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Zombie Improvements project artwork

CurseForge · Minecraft mod

Zombie Improvements

Improves zombie leader and reinforcement mechanics and fixes a few bugs

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Zombie Improvements release matches 26.2 Fabric?

Updated last month
Best match for your filters 1.2.2 for Fabric 26.1
Game version 26.1, 26.1.1, 26.1.2
Loader Fabric

Zombie Improvements 1.2.2 for Fabric 26.1 targets 26.1, 26.1.1, 26.1.2 with Fabric. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 3 required mods have matching files.

Where it goes

Is Zombie Improvements required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Zombie Improvements 1.2.2 for Fabric 26.1 need?

1.2.2 for Fabric 26.1 on 26.2 Fabric. Every mod below is checked against that same setup.

All 3 required mods have matching files

Install Fabric API, Fzzy Config, Fabric Language Kotlin first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

2 listed on this file 1 pulled in by one of those mods
Fabric API Needed by Zombie Improvements 1.2.2 for Fabric 26.1
required
Matching file found Matched file: [26.2] Fabric API 0.156.0+26.2
Fzzy Config Needed by Zombie Improvements 1.2.2 for Fabric 26.1
required
Matching file found Matched file: fzzy_config-0.7.6+26.2
Fabric Language Kotlin Needed by Fzzy Config
pulled in
Matching file found Matched file: Fabric Language Kotlin 1.13.13+kotlin.2.4.10

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Zombie Improvements without breaking your instance.

Built for Zombie Improvements 1.2.2 for Fabric 26.1 on 26.2 Fabric. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.2.2 for Fabric 26.1. It targets 26.1, 26.1.1, 26.1.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API, Fzzy Config, Fabric Language Kotlin first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.2.2 for Fabric 26.1. It opens that exact file at the source.

About this project

What does Zombie Improvements add?

Zombie Improvements

This mod improves zombie leader and reinforcement mechanics and fixes a few bugs with them.

What?

If you didn't even know these were a thing, here's a rundown from the Minecraft wiki:

On all difficulty levels, damaged zombie mobs (including husks, drowned and even zombified piglins) call all other zombies within a 67×21×67 to 111×21×111 area centered on the attacked zombie to target the attacker.

In Hard difficulty, zombies can spawn additional zombies to "help" when damaged. Each zombie has a "likeliness to call reinforcements" statistic ranging from 0–10%, and "leader" zombies (0–5% depending on regional difficulty) get a bonus of 50–75 percentage points to the stat.

On Hard difficulty, zombies have a 5% chance to spawn as leaders. Leader zombies can spawn other zombies as reinforcements.

So what does this mod do?

There are a few issues with these mechanics:

  • You can't tell if the zombie you're attacking is a leader or not.
  • There is no visual/audio cue when zombies spawn additional reinforcements.
  • There are a few bugs which make these mechanics less relevant.

This mod alleviates all of these issues by:

  • Adding a red aura effect around leader zombies, identical to the charged creeper effect, but red color.
  • Adding unique textures and sounds for leader zombies.
  • Increasing the size of zombies that are leaders.
  • Adding a sound that plays when a zombie spawns in additional reinforcements. The sound that will be played is the block breaking sound of the block the freshly spawned zombie is standing on, played 5 times in a span of 2 seconds.
  • Appending a "Leader" prefix to the name of the leader mob.
  • Fixing two vanilla bugs, namely MC-219981 and (1.21.1 only) MC-14800.

There's also a few additional tweaks:

  • Configure the attack damage of leader zombies. By default, it's slightly increased compared to normal zombies.
  • Configure the spawn chance for leader zombies.
  • Allow only leader zombies to spawn additional reinforcements.
  • Prevent mob spawners from spawning leaders.
  • Prevent zombies spawned by mob spawners from spawning additional reinforcements.

Project description from CurseForge.

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Zombie Improvements by Minecraft version and loader

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Recent files

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Looking for an older file? The official CurseForge project page is in Resources.