CurseForge · Minecraft mod
Metalborn
Magic mod about storing power in metal. Inspired by Brandon Sanderson's Mistborn series
Quick answer
Which Metalborn release should I use?
Metalborn 1.0.4 for 1.20.1 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Metalborn required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Metalborn 1.0.4 for 1.20.1 need?
Metalborn 1.0.4 for 1.20.1. Change the file and its required mods may change too.
Install Mantle first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Metalborn without breaking your instance.
Built for Metalborn 1.0.4 for 1.20.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Metalborn 1.0.4 for 1.20.1. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Mantle first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Metalborn 1.0.4 for 1.20.1. It opens that exact file at the source.
About this project
What does Metalborn add?
Metalborn a Minecraft mod implementing my own take on Feruchemy from Brandon Sanderson's Mistborn series. Feruchemy is the art of storing power in metals. While storing, you are temporarily weaker, but you can later draw out that power to increase your power by the same amount.
When you install the mod, each player will start as a random ferring granting you access to a single power you can store in the appropriate metal type. There are mechanics in the mod allowing you to change your power through loot, share your power with other players, or even steal additional powers from monsters. A single ore is added, tin, which can be used to alongside iron, gold, and copper to create various metals needed in the mod through the metal forge. To get started in the mod, combine a tin ingot with a book to get the mod's guidebook (also available online). It is also recommended to install JEI to view recipes for the mod.
This mod aims to integrate the mechanics of Feruchemy with Modded Minecraft. As a result, some of the powers, metals, and alloys have been adapted to better fit with metals commonly found in mods. In addition, while it features a take on Hemalurgy, that is ultimately focused on improving the gameplay of Feruchemy. At this time I am not planning to introduce aspects of the third magic from Mistborn; Allomancy, as I feel its too similar to systems I have already written as part of Tinkers' Construct.
Full list of metal powers in the mod:
- Iron: stores weight - knockback and gravity.
- Steel: stores speed - movement speed, attack speed, and mining speed.
- Tin: stores sight - night vision and blindness.
- Pewter: stores strength - attack damage and max health.
- Copper: stores experience - fills or drains XP over time.
- Bronze: stores reach - block and entity reach.
- Gold: stores health - healing or damaging you over time.
- Rose Gold: stores energy - filling or draining the hunger bar.
- Nicrosil: stores investiture - grants or revokes a Feruchemy power.
In addition, based on the metals in your modpack, additional powers will be available:
- Silver: stores luck - increases or decreases loot from entities
- Electrum: stores determination - affects damage taken.
- Zinc/Nickel: stores stealth - changes the range at which monsters notice you.
- Brass/Constantan: stores warmth - applies or clears freezing and burning, and grants bonus fire damage.
For zinc/nickel and brass/constantan, if both metals that provide that power are present, zinc or brass is preferred (so nickel/constantan may have no power depending on your pack). Some additional metals may be added in the future; there is space in the design for 3 additional powers.
Project description from CurseForge.
Pick your setup
Metalborn by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Metalborn versions and loaders
Metalborn 1.1.0 for 1.21.1
Metalborn-1.21.1-1.1.0.jar
5 Nov 2026
Metalborn 1.0.4 for 1.20.1
Metalborn-1.20.1-1.0.4.jar
5 Nov 2026
Metalborn 1.0.3 for 1.20.1
Metalborn-1.20.1-1.0.3.jar
5 May 2026
Metalborn 1.0.2 for 1.20.1
Metalborn-1.20.1-1.0.2.jar
5 Feb 2026
Satchel Update (1.0.1) for 1.20.1
Metalborn-1.20.1-1.0.1.jar
2 Feb 2026
Investiture Update (1.0.0) for 1.20.1
Metalborn-1.20.1-1.0.0.jar
27 Jul 2025
Metalborn 0.1.0 for 1.20.1
Metalborn-1.20.1-0.1.0.jar
17 Jul 2025
Looking for an older file? The official CurseForge project page is in Resources.