CurseForge · Minecraft mod
Mod Whitelist Forge NeoForge
Checks the client's mod list on login and kicks if disallowed mods are present or required mods are missing.
Quick answer
Which Mod Whitelist Forge NeoForge release should I use?
Mod Whitelist Forge NeoForge modwhitelist-1.7.10-1.0.0.jar targets 1.7.10 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Mod Whitelist Forge NeoForge required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Mod Whitelist Forge NeoForge modwhitelist-1.7.10-1.0.0.jar need?
modwhitelist-1.7.10-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Mod Whitelist Forge NeoForge without breaking your instance.
Built for Mod Whitelist Forge NeoForge modwhitelist-1.7.10-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use modwhitelist-1.7.10-1.0.0.jar. It targets 1.7.10 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside modwhitelist-1.7.10-1.0.0.jar. It opens that exact file at the source.
About this project
What does Mod Whitelist Forge NeoForge add?
Mods Whitelist
A secure modpack enforcement mod for Minecraft Forge and NeoForge.
This description currently only applies to Minecraft 1.7.10-1.0.0, 1.21.1-2.0.0 and 1.20.1-3.0.0 . Other versions will be updated gradually to match the same feature and config structure over time.
Due to changes in modern Minecraft networking, reliable client mod verification is no longer possible using a server-only approach.
This project therefore uses a server + lightweight client verification model to provide accurate and tamper-resistant mod checks.
✨ Features
- Both-side required mods
Enforce mods that must exist on both server and client. - Client-only required mods
Require specific client-side mods even when they are not installed on the server. - Client-only optional mods
Allow selected client-side mods such as performance, QoL, or visual mods without making them mandatory. - Server-only mod separation
Keep server-only mods documented separately so they do not end up in the required client list. - Denied mods and files
Instantly reject players using forbidden mods or blocked jar files. - Strict mode
When enabled, only explicitly allowed mods and files are accepted. - File integrity verification (SHA-256)
Optional hardcore mode that verifies exact filenames and hashes. - Controlled collect workflow
Automatically classify mods and files using a trusted reference client. - Legacy config migration
Automatically migrates old single-file configs to the new multi-file structure. - Configurable kick messages
Supports custom messages, clickable pack links, and clearer formatted kick reasons. - Server-authoritative
All decisions are enforced by the server. No analytics, tracking, or third-party services.
📁 Config Structure
Modwhitelist uses a multi-file config layout:
config/modwhitelist/
settings.json
both_side_required.json
client_required.json
client_optional.json
server_only.json
deny.json
File overview
settings.json
Global settings such as:
strictstrictFilescollectModecollectWhitelistcustomMessagepackLink
both_side_required.json
Mods and files that must exist on both server and client.
client_required.json
Client-only mods and files that are still required.
client_optional.json
Client-only mods and files that are allowed but optional.
server_only.json
Mods and files that are only used on the server.
deny.json
Hard blacklist for forbidden mods and files.
🔒 Privacy / Data Protection
- Only technical mod identifiers and optional file hashes are transmitted
- No personal data is collected or stored
- No tracking, analytics, or third-party services
- Server logs only contain minimal moderation information such as kick reasons
🛠 Recommended Setup / Collect Workflow
Modwhitelist includes a controlled collect mode to help generate the initial config structure safely.
1. Start the server once
On first start, Modwhitelist creates the config folder and the required JSON files automatically.
2. Add a trusted admin UUID
Open config/modwhitelist/settings.json and add the UUID of a trusted admin to collectWhitelist.
Example:
{
"collectWhitelist": [
"1696566b-f0c6-473c-89b0-0f16d41a9608"
]
}
Only players listed there are allowed to join while collect mode is active.
3. Enable collect mode
Run:
/modwhitelist collect on
This temporarily disables strict mode and allows the trusted setup client to join.
4. Join with the reference client pack
Join the server once with the exact client setup you want to use as your baseline.
During this process, Modwhitelist compares:
- server mods/files
- client mods/files
5. Automatic classification
After the trusted client joins successfully, Modwhitelist automatically classifies entries into:
both_side_required.jsonclient_optional.jsonserver_only.json
6. Review client-only entries
Any client-only mods detected during collect are placed into client_optional.json by default.
If some of these client-only mods should be mandatory, move them manually from:
client_optional.json
to:
client_required.json
This is intentional, because only the server admin can decide which client-only mods should actually be required.
7. Collect mode finishes automatically
After a successful collect run:
collectModeis disabled automaticallystrictis restored automatically
Recommended setup logic
Use the files like this:
both_side_required.jsonfor mods required on both sidesclient_required.jsonfor client-only mandatory modsclient_optional.jsonfor client-only allowed modsserver_only.jsonfor documentation and separation of server-only modsdeny.jsonfor mods or files that should never be allowed
📜 Commands
All commands require operator permissions.
/modwhitelist reload
Reloads all config files from disk.
Use this after manually editing the JSON files.
/modwhitelist init
Creates the multi-file config structure if it does not exist yet.
In most cases this is only needed for fresh setups. If configs already exist or were migrated automatically, you usually do not need this command.
/modwhitelist collect on
Enables collect mode and temporarily disables strict mode.
/modwhitelist collect off
Disables collect mode.
/modwhitelist collect clear
Clears the automatically collected manifests:
both_side_required.jsonclient_optional.jsonserver_only.json
This does not clear client_required.json.
🚫 deny.json
deny.json is the hard blacklist.
Everything listed here is always blocked, even when strict=false.
Use it for:
- cheat mods
- xray mods
- incompatible mods
- specific jar files you never want on the server
Format
{
"mods": [],
"files": []
}
Block mods by mod ID
{
"mods": [
"xray",
"freecam",
"example*"
],
"files": []
}
Notes:
xrayblocks exactly that mod IDexample*blocks everything starting withexample- wildcard matching with
*is supported
Block files by filename
{
"mods": [],
"files": [
{
"name": "badmod.jar",
"sha256": "*"
}
]
}
This blocks the file by filename only.
Block one exact file version
{
"mods": [],
"files": [
{
"name": "badmod-1.0.0.jar",
"sha256": "0123456789abcdef0123456789abcdef0123456789abcdef0123456789abcdef"
}
]
}
This only blocks that exact file version.
Recommended usage
- Use
modsfor normal blacklist entries - Use
fileswithsha256: "*"if you want to block by jar filename - Use a real SHA-256 hash only if you want to block one exact file version
deny.json is checked before normal whitelist and strict handling.
That means:
- matching entries are rejected immediately
- this also applies when
strict=false
🐛 Known Bugs
- A bug was discovered while testing the Forge 1.7.10 version involving
deny.jsonin combination with required mods - Under certain configurations, using
deny.jsontogether with required mod rules may cause ModWhitelist to incorrectly block all mods - The issue was first observed on Forge 1.7.10, but may also affect other supported Forge and NeoForge versions
- Until this is investigated and fixed, use
deny.jsontogether with required mod rules with caution
Notes
- Old single-file configs are migrated automatically on first start
- Auto-collect overwrites:
both_side_required.jsonclient_optional.jsonserver_only.json
client_required.jsonis intentionally kept manual so admins can decide which client-only mods are truly required- Colored kick messages help players immediately see what is missing, blocked, or not allowed
Project description from CurseForge.
Pick your setup
Mod Whitelist Forge NeoForge by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader build1.19.2
1 loader build1.18.2
1 loader build1.7.10
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Mod Whitelist Forge NeoForge versions and loaders
modwhitelist-1.7.10-1.0.0.jar
9 Aug 2026
modwhitelist-1.20.1-3.0.0.jar
18 Apr 2026
modwhitelist-1.21.1-2.0.0.jar
14 Apr 2026
modwhitelist-1.20.1-2.1.0.jar
21 Mar 2026
modwhitelist-1.19.2-2.0.0.jar
9 Jan 2026
modwhitelist-1.18.2-2.0.0.jar
9 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.