CurseForge · Minecraft mod
Colony Guards & Pets - Ice n Fire Optional
Integrates MineColonies guards with tamable creatures from Ice and Fire, Alex's Mobs, and other mods. Assign pets to follow guards, set overwatch positions to defend, and create powerful guard-pet combat teams. Works with dragons, bears, wolves, and more.
Quick answer
Which Colony Guards & Pets - Ice n Fire Optional release should I use?
Colony Guards & Pets - Ice n Fire Optional icefirecolonies-1.1.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Colony Guards & Pets - Ice n Fire Optional required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Colony Guards & Pets - Ice n Fire Optional icefirecolonies-1.1.0.jar need?
icefirecolonies-1.1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Colony Guards & Pets - Ice n Fire Optional without breaking your instance.
Built for Colony Guards & Pets - Ice n Fire Optional icefirecolonies-1.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use icefirecolonies-1.1.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside icefirecolonies-1.1.0.jar. It opens that exact file at the source.
About this project
What does Colony Guards & Pets - Ice n Fire Optional add?
Ice and Fire Colonies Integration - Player Guide
Overview
This mod integrates MineColonies guards with tamable creatures from Ice and Fire, Alex's Mobs, and other mods. Assign pets to follow and protect your guards, and set overwatch positions for strategic defense.
Getting Started
Obtaining the Command Baton
The Command Baton is the primary tool for managing your guards and their assigned creatures.
**Creative Mode:**
- Find the Command Baton in the Tools & Utilities creative tab
**Survival Mode:**
- Craft the Command Baton with the following recipe (vertical pattern):
Diamond
Stick
Gold Ingot
Core Features
1. Assigning Creatures to Guards
Assign any tamed animal to follow and protect a MineColonies guard.
**Steps:**
Hold the Command Baton
**Select a guard** using one of these methods:
**Shift + Right-Click** the guard directly
**Shift + Right-Click** a guard tower or barracks (selects nearest guard within 15 blocks)
Use command:
/guardscepter selectwhile looking at a guard
You'll see: "Guard selected! Right-click a tamed Ice and Fire creature to assign..."
**Right-click a tamed creature** to assign it to the guard
The creature will now follow the guard instead of you
**Compatible Creatures:**
Ice and Fire dragons (fire, ice, lightning)
Alex's Mobs creatures (grizzly bears, etc.)
Any tamable animal from other mods
Vanilla wolves, cats, and parrots
**Requirements:**
The creature must be tamed
You must be the owner of the creature
The guard must have a valid job assignment
2. Setting Overwatch Positions
Make guards defend a specific location instead of wandering.
**Steps:**
Hold the Command Baton
**Select a guard** (same methods as above)
You'll see: "Guard selected! Right-click a tamed Ice and Fire creature to assign, or right-click a block to set overwatch position."
**Right-click a block** where you want the guard to stay
The guard will move to that position and defend it
**Overwatch Behavior:**
Guard stays at the assigned position when not in combat
Automatically attacks hostile mobs within 32 blocks
Returns to overwatch position after combat ends
Assigned creatures follow the guard to the overwatch position
Overwatch position is saved and persists across server restarts
**To Disable Overwatch:**
Currently, overwatch mode remains active until you set a new position
Reassigning a guard to a different position updates their overwatch location
3. Guard Combat System
When a guard has an assigned creature and/or overwatch position:
**Combat Priority:**
Guards will engage hostile mobs within 32 blocks
Combat takes priority over overwatch position
After defeating enemies, guards return to their overwatch position
Assigned creatures help in combat
**Guard Types:**
All MineColonies guard types are supported:
Guard
Knight
Archer
Ranger
Druid
Advanced Tips
Strategic Positioning
Place overwatch positions at colony entrances
Set guards on walls or towers for ranged advantage
Create defensive perimeters with multiple guards
Creature Selection
**Dragons**: Powerful combat support, can fly to reach enemies
**Bears**: Strong melee attackers, excellent for ground defense
**Wolves**: Fast and aggressive, good for patrol routes
Mix different creature types for balanced defense
Guard Tower Integration
Shift + Right-Click a guard tower with Command Baton to quickly select the assigned guard
Works with any MineColonies building within 15 blocks of a guard
Commands
/guardscepter select
Selects the guard you're looking at
Must be holding the Command Baton
Range: 20 blocks
Useful for selecting guards that are difficult to click
Troubleshooting
"No guards found within 15 blocks of this structure!"
Make sure a guard is assigned to the building
Move closer to the guard
Try selecting the guard directly instead
"This creature must be tamed first!"
Tame the creature using its normal taming method
Ice and Fire dragons: Feed them meat until hearts appear
Alex's Mobs bears: Feed them honey
"You must own this creature!"
You can only assign creatures you've tamed yourself
Creatures tamed by other players cannot be assigned
Creature not following guard
Make sure the creature is set to "Follow" mode (not sitting)
For dragons, right-click them to ensure they're not in "Stay" mode
Try reassigning the creature to the guard
Guard not attacking enemies
Verify the guard has a valid weapon equipped
Check that the guard's AI is not stuck (try reassigning overwatch)
Ensure the enemy is within 32 blocks of the overwatch position
Guard not staying at overwatch position
Overwatch position might have been cleared
Try setting the overwatch position again
Check logs for any errors
Data Persistence
All guard assignments and overwatch positions are saved to world data:
Assigned creatures persist across server restarts
Overwatch positions are saved permanently
Data is stored per-guard using their UUID
Safe to add/remove from existing worlds
Compatibility
**Required Mods:**
Minecraft 1.20.1
Forge
MineColonies
**Compatible With:**
Alex's Mobs
Ice and Fire (optional but recommended)
Any mod that adds tamable creatures extending
TamableAnimal
Known Limitations
Only one creature can be assigned per guard at a time
Assigning a new creature replaces the previous assignment
Guards must have a valid job assignment to work properly
Overwatch mode cannot be toggled off, only repositioned
Tips for Best Results
**Start Small**: Test with one guard and one creature before setting up complex defenses
**Strategic Placement**: Place overwatch positions to cover chokepoints and entrances
**Creature Management**: Keep track of which creatures are assigned to which guards
**Weapon Upgrades**: Better weapons for guards = more effective defense
**Multiple Guards**: Set up overlapping defensive zones with multiple guards for maximum protection
Future Plans
This mod is actively developed. Planned features may include:
Multiple creatures per guard
Patrol routes for guards
Advanced combat formations
GUI-based management interface
Creature respawn/revival system
Support
For bugs, issues, or suggestions, please report them on the mod's issue tracker.
Enjoy defending your colony with your powerful guard-creature teams!
Project description from CurseForge.
Pick your setup
Colony Guards & Pets - Ice n Fire Optional by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Colony Guards & Pets - Ice n Fire Optional versions and loaders
icefirecolonies-1.1.0.jar
27 Oct 2025
icefirecolonies-1.0.1.jar
20 Oct 2025
icefirecolonies-1.0.0.jar
18 Oct 2025
Looking for an older file? The official CurseForge project page is in Resources.