dried [horse variant] [UPDATE2]drowned_and_dried-1.0.4-neoforge-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Drowned & Dried [horse variant] required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Drowned & Dried [horse variant] [UPDATE2]drowned_and_dried-1.0.4-neoforge-1.21.1.jar need?

[UPDATE2]drowned_and_dried-1.0.4-neoforge-1.21.1.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install GeckoLib first. We found matching files for this game-version and loader setup.

GeckoLib Needed by Drowned & Dried [horse variant] [UPDATE2]drowned_and_dried-1.0.4-neoforge-1.21.1.jar
required
Matching file found Matched file: NeoForge 1.21.1 4.9.3

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Drowned & Dried [horse variant] without breaking your instance.

Built for Drowned & Dried [horse variant] [UPDATE2]drowned_and_dried-1.0.4-neoforge-1.21.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use [UPDATE2]drowned_and_dried-1.0.4-neoforge-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install GeckoLib first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside [UPDATE2]drowned_and_dried-1.0.4-neoforge-1.21.1.jar. It opens that exact file at the source.

About this project

What does Drowned & Dried [horse variant] add?


Check out my last resource pack updated !
↳ More Ores Animated and Remodeled

UPDATE2 Released !

  • New healing mechanic !
  • Added a new Sculk Horse variant !
    ↳ right click with sculk veins on a skeleton horse to get a tamed sculk horse
  • New ability cooldown system
  • Added 2 new minions : sculk skeleton and zombie
  • [FIX] Rear animation, now working properly
  • Made undead horse AI more accurate
  • Added 2 new achievements !
  • Reduced Husk horse's spawn rate
  • Made Husk horse's attack cooldown bigger
    ↳ from 1second to 3 second
  • [FIX] Bogged horse AI, now working properly
    ↳ was running from player even after being tamed
  • [FIX] Bogged horse ability ,now working properly
    ↳ was not saving its rider from falling damages
  • Added a bone mealing system to mushroom parasite
  • Changed some versions' names so it's easier to tell which version is the newer !
    ↳ [UPDATE2] is currently the best version
  • Added some spoilers to the description showing spawns of every undead horses

---Available on Aternos !---

You can heal every undead horses (uncluding vanilla undead horses) with some wheat ! (example in media)

Now if you manage to get a zombie horse by rehydrating a husk horse it will be rideable !

Requires Geckolib to work !

In the aim of making minecraft vanilla better I'm doing some mods and resource packs with vanilla-like content.

Drowned & Dried introduce a new way to make horses (from the mod) wearing a saddle.

-By right clicking + pressing shift you can put or get back your saddle.

-By clicking on a horse with a saddle it will give it the saddle because it is already a vanilla feature

This mod adds 6 horses variant yet and they all have their own uses :

-The husk horse can spit at its target when and his spit provides hunger. You can ride it, by pressing F key also use its spit attack on whatever creatures you're aiming. By using a water bucket on this horse you can get a rideable zombie horse in survival !

-The drowned horse can't be ridden but will provide some effects which might be useful under water. By leashing it you can literally live under water !

-The stray skeleton horse does a trail of slowing smoke while being ridden which can be extremely useful against mobs like zombies and wither skeletons but not as useful against skeletons.

-The wither skeleton horse is basically hostile toward players. He does many damages and applies a new amplified wither effect which does 2.5 hearts of damages whatever armors you wear. You can tame it by using a red fungus and it will protect you from mobs that attacks you/you attacked.

-The bogged skeleton horse will avoid players by running from them. You'll need to kill some of them first to get a mushroom parasite, also it will provide nausea and poison to its attacker. By using the mushroom in a crafting grid with an apple you'll get an infected apple which will allow you to tame an ride this one. Unlike the basic skeleton horse it will drown under water but it takes no falling damages due to its mushrooms, and also saves you from those damages. (1.21.1 only)

-The sculk horse is the only undead horse that won't spawn naturally. To obtain a sculk horse you have to feed a skeleton horse with some sculk veins. By pressing F key you'll be able to summon 3 minions ! Each minions have a lifetime of 2 minutes and you can summon them every 1:15 minutes.

About their spawns ?

↳ Spawns in :

  • snowy taiga
  • snowy plains

↳ Spawns in :

  • desert

↳ Spawns in :

  • nether fortress, close to wither skeletons

↳ Spawns in :

  • frozen ocean yet

↳ Spawns in :

  • swamp
  • mangrove swamp

↳ Doesnt spawn naturally :

  • feed a skeleton horse some sculk veins

Q&A :

Will the mod be updated for newer versions ?

  • No it won't.

Will the mod be ported to Fabric ?

  • I can not port my mod to Fabric with MCreator, yet it won't.
  • If someone wants to make a Fabric version of my mod, it could happen.

Will some new vanilla-like undead horses be introduced to the mod ?

  • Yes, 3 are planned yet, one will be a boss.

How about other kind of special horses, like the sculk horse ?

  • The sculk one will stay the only one because I want to keep Drowned & Dried close to vanilla minecraft.

What's planned ?

  • Some improvements, new mobs, some mechanics are meant to change

You want more vanilla-like content ? check these mods :

Age of Bismuth

Ice Aspect

BossBound Relics

Project description from CurseForge.

Pick your setup

Drowned & Dried [horse variant] by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Drowned & Dried [horse variant] versions and loaders

17 of 17 releases match

Looking for an older file? The official CurseForge project page is in Resources.