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Medieval Structures project artwork

CurseForge · Minecraft mod

Medieval Structures

This mod adds some medieval themed structures which can improve your world or modpack

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Medieval Structures release should I use?

Updated yesterday
Latest stable file medieval_structures.jar
Game version 1.21.1
Loader NeoForge

Medieval Structures medieval_structures.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Medieval Structures required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Medieval Structures medieval_structures.jar need?

medieval_structures.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Medieval Structures without breaking your instance.

Built for Medieval Structures medieval_structures.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use medieval_structures.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside medieval_structures.jar. It opens that exact file at the source.

About this project

What does Medieval Structures add?

You can find 36 new structures in your world. Many of them is medieval themed such as enforted village and more, but some are clearly minecraft themed like tri-dungeon, all of these structures can improve your world and add some middle ages vibes. (if you have any questions, or you want some more structures to be added feel free to ask) (also if you find any bugs please report them)

Reminder: all screanshots are taken in vastly moded version of minecraft-this mod doesn't add any biomes and entities

Overworld

1.Enforted village: 3 houses, church, stable, "castle" and defensive walls

2.Abandoned field: 3 types: beetroot, carrot, potato (way to find crops without finding village)

3.Broken wall: remains of old fort

4.Fallen tower: tower sunken in swamp

5.Ruins: some scattered blocks or little builds

6.Abandoned tower: nearly ruined tower with some loot

7.Swamp castle: outpost in swamp, with sewers and tower

8.Ancient sanctuary: religious building with treasure

9.Viking tomb: ship buried in ground with loot from ancestral villages

10.Forgetten house: house what is falling apart (loot included)

11.Tavern: classic place for meetings

12:Lonely house: house standing alone in the forest

13:Vault: little hidden structure with some common loot

14:Tower base: base of the tower which was never completed

15.Rotten house: wet, dirty, dusty house with mold

16.Ancient circle: circle of withes (burn them!)

17.Lost stronghold sewer: what appears to be, strongholds were much larger, and still today you can find some lost parts

18.Buried mines: ways to them fall apart, you can find them while mining

19.Quarry: surface mining, pillager outpost

20.watchtower: tower generating in taiga

21.Forest hideout: little hideut in forest with some loot

22.Merchant cart: this merchant will probadly never see his stash ever again...

23.Rotunda: small christian temple

24.Mosque: muslim temple in deserts (let's go on crusade in holy land!)

25.Graveyard: cementery with gothic like church

26.River wreckage: like ruins but generates on rivers

27.Fisherman's shack: small cottage on beach

28.Tri-dungeon: like normal simple dungeons but it is larger (3 spawners) and made from stone bricks

29.Winter castle: large structure in snowy plains or snowy slopes (it is full of strays and secret rooms)

30.Graves: Who died here?

31.Hermit's cave: people who live far away from civilisation and dedicated their live to God live there

32.Hillfort: an early medieval settlement

33.Watchtower outpost: defensive outpost

34.Dungeon: 3 types, visible enterance on surface

Nether

1.Nether apothecary: small building with potions and everything what you need to make them

2.Nether ruins: some features what can make exploring nether a little easier

3.Abandoned bastion remnant: nobody was here a long time, but they left in a hurry

4.Hall of withering: maybe it is a good thing that it was forgetten long ago...

Project description from CurseForge.

Pick your setup

Medieval Structures by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Medieval Structures versions and loaders

11 of 11 releases match

Looking for an older file? The official CurseForge project page is in Resources.