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Monster Expansion project artwork

CurseForge · Minecraft mod

Monster Expansion

This adds monsters. Large ones.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Monster Expansion release should I use?

Updated today
Latest stable file monsterexpansion-1.20.1-v0.7.6.jar
Game version 1.20.1
Loader Forge

Monster Expansion monsterexpansion-1.20.1-v0.7.6.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Monster Expansion required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Monster Expansion monsterexpansion-1.20.1-v0.7.6.jar need?

monsterexpansion-1.20.1-v0.7.6.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Monster Expansion without breaking your instance.

Built for Monster Expansion monsterexpansion-1.20.1-v0.7.6.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use monsterexpansion-1.20.1-v0.7.6.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside monsterexpansion-1.20.1-v0.7.6.jar. It opens that exact file at the source.

About this project

What does Monster Expansion add?

NOTE (READ BEFORE YOU DOWNLOAD):

Monsters' attack damage is balanced for NORMAL mode. Don't complain they are dealing "too much" damage if you're playing on hard mode. It's "hard" mode for a reason.

Additionally, please understand that these are strategic hunts, not typical 1-minute Minecraft mob fights. If you feel like your weapons aren't doing enough damage, that is intended design. A single battle can take up to 20 minutes depending on your gear. This is an endurance test where you and the monster take turns breaking each other down, so do not expect a quick kill.

Overview

Tired of the same old "click-and-slash" Minecraft combat? Do you wish that fighting a monster felt less like a chore and more like an epic, strategic hunt?

Welcome to Monster Expansion.

This mod is a ground-up recreation of the skill-based combat from games like Monster Hunter, built with zero dependencies on other mods. We haven't just added new mobs, we've added a whole new, dynamic way to fight them.

Check out the Wiki for the most detailed information.

The Hitzone & Part-Break System

Gone are the days of mindlessly hitting a giant, invisible health bar.

Combat Mechanics

Target Specific Parts: Monsters have different body parts with seperate health pools. These parts also have a damage type weakness. For example BLUNT is usually preferred to break a monster's head, while SLASHING deals more damage to its tail.

Break & Sever Parts: Focus your attacks on a single part to break it, or use a slashing weapon to completely sever a monster's tail! These actions reward unique crafting drops.

Elemental Weaknesses: Each monster have their own elemental weaknesses. You can check them out with the in-game guidebook.

Your Skill is What Matters

Monster Expansion rewards precision, positioning, and movement. You can't just stand still and trade blows.

Active Dodging, Not Tanking: Monster attacks are specific and telegraphed, requiring good movement to dodge. Most heavy attacks will punch right through a vanilla shield or temporarily disable it. Eating too many attacks repeatedly will stun you, and some monsters have a chance to inflict unique status effects. Its advised to not face tank the monsters.

We've just added a built-in roll mechanic which allows you to dodge easier.

Dynamic Gameplay: Breaking a monster has real consequences. Sever a monster's tail, and its tail-swipe attack will have less reach because the parts that deal the damage are literally gone.

Credits:
Textures are done by Cliosow :3

Japanese translations by Day

Korean translations by The Final Starwalker

Turkish translations by me

Many of the monster roars and sound effects were created by mixing and editing high-quality, Creative Commons 0 (CC0) assets from community-driven sites like:

Freesound

Pixabay

Zapsplat

I am incredibly grateful to the original artists who make their work available for everyone to use!

Note: The previous GPLv3 tag was a configuration error. The source code for this project has never been public/open-source; v0.5.1 aligns the license text with the project's actual status.

Project description from CurseForge.

Pick your setup

Monster Expansion by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Monster Expansion versions and loaders

27 of 27 releases match

Looking for an older file? The official CurseForge project page is in Resources.