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CurseForge · Minecraft mod

Colony Guards & Pets - Ice n Fire Optional

Integrates MineColonies guards with tamable creatures from Ice and Fire, Alex's Mobs, and other mods. Assign pets to follow guards, set overwatch positions to defend, and create powerful guard-pet combat teams. Works with dragons, bears, wolves, and more.

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Quick answer

Which Colony Guards & Pets - Ice n Fire Optional release should I use?

Updated 1 year ago
Latest stable file icefirecolonies-1.1.0.jar
Game version 1.20.1
Loader Forge

Colony Guards & Pets - Ice n Fire Optional icefirecolonies-1.1.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Colony Guards & Pets - Ice n Fire Optional required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Colony Guards & Pets - Ice n Fire Optional icefirecolonies-1.1.0.jar need?

icefirecolonies-1.1.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Colony Guards & Pets - Ice n Fire Optional without breaking your instance.

Built for Colony Guards & Pets - Ice n Fire Optional icefirecolonies-1.1.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use icefirecolonies-1.1.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside icefirecolonies-1.1.0.jar. It opens that exact file at the source.

About this project

What does Colony Guards & Pets - Ice n Fire Optional add?

Ice and Fire Colonies Integration - Player Guide

Overview

This mod integrates MineColonies guards with tamable creatures from Ice and Fire, Alex's Mobs, and other mods. Assign pets to follow and protect your guards, and set overwatch positions for strategic defense.

Getting Started

Obtaining the Command Baton

The Command Baton is the primary tool for managing your guards and their assigned creatures.

**Creative Mode:**

  • Find the Command Baton in the Tools & Utilities creative tab

**Survival Mode:**

  • Craft the Command Baton with the following recipe (vertical pattern):

Diamond

Stick

Gold Ingot

Core Features

1. Assigning Creatures to Guards

Assign any tamed animal to follow and protect a MineColonies guard.

**Steps:**

  1. Hold the Command Baton

  2. **Select a guard** using one of these methods:

  • **Shift + Right-Click** the guard directly

  • **Shift + Right-Click** a guard tower or barracks (selects nearest guard within 15 blocks)

  • Use command: /guardscepter select while looking at a guard

  1. You'll see: "Guard selected! Right-click a tamed Ice and Fire creature to assign..."

  2. **Right-click a tamed creature** to assign it to the guard

  3. The creature will now follow the guard instead of you

**Compatible Creatures:**

  • Ice and Fire dragons (fire, ice, lightning)

  • Alex's Mobs creatures (grizzly bears, etc.)

  • Any tamable animal from other mods

  • Vanilla wolves, cats, and parrots

**Requirements:**

  • The creature must be tamed

  • You must be the owner of the creature

  • The guard must have a valid job assignment

2. Setting Overwatch Positions

Make guards defend a specific location instead of wandering.

**Steps:**

  1. Hold the Command Baton

  2. **Select a guard** (same methods as above)

  3. You'll see: "Guard selected! Right-click a tamed Ice and Fire creature to assign, or right-click a block to set overwatch position."

  4. **Right-click a block** where you want the guard to stay

  5. The guard will move to that position and defend it

**Overwatch Behavior:**

  • Guard stays at the assigned position when not in combat

  • Automatically attacks hostile mobs within 32 blocks

  • Returns to overwatch position after combat ends

  • Assigned creatures follow the guard to the overwatch position

  • Overwatch position is saved and persists across server restarts

**To Disable Overwatch:**

  • Currently, overwatch mode remains active until you set a new position

  • Reassigning a guard to a different position updates their overwatch location

3. Guard Combat System

When a guard has an assigned creature and/or overwatch position:

**Combat Priority:**

  • Guards will engage hostile mobs within 32 blocks

  • Combat takes priority over overwatch position

  • After defeating enemies, guards return to their overwatch position

  • Assigned creatures help in combat

**Guard Types:**

All MineColonies guard types are supported:

  • Guard

  • Knight

  • Archer

  • Ranger

  • Druid

Advanced Tips

Strategic Positioning

  • Place overwatch positions at colony entrances

  • Set guards on walls or towers for ranged advantage

  • Create defensive perimeters with multiple guards

Creature Selection

  • **Dragons**: Powerful combat support, can fly to reach enemies

  • **Bears**: Strong melee attackers, excellent for ground defense

  • **Wolves**: Fast and aggressive, good for patrol routes

  • Mix different creature types for balanced defense

Guard Tower Integration

  • Shift + Right-Click a guard tower with Command Baton to quickly select the assigned guard

  • Works with any MineColonies building within 15 blocks of a guard

Commands

/guardscepter select

  • Selects the guard you're looking at

  • Must be holding the Command Baton

  • Range: 20 blocks

  • Useful for selecting guards that are difficult to click

Troubleshooting

"No guards found within 15 blocks of this structure!"

  • Make sure a guard is assigned to the building

  • Move closer to the guard

  • Try selecting the guard directly instead

"This creature must be tamed first!"

  • Tame the creature using its normal taming method

  • Ice and Fire dragons: Feed them meat until hearts appear

  • Alex's Mobs bears: Feed them honey

"You must own this creature!"

  • You can only assign creatures you've tamed yourself

  • Creatures tamed by other players cannot be assigned

Creature not following guard

  • Make sure the creature is set to "Follow" mode (not sitting)

  • For dragons, right-click them to ensure they're not in "Stay" mode

  • Try reassigning the creature to the guard

Guard not attacking enemies

  • Verify the guard has a valid weapon equipped

  • Check that the guard's AI is not stuck (try reassigning overwatch)

  • Ensure the enemy is within 32 blocks of the overwatch position

Guard not staying at overwatch position

  • Overwatch position might have been cleared

  • Try setting the overwatch position again

  • Check logs for any errors

Data Persistence

All guard assignments and overwatch positions are saved to world data:

  • Assigned creatures persist across server restarts

  • Overwatch positions are saved permanently

  • Data is stored per-guard using their UUID

  • Safe to add/remove from existing worlds

Compatibility

**Required Mods:**

  • Minecraft 1.20.1

  • Forge

  • MineColonies

**Compatible With:**

  • Alex's Mobs

  • Ice and Fire (optional but recommended)

  • Any mod that adds tamable creatures extending TamableAnimal

Known Limitations

  • Only one creature can be assigned per guard at a time

  • Assigning a new creature replaces the previous assignment

  • Guards must have a valid job assignment to work properly

  • Overwatch mode cannot be toggled off, only repositioned

Tips for Best Results

  1. **Start Small**: Test with one guard and one creature before setting up complex defenses

  2. **Strategic Placement**: Place overwatch positions to cover chokepoints and entrances

  3. **Creature Management**: Keep track of which creatures are assigned to which guards

  4. **Weapon Upgrades**: Better weapons for guards = more effective defense

  5. **Multiple Guards**: Set up overlapping defensive zones with multiple guards for maximum protection

Future Plans

This mod is actively developed. Planned features may include:

  • Multiple creatures per guard

  • Patrol routes for guards

  • Advanced combat formations

  • GUI-based management interface

  • Creature respawn/revival system

Support

For bugs, issues, or suggestions, please report them on the mod's issue tracker.

Enjoy defending your colony with your powerful guard-creature teams!

Project description from CurseForge.

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Recent files

Colony Guards & Pets - Ice n Fire Optional versions and loaders

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