CurseForge · Minecraft mod
_PARADOX_
Travel to the future to defeat the Paradox
Quick answer
Which _PARADOX_ release should I use?
_PARADOX_ Paradox 1.21.1 v1.1.5 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is _PARADOX_ required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does _PARADOX_ Paradox 1.21.1 v1.1.5 need?
Paradox 1.21.1 v1.1.5. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add _PARADOX_ without breaking your instance.
Built for _PARADOX_ Paradox 1.21.1 v1.1.5. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Paradox 1.21.1 v1.1.5. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Paradox 1.21.1 v1.1.5. It opens that exact file at the source.
About this project
What does _PARADOX_ add?


In a dystopic future, the last beings alive work on a industrial complex, in the middle of a death ocean.



Sometimes sending incursors to the past that bring destruction to your timeline in order to gather resources for their structure.

¡Go destroy their base to protect your timeline!
(using the drop of the incursor to travel to their timeline)




(When You enter for first times it Will freezer a bit the Game but don't sorry, is the structure generating
How to play (tips/walktrrough)
-First: Found an Incursor, they spawn at nigth on zones that can see the sky (not caves, not under trees).
when killed have a 50% chance of dropping a "home caller" wich you need to travel to the future.
(you can also craft another home caller with the loot of the structure if you want to go back to your timeline)
-when arriving the future, you will be place at the top on the structure, on their surface level, wich is like a sea platform, defeat the enemies, gather loot and descend to the rest of the structure!
-The oxidized doors need to be rigth clicked with "grease" to be opened
-All the weapons from the mod are made of items obtained from the enemies of the structure an loot blocks. JEI is highly recommended
-HEATERS AND FUEL BARRELS EXPLODE WHEN DESTROYED OR SHOOTED
AMMO
-Nail gun: nails
-Nail shotgun and Nail machinegun: nail and gunpowder (requires both)
-Electric weapons use energy, when crafted have 20 energy, can be recharged rigth clicking on "rechargers" wich you can find in the strcuture, (is block with some buttoms and a green square). Also rigth clicking tih a battery on your main hand and the weapon in the off-hand
-Look out for a "punch clock" block, that appears at the side of some door or entrances, it saves your spawnpoint ( o when you enter the structure again (after dying/ or getting out using another "home caller") you wont have to walk all the zones you already crossed.
-TO DEFEAT THE PARADOX YOU MUST DESTROY HIS TOWERS, OTHERWISE IT WILL BE CONSTANTLY REGENERATING HIS HEALTH. YOU CAN DO IT WITH WEAPONS OR GRENADES


FUTURE OF THE FUTURE MOD
Will higly depend on the attention/popularity/downloads
Since i abandoned mods like Arkane Domains, The Tartarus and Alien cat to work on this one a i want to keep developin those mods too
Posible new content
Craftable pets, New gadgets, More biopunk enemies, randomly generated zones, more decoration blocks and more crazynessss
Project description from CurseForge.
Pick your setup
_PARADOX_ by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
_PARADOX_ versions and loaders
Paradox 1.21.1 v1.1.5
paradox-1.1.5-neoforge-1.21.1.jar
16 Feb 2026
Paradox 1.21.1 !!! NEOFORGE
paradox-1.0.0-neoforge-1.21.1.jar
29 Oct 2025
Paradox 1.20.1 small fixes
Paradox 1.1.9.jar
29 Oct 2025
PARADOX 1.20.1 v1.1
paradox-1.1.7-forge-1.20.1.jar
22 Oct 2025
Looking for an older file? The official CurseForge project page is in Resources.