CurseForge · Minecraft mod
Potion Effects Set
Grant potion effects to your items
Quick answer
Which Potion Effects Set release should I use?
Potion Effects Set poteffectset-1.1.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Potion Effects Set required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Potion Effects Set poteffectset-1.1.0.jar need?
poteffectset-1.1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Potion Effects Set without breaking your instance.
Built for Potion Effects Set poteffectset-1.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use poteffectset-1.1.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside poteffectset-1.1.0.jar. It opens that exact file at the source.
About this project
What does Potion Effects Set add?
Potion Effects Set
Datapack-driven item potion effects, set bonuses, Curios support, and loot table injections.
This project exists in two versions:
Forge 1.20.1NeoForge 1.21.1
Both versions share the same core idea and almost the same datapack workflow, so pack makers can use one system across both branches.
What The Mod Does
With this mod, you can:
- give passive effects while an item is equipped
- give on-hit effects when the player attacks
- give on-hurt effects when the player takes damage
- target one item, many items through tags, or special variants through
nbt - create tiered sets such as 2-piece, 3-piece, and 4-piece bonuses
- count Curios pieces, including duplicate accessories such as two matching rings
- inject custom rewards into existing loot tables without replacing them
Versions
Forge Version
- Loader:
Forge - Minecraft:
1.20.1 - Branch/mod:
Potion Effects Set
Important note:
- in the Forge version,
nbtmatches normal item NBT data
NeoForge Version
- Loader:
NeoForge - Minecraft:
1.21.1 - Branch/mod:
Neo Pot Effect Set
Important note:
- in the NeoForge version, you still write
nbtin the JSON - internally, that matcher is checked against the item's
custom_datacomponent
That means the config format stays familiar, even though Minecraft changed how custom item data is stored.
Shared Datapack Features
Both versions support:
- exact item entries like
minecraft:diamond_sword - root tag entries like
#mymod:guardian_armor - advanced
rulesmatchers setsandset_bonusesloot_table_injections
Quick Example
{
"minecraft:diamond_sword": {
"on_hit_effects": [
{
"effect": "minecraft:poison",
"amplifier": 1,
"duration": 100,
"chance": 0.3,
"slot": "mainhand"
}
]
}
}
This applies Poison II for 5 seconds with a 30% chance when the sword hits in the main hand.
Tags
Use tags when many items should share the same effect setup.
{
"#mymod:guardian_armor": {
"passive_effects": [
{
"effect": "minecraft:resistance",
"amplifier": 0,
"permanent": true
}
]
}
}
Special Variants With rules
Use rules when the same base item can exist in different variants.
{
"rules": [
{
"match": {
"item": "minecraft:diamond_chestplate",
"nbt": {
"pem": {
"set_id": "guardian"
}
}
},
"passive_effects": [
{
"effect": "minecraft:resistance",
"amplifier": 1,
"permanent": true,
"slot": "chest"
}
]
}
]
}
Recommended pattern:
- store your custom data under your own root, such as
pem - use fields like
set_id,role,variant, orrarity
Sets
Sets let you unlock stronger bonuses as more matching pieces are equipped.
{
"sets": [
{
"id": "guardian",
"display_name": "Guardian Set",
"piece_match": {
"tag": "mymod:guardian_set"
},
"tiers": [
{
"required_pieces": 2,
"passive_effects": [
{
"effect": "minecraft:resistance",
"amplifier": 0,
"permanent": true
}
]
},
{
"required_pieces": 4,
"passive_effects": [
{
"effect": "minecraft:resistance",
"amplifier": 1,
"permanent": true
},
{
"effect": "minecraft:absorption",
"amplifier": 0,
"permanent": true
}
]
}
]
}
]
}
Set counting includes:
- main hand
- offhand
- armor
- Curios
Curios note:
- duplicate matching accessories count separately
- two matching rings can count as two set pieces
Loot Table Injections
The mod can add your custom items into existing loot tables without replacing them.
Inject a custom loot table
{
"inject": [
{
"targets": [
"minecraft:chests/simple_dungeon",
"minecraft:chests/abandoned_mineshaft"
],
"loot_table": "mypack:chests/arcane_rewards",
"rolls": 1,
"chance": 0.25
}
]
}
Inject items directly
{
"inject": [
{
"targets": ["minecraft:chests/simple_dungeon"],
"rolls": 1,
"chance": 0.2,
"items": [
{
"item": "minecraft:totem_of_undying",
"name": "Offhand Totem",
"nbt": {
"pem": {
"role": "offhand_totem"
}
}
}
]
}
]
}
How Players Obtain Custom Items
Simple rule:
- if you use exact
itemor#tag, players can obtain the base item normally - if you use
nbt, the game needs some way to generate that special variant
Common ways to generate those items:
- loot tables
- loot injections
- functions
- advancement rewards
- scripting mods like
KubeJSorCraftTweaker
Conflict Rules
If multiple active sources grant the same mob effect:
- they do not stack as multiple copies
- the strongest one wins
- higher amplifier wins first
That means a 2-piece set can give Strength I, and a 4-piece tier can upgrade that to Strength II, while another set can still coexist if it gives a different effect like Speed.
Tooltips
Tooltips can show:
- direct effects on the item
- matching set bonuses
- current set piece count when player context is available
Summary
If you want one datapack-driven system for:
- equipment-based potion effects
- item tags
- custom item variants
- set bonuses
- Curios counting
- survival-friendly loot integration
this mod is built for exactly that.
For a more detailed tutorial and extra help, join the Discord:
Project description from CurseForge.
Pick your setup
Potion Effects Set by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Potion Effects Set versions and loaders
poteffectset-1.1.0.jar
10 Nov 2026
neopoteffectset-1.0.2.jar
1 Jul 2026
poteffectset-1.0.6.jar
1 Jul 2026
neopoteffectset-1.0.1.jar
29 Mar 2026
poteffectset-1.0.5.jar
29 Mar 2026
poteffectset-1.0.4.jar
25 Jan 2026
neopoteffectset-1.0.0.jar
25 Jan 2026
PotEffectSet-1.0.3.jar
potioneffectsmodify-1.0.3.jar
12 Jan 2026
PotEffectSet-1.0.2.jar
3 Oct 2025
PotEffectSet-1.0.1.jar
3 Oct 2025
PotEffectSet-1.0.0.jar
PotEffectItem-1.0.0.jar
12 Sept 2025
Looking for an older file? The official CurseForge project page is in Resources.