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Evolution of Entities project artwork

CurseForge · Minecraft mod

Evolution of Entities

Mobs and animals evolve different traits and shape the future over time

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Quick answer

Which Evolution of Entities release should I use?

Updated yesterday
Latest stable file evolution-1.20.1-1.9.jar
Game version 1.20.1
Loader Forge, NeoForge

Evolution of Entities evolution-1.20.1-1.9.jar targets 1.20.1 with Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Evolution of Entities required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Evolution of Entities evolution-1.20.1-1.9.jar need?

evolution-1.20.1-1.9.jar. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Jade 🔍, Cupboard first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

2 listed on this file 1 pulled in by one of those mods
Jade 🔍 Needed by Evolution of Entities evolution-1.20.1-1.9.jar
required
Matching file found Matched file: [Forge 1.20.1] 11.13.3
Cupboard Needed by Evolution of Entities evolution-1.20.1-1.9.jar
required
Matching file found Matched file: cupboard-1.20.1-4.0.jar
Just Enough Items (JEI) Needed by Jade 🔍
pulled in
Matching file found Matched file: 15.49.0.188 for Forge 1.20.1

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Evolution of Entities without breaking your instance.

Built for Evolution of Entities evolution-1.20.1-1.9.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use evolution-1.20.1-1.9.jar. It targets 1.20.1 with Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Jade 🔍, Cupboard first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside evolution-1.20.1-1.9.jar. It opens that exact file at the source.

About this project

What does Evolution of Entities add?

Evolution of Entities introduces an entity ecosystem where your actions shape the survival and evolution of every creature around you. In this world, mobs and animals adapt, evolve, and inherit traits that determine their fitness, abilities, and survivability. Watch as the future unfolds based on who survives, who thrives, and who mutates into something completely unexpected.

Entity Traits & Mutation

Entities receive traits influenced by region, environment, and player interaction.
A trait is an attribute giving the entity some kind of bonus, like for example more health.
Most entities receive traits based on the individual trait's success in the local area.
Animals and other breedable entities receive their traits from their parents.
Mutation is a special, rare trait which allows additional traits to appear that normally do not exist.
It also changes breeding outcomes in chaotic ways.

Evolution Mechanics

Entity traits track their success statistics in a local area,
which is a 64x64 blocks area. The success score is awared to every trait the entity had in that area, the score is mostly determined by player interactions, how many times a mob hit a player, if it manages to kill and how long it lived after encoutering one.

Those regional statistics over time affect how prominent a trait is, the more successful the trait the higher the chance that it appears again. Unsuccessful traits become very rare, nearingly extinct.

Entities which can breed do inherit traits from their parents, if both parents have a trait they inherit it at 99%, one parent at 60%. Additionally they have a small chance to get a regional trait. Players can use this to breed more useful animals which e.g. have more drops, eat more varied food or produce more offspring.

Currently the mod features 20 different traits with more to come, full list below:

Looting: Increases items dropped
Projectile Protection: Reduces damage from projectiles
Damage: Increases damage dealth
Environmental Adapation: Protects agains environmental damage, like sunburn
Thorns: Reflects some damage on getting hit
Healthy: Increased maximum HP
Melee Protection: Reduces Melee damage taken
Mutant: Causes unpredictable further effects, entities can gain more, or normally no occuring traits, breeding mutants can have unpredicatble results. From random colors on breeding sheeps to horses sometimes creating zombie horses.
Explosive: Explodes on death, only possible to occur for mutants
Darkness: Blinds attacker on hit, only possible to occur for mutants
Speedy: Increases movement speed
Juggernaut: Knockback immune, takes less damage and moves slower
Armored: Extra armor
Omnivore: Animals can eat lots of additional foods
Fertile: Animals create additional offspring on breeding
Leaper: Rideable entities get more jumping power
Eternal Youth: Animal never grows up
Generous: Villager has advantageous pricing
Magical: Damage does ignore armor
Enduring: Reduces maximum amount of damage take per hit

  • Configure the maximum amount of traits appearing
  • Configure the chance of traits appearing

  • Traits are displayed on entities through Jade/Waila, so it is recommended to use it alongside this mod.

Project description from CurseForge.

Pick your setup

Evolution of Entities by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Evolution of Entities versions and loaders

10 of 10 releases match

Looking for an older file? The official CurseForge project page is in Resources.