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Landmarksㅤ project artwork

CurseForge · Minecraft mod

Landmarksㅤ

Procedurally generated rock formations, ponds, clearings, and more.

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Quick answer

Which Landmarksㅤ release should I use?

Updated 7 days ago
Latest stable file landmarks-neoforge-26.2-1.2.1.jar
Game version 26.2
Loader NeoForge

Landmarksㅤ landmarks-neoforge-26.2-1.2.1.jar targets 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Landmarksㅤ required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Landmarksㅤ landmarks-neoforge-26.2-1.2.1.jar need?

landmarks-neoforge-26.2-1.2.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Landmarksㅤ without breaking your instance.

Built for Landmarksㅤ landmarks-neoforge-26.2-1.2.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use landmarks-neoforge-26.2-1.2.1.jar. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside landmarks-neoforge-26.2-1.2.1.jar. It opens that exact file at the source.

About this project

What does Landmarksㅤ add?

Landmarks is a worldgen mod that adds some natural features to the Overworld.
Other than aesthetics, the purpose of this mod is to make each area more distinctive through small-scale details that complement the existing large-scale terrain and biomes variations, and make it easier to recognize a certain place from looking around rather than using coordinates, hence the name. For this reason, the features are all procedurally generated and are neither ubiquitous nor rare.

This mod is server-side.

You can now add, modify and remove palettes with datapacks.

Rock Formations

Rock formations are highly diverse features that generate in every overworld biome (with some biome-specific variants). They can be made of different materials and can be small, big, isolated, clustered, smooth, rugged, etc.

Ponds

The loathed ponds are back from the grave. But they're not as frequent as in <1.17, and the partially buried kind is even rarer. They're also a lot more varied in appearance:

Forest Clearings

Areas without trees that break the monotony within forests:

Fairy Rings

Circular mushroom patches that generate within forests:

Thermal vents

They generate at the bottom of all deep oceans.

Sinkholes

They can have stagnant water.

More will be added...

Configuration

The mod is configured through datapacks that replace the integrated JSON files. Some of those are:

  • landmarks/tags/worldgen/biome/has_...
    Control the biomes in which the features are generated.
  • landmarks/worldgen/placed_feature/rocks.json (Continental rocks)
  • landmarks/worldgen/placed_feature/ocean_rocks_deep.json (Rocks that emerge from deep oceans)
  • landmarks/worldgen/placed_feature/ocean_rocks_shallow.json (Rocks that emerge from shallow oceans)
  • landmarks/worldgen/placed_feature/underwater_rocks.json (Submerged rocks)
  • landmarks/worldgen/placed_feature/forest_clearing.json (Forest clearings)
  • landmarks/worldgen/placed_feature/pond.json (Ponds, oases, frozen lakes)
  • landmarks/worldgen/placed_feature/fairy_ring.json (Mushroom rings)
    Can be used to tweak the rarity of the features, or disable them altogether.
  • landmarks/worldgen/configured_feature/rocks.json
  • landmarks/worldgen/configured_feature/pond.json
  • landmarks/worldgen/configured_feature/forest_clearing.json
  • landmarks/worldgen/configured_feature/fairy_ring.json

Also check the wiki.

Note that although this mod appears to reuse Minecraft's density function system, in practice most vanilla function types (noise, cache and interpolation ones in particular) and everything that depends on them (such as overworld biome parameters) don't work on Landmarks features, and Landmarks analogues don't work outside of its feature type.

Future plans/ideas

  • Improve the aesthetics of the rocks and clearings, I'm not yet satisfied with them
  • Add more types of ponds
  • Ocean isles, volcanic islands, atolls?
  • Floating islands above deep oceans? Not sure if they fit into the theme of the mod, but they would make oceans more interesting
  • Moss patches and tree stumps in forests
  • Mud volcanoes?
  • Animal trails?
  • Tidal pools?
  • Animal nests?
  • Mini caves?
  • Make use of the new 1.21.8+ blocks
  • Improve the documentation of the config format

Project description from CurseForge.

Pick your setup

Landmarksㅤ by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

17 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Landmarksㅤ versions and loaders

34 of 34 releases match

Looking for an older file? The official CurseForge project page is in Resources.