CurseForge · Minecraft mod
HBM's Nuclear Tech Mod: Community Edition
The most complete and up-to-date 1.12.2 HBM: Nuclear Tech Mod port.
Quick answer
Which HBM's Nuclear Tech Mod: Community Edition release should I use?
HBM's Nuclear Tech Mod: Community Edition 2.6.1.0 targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is HBM's Nuclear Tech Mod: Community Edition required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does HBM's Nuclear Tech Mod: Community Edition 2.6.1.0 need?
2.6.1.0. Change the file and its required mods may change too.
Install ConnectedTexturesMod, MixinBooter first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add HBM's Nuclear Tech Mod: Community Edition without breaking your instance.
Built for HBM's Nuclear Tech Mod: Community Edition 2.6.1.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.6.1.0. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install ConnectedTexturesMod, MixinBooter first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.6.1.0. It opens that exact file at the source.
About this project
What does HBM's Nuclear Tech Mod: Community Edition add?

A definitive port of HBM's Nuclear Tech Mod from 1.7.10 to 1.12.2, the most completed one among others.
ㅤ⠀
**IMPORTANT NOTE**
Firstly, we accept bug reports and feature requests only through "Issues" tab on GitHub.
Secondly, before sending any issues there, please make sure you're playing on the latest NTM:CE version. You can download it via "Releases" section on GitHub.

NTM:CE is a modernized port of the legendary 1.7.10 Hbm’s Nuclear Tech Mod, bringing its signature focus on technology, atomic science, and nuclear weaponry to the 1.12.2 ecosystem. It preserves the original’s expansive tech tree of processing and utility machines, craftable bombs and missiles, guns, and abandoned structures to explore—while improving stability and performance drastically.
This project is the current, up‑to‑date 1.12.2 port of NTM and the direct successor to the Reloaded and Extended editions, aiming to be more feature‑complete and faithful to the original 1.7.10 mod, while it also brings fixes and optimizations (for example, having threaded packets and explosions, making bombs explode roughly 50x faster than on other 1.12 ports!)
Nukes are no longer just green TNT blocks: you’ll synthesize advanced explosives, enrich uranium, and engineer devastating nuclear missiles to unleash upon your friends—or enemies.
Pictures say more than a thousand words - you're welcome to check out the Gallery tab!
Is the mod survival-ready?
While there is still a plenty of bugfixing to be done, the mod itself has been proven to be in a state where it can be played in survival without fatal crashes, though it still has many minor/substantial bugs to be fixed and some rather minor things to be ported.
Is the mod compatible with NTM: Extended Edition addons/shaders?
Sadly, no. Installing EE addons will most likely result in crashes, making the modpack unplayable; due to having the new gun system ported, shaders are also incompatible and will cause heavy visual artifacts when holding a gun.
Also shaders are incompatible with NTM skybox; this can be fixed in 'config/hbm -> hbm.cfg' by changing the line 'B:1.00_enableSkybox=true' to 'false'.
We're looking forward to fixing shader-related issues, though this will take time.
How different is it from Extended edition?
Extended worlds are fully incompatible!
We have rewritten ~75% of the entire mod, porting every single feature we can. The amount of changes is difficult to track at this point. I invite you to check our GitHub issues, as we use them to track missing/added content.
What shaders/resource pack did you use for the screenshots?
We used Complementary Unbound shaders + 1.16 for 1.12 resource pack.
If you have more questions or you're willing to take part in developing this 1.12.2 NTM port, we welcome you on our GitHub and Discord!
Also you can find translated Chinese/Korean/Russian/Ukrainian README on the GH page.
Project description from CurseForge.
Pick your setup
HBM's Nuclear Tech Mod: Community Edition by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
HBM's Nuclear Tech Mod: Community Edition versions and loaders
2.6.1.0
NTM-CE-1.12.2-2.6.1.0.jar
13 Sept 2026
2.6.0.0
NTM-CE-1.12.2-2.6.0.0.jar
26 Aug 2026
2.5.0.5
NTM-CE-1.12.2-2.5.0.5.jar
27 Jun 2026
2.5.0.4
NTM-CE-1.12.2-2.5.0.4.jar
24 Jun 2026
2.5.0.3
ntm-ce-2.5.0.3.jar
31 May 2026
2.5.0.2
ntm-ce-2.5.0.2.jar
1 May 2026
2.5.0.1
ntm-ce-2.5.0.1.jar
1 May 2026
2.5.0.0
ntm-ce-2.5.0.0.jar
1 May 2026
2.4.0.0
ntm-ce-2.4.0.0.jar
16 Apr 2026
2.3.0.1
ntm-ce-2.3.0.1.jar
8 Apr 2026
2.3.0.0
ntm-ce-2.3.0.0.jar
5 Apr 2026
2.2.0.0
ntm-ce-2.2.0.0.jar
23 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.


