CurseForge · Minecraft mod
Epic Fight Mod Extended
An simple extension addon for the Epic Fight Mod
Quick answer
Which Epic Fight Mod Extended release should I use?
Epic Fight Mod Extended efm_extended-1.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Epic Fight Mod Extended required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Epic Fight Mod Extended efm_extended-1.1.jar need?
efm_extended-1.1.jar. Change the file and its required mods may change too.
Install Epic Fight first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Epic Fight Mod Extended without breaking your instance.
Built for Epic Fight Mod Extended efm_extended-1.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use efm_extended-1.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Epic Fight first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside efm_extended-1.1.jar. It opens that exact file at the source.
About this project
What does Epic Fight Mod Extended add?
That mod is meant to be used as a api for datapackers to create and implement some new interesting features that lacks on default EFM.
The default mod only have one patched weapon(the iron longsword) for test purposes.
First, go to https://epicfight-docs.readthedocs.io and learn how to create datapacks for the default EFM mod, then u can go to https://github.com/oksimvey/EFM-Extended/blob/master/tutorial.json and take a look at an example to learn how to create datapacks with this mod.
The current additional features are;
Heavy Motions;
Now when creating an new weapon type with datapacks, you can define heavy attack motions, that animations gonna be played when you hold click, just like Dark Souls and Elden Ring
Push Attack;
You can also define an "push" motion for the weapon type, that animation gonna be played if you attack while blocking, and have a greater knockback. You can also define how much stamina % the push gonna consume and the push impact in the weapon patch json file.
New Dodge Mechanics;
Now if you have an active dodge skill in your skill slot, you will have a new "limiter" based on your weapon, it gonna show on your hotbar how many max dodges you can have, and how many dodges are in cooldown, you can define the max dodges and doge cooldown for each weapon in the weapon patch json file.
New Guard Mechanics;
Now weapons have a new attribute called "Block Resistance", weapons with a higher block resistance gonna consume less stamina when blocking, you can also define this in the weapon patch.
Project description from CurseForge.
Pick your setup
Epic Fight Mod Extended by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Epic Fight Mod Extended versions and loaders
efm_extended-1.1.jar
28 May 2026
efm_extended-1.0.jar
14 Jul 2025
Looking for an older file? The official CurseForge project page is in Resources.