CurseForge · Minecraft mod
Locate Fixer
you ever get that annoying msg that says biome not found or structure not found? well this fixes that command and adds some features, also the locate command runs async which improve performance.
Quick answer
Which Locate Fixer release should I use?
Locate Fixer locatefixer-1.21.1-neoforge-3.2.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Locate Fixer required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Locate Fixer locatefixer-1.21.1-neoforge-3.2.0.jar need?
locatefixer-1.21.1-neoforge-3.2.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Locate Fixer without breaking your instance.
Built for Locate Fixer locatefixer-1.21.1-neoforge-3.2.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use locatefixer-1.21.1-neoforge-3.2.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside locatefixer-1.21.1-neoforge-3.2.0.jar. It opens that exact file at the source.
About this project
What does Locate Fixer add?
Locate Fixer
Locate Fixer is a lightweight quality-of-life mod for NeoForge 1.21.1 that makes Minecraft's /locate, /locate biome, and /tp commands reliable for players, staff, and pack makers. The mod keeps searching long after vanilla would give up, streams progress back to chat, and makes teleporting to the result safe even on busy servers also on versions 2.1.1+ when telaporting in a hill biome or cave biome you should not get stuck in blocks anymore just be careful of lava if you do get stuck please make a issue report.
Highlights
- Escalating search radii. Locate rings climb from 6,400 blocks up to 256,000 blocks, so far-flung structures and modded biomes are actually discoverable.
- Async locate workers. Scans run in a background thread pool while the main server thread stays responsive and keeps players moving.
- Smart caching. Recently found structures and biomes are cached and instantly reused for nearby requests, saving repeated scans.
- Safer teleports.
/tpto a locate result preloads the destination chunks, shows a 5‑second countdown, and only moves the player once everything is ready. also it uses raytracing to find a place to put you so you don't get stuck between blocks. - Schematic helpers.
/locate schematic <name>hooks into the WorldEditconfig/worldedit/schematicsfolder so custom builds are easy to revisit.
Configuration
Locate Fixer is configurable through the generated config/locatefixer-server.toml file.
locate.locateRings— Ordered list of block radii to search. You can shrink or expand the search ceiling to fit your world size.locate.locateThreadCount— Number of async worker threads (1–8) that handle structure and biome scans.locate.cacheDurationMinutes— How long locate results stay cached before expiring.locate.cacheChunkGranularity— How broadly cached results can be reused around the original request.locate.biomeSampleRadiusMultiplier&locate.biomeSampleStepMultiplier— Tune biome sampling density for faster or more precise biome scans.locate.enableNearestCommand— Enables/locate nearest structure|biome <count>.poi.poiSearchRadius— Maximum radius used when scanning for points of interest.
Usage
- Install Locate Fixer on the server (optional but recommended on clients for consistent chat messages).
- Run
/locateor/locate biomeas usual. Progress messages show which radius is currently scanning. - Use
/tpimmediately after; the mod preloads the target area and teleports you safely once it’s chunk-loaded. - Drop
.schemfiles intoconfig/worldedit/schematics/to make them discoverable via/locate schematic <name>. - DEV only you can add your own structure thats generated not by datapacks and register it to the locate command using our api check the source code for api docs
Compatibility
- NeoForge 1.21.1
- No hard dependencies
- Designed to coexist with optimization mods and structure/worldgen content packs
Whether you're hunting a single rare biome, confirming a structure generated, or guiding new players across a modded server, Locate Fixer keeps the locate workflow fast, chatty, and safe from start to finish.
Project description from CurseForge.
Pick your setup
Locate Fixer by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader builds1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Locate Fixer versions and loaders
locatefixer-1.21.1-neoforge-3.2.0.jar
27 Aug 2026
locatefixer-1.21.1-fabric-3.2.0.jar
27 Aug 2026
locatefixer-1.20.1-fabric-3.2.0.jar
27 Aug 2026
locatefixer-1.20.1-forge-3.2.0.jar
27 Aug 2026
locatefixer-3.1.0.jar
12 May 2026
locatefixer-3.0.0.jar
22 Apr 2026
locatefixer-2.1.2.jar
3 Feb 2026
locatefixer-2.1.1.jar
31 Jan 2026
locatefixer-2.1.0.jar
30 Jan 2026
locatefixer-2.0.0.jar
4 Nov 2025
locatefixer-1.1.0.jar
13 Jul 2025
locatefixer-1.0.1.jar
11 Jul 2025
Looking for an older file? The official CurseForge project page is in Resources.