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Mod Whitelist Forge NeoForge project artwork

CurseForge · Minecraft mod

Mod Whitelist Forge NeoForge

Checks the client's mod list on login and kicks if disallowed mods are present or required mods are missing.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Mod Whitelist Forge NeoForge release should I use?

Updated 12 days ago
Latest stable file modwhitelist-1.7.10-1.0.0.jar
Game version 1.7.10
Loader Forge

Mod Whitelist Forge NeoForge modwhitelist-1.7.10-1.0.0.jar targets 1.7.10 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Mod Whitelist Forge NeoForge required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Mod Whitelist Forge NeoForge modwhitelist-1.7.10-1.0.0.jar need?

modwhitelist-1.7.10-1.0.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Mod Whitelist Forge NeoForge without breaking your instance.

Built for Mod Whitelist Forge NeoForge modwhitelist-1.7.10-1.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use modwhitelist-1.7.10-1.0.0.jar. It targets 1.7.10 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside modwhitelist-1.7.10-1.0.0.jar. It opens that exact file at the source.

About this project

What does Mod Whitelist Forge NeoForge add?

Mods Whitelist

A secure modpack enforcement mod for Minecraft Forge and NeoForge.

This description currently only applies to Minecraft 1.7.10-1.0.0, 1.21.1-2.0.0 and 1.20.1-3.0.0 . Other versions will be updated gradually to match the same feature and config structure over time.

Due to changes in modern Minecraft networking, reliable client mod verification is no longer possible using a server-only approach.
This project therefore uses a server + lightweight client verification model to provide accurate and tamper-resistant mod checks.


✨ Features

  • Both-side required mods
    Enforce mods that must exist on both server and client.
  • Client-only required mods
    Require specific client-side mods even when they are not installed on the server.
  • Client-only optional mods
    Allow selected client-side mods such as performance, QoL, or visual mods without making them mandatory.
  • Server-only mod separation
    Keep server-only mods documented separately so they do not end up in the required client list.
  • Denied mods and files
    Instantly reject players using forbidden mods or blocked jar files.
  • Strict mode
    When enabled, only explicitly allowed mods and files are accepted.
  • File integrity verification (SHA-256)
    Optional hardcore mode that verifies exact filenames and hashes.
  • Controlled collect workflow
    Automatically classify mods and files using a trusted reference client.
  • Legacy config migration
    Automatically migrates old single-file configs to the new multi-file structure.
  • Configurable kick messages
    Supports custom messages, clickable pack links, and clearer formatted kick reasons.
  • Server-authoritative
    All decisions are enforced by the server. No analytics, tracking, or third-party services.

📁 Config Structure

Modwhitelist uses a multi-file config layout:

config/modwhitelist/
  settings.json
  both_side_required.json
  client_required.json
  client_optional.json
  server_only.json
  deny.json

File overview

settings.json

Global settings such as:

  • strict
  • strictFiles
  • collectMode
  • collectWhitelist
  • customMessage
  • packLink

both_side_required.json

Mods and files that must exist on both server and client.

client_required.json

Client-only mods and files that are still required.

client_optional.json

Client-only mods and files that are allowed but optional.

server_only.json

Mods and files that are only used on the server.

deny.json

Hard blacklist for forbidden mods and files.


🔒 Privacy / Data Protection

  • Only technical mod identifiers and optional file hashes are transmitted
  • No personal data is collected or stored
  • No tracking, analytics, or third-party services
  • Server logs only contain minimal moderation information such as kick reasons

🛠 Recommended Setup / Collect Workflow

Modwhitelist includes a controlled collect mode to help generate the initial config structure safely.

1. Start the server once

On first start, Modwhitelist creates the config folder and the required JSON files automatically.

2. Add a trusted admin UUID

Open config/modwhitelist/settings.json and add the UUID of a trusted admin to collectWhitelist.

Example:

{
  "collectWhitelist": [
    "1696566b-f0c6-473c-89b0-0f16d41a9608"
  ]
}

Only players listed there are allowed to join while collect mode is active.

3. Enable collect mode

Run:

/modwhitelist collect on

This temporarily disables strict mode and allows the trusted setup client to join.

4. Join with the reference client pack

Join the server once with the exact client setup you want to use as your baseline.

During this process, Modwhitelist compares:

  • server mods/files
  • client mods/files

5. Automatic classification

After the trusted client joins successfully, Modwhitelist automatically classifies entries into:

  • both_side_required.json
  • client_optional.json
  • server_only.json

6. Review client-only entries

Any client-only mods detected during collect are placed into client_optional.json by default.

If some of these client-only mods should be mandatory, move them manually from:

  • client_optional.json

to:

  • client_required.json

This is intentional, because only the server admin can decide which client-only mods should actually be required.

7. Collect mode finishes automatically

After a successful collect run:

  • collectMode is disabled automatically
  • strict is restored automatically

Recommended setup logic

Use the files like this:

  • both_side_required.json for mods required on both sides
  • client_required.json for client-only mandatory mods
  • client_optional.json for client-only allowed mods
  • server_only.json for documentation and separation of server-only mods
  • deny.json for mods or files that should never be allowed

📜 Commands

All commands require operator permissions.

/modwhitelist reload

Reloads all config files from disk.

Use this after manually editing the JSON files.

/modwhitelist init

Creates the multi-file config structure if it does not exist yet.

In most cases this is only needed for fresh setups. If configs already exist or were migrated automatically, you usually do not need this command.

/modwhitelist collect on

Enables collect mode and temporarily disables strict mode.

/modwhitelist collect off

Disables collect mode.

/modwhitelist collect clear

Clears the automatically collected manifests:

  • both_side_required.json
  • client_optional.json
  • server_only.json

This does not clear client_required.json.


🚫 deny.json

deny.json is the hard blacklist.

Everything listed here is always blocked, even when strict=false.

Use it for:

  • cheat mods
  • xray mods
  • incompatible mods
  • specific jar files you never want on the server

Format

{
  "mods": [],
  "files": []
}

Block mods by mod ID

{
  "mods": [
    "xray",
    "freecam",
    "example*"
  ],
  "files": []
}

Notes:

  • xray blocks exactly that mod ID
  • example* blocks everything starting with example
  • wildcard matching with * is supported

Block files by filename

{
  "mods": [],
  "files": [
    {
      "name": "badmod.jar",
      "sha256": "*"
    }
  ]
}

This blocks the file by filename only.

Block one exact file version

{
  "mods": [],
  "files": [
    {
      "name": "badmod-1.0.0.jar",
      "sha256": "0123456789abcdef0123456789abcdef0123456789abcdef0123456789abcdef"
    }
  ]
}

This only blocks that exact file version.

Recommended usage

  • Use mods for normal blacklist entries
  • Use files with sha256: "*" if you want to block by jar filename
  • Use a real SHA-256 hash only if you want to block one exact file version

deny.json is checked before normal whitelist and strict handling.

That means:

  • matching entries are rejected immediately
  • this also applies when strict=false

🐛 Known Bugs

  • A bug was discovered while testing the Forge 1.7.10 version involving deny.json in combination with required mods
  • Under certain configurations, using deny.json together with required mod rules may cause ModWhitelist to incorrectly block all mods
  • The issue was first observed on Forge 1.7.10, but may also affect other supported Forge and NeoForge versions
  • Until this is investigated and fixed, use deny.json together with required mod rules with caution

Notes

  • Old single-file configs are migrated automatically on first start
  • Auto-collect overwrites:
    • both_side_required.json
    • client_optional.json
    • server_only.json
  • client_required.json is intentionally kept manual so admins can decide which client-only mods are truly required
  • Colored kick messages help players immediately see what is missing, blocked, or not allowed

Project description from CurseForge.

Pick your setup

Mod Whitelist Forge NeoForge by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

5 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Mod Whitelist Forge NeoForge versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.