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CurseForge · Minecraft mod

Sanctified Legacy - Iron's Spells Addon

Iron's Spells 'n Spellbooks, Blood Magic, Nature's Aura, and Enigmatic Legacy Integration for 1.20.1

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Quick answer

Which Sanctified Legacy - Iron's Spells Addon release should I use?

Updated 4 months ago
Latest stable file sanctified_legacy-2.2.6-hotfix.jar
Game version 1.20.1
Loader Forge

Sanctified Legacy - Iron's Spells Addon sanctified_legacy-2.2.6-hotfix.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 10 required mods have matching files.

Where it goes

Is Sanctified Legacy - Iron's Spells Addon required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Sanctified Legacy - Iron's Spells Addon sanctified_legacy-2.2.6-hotfix.jar need?

sanctified_legacy-2.2.6-hotfix.jar. Change the file and its required mods may change too.

All 10 required mods have matching files

Install AttributeFix, Nature's Aura, Iron's Spells 'n Spellbooks, Enigmatic Legacy and 6 more first. We found matching files for this game-version and loader setup. 9 come through another mod in the chain.

5 listed on this file 9 pulled in by those mods
AttributeFix Needed by Sanctified Legacy - Iron's Spells Addon sanctified_legacy-2.2.6-hotfix.jar
required
Matching file found Matched file: AttributeFix-Forge-1.20.1-21.0.5.jar
Nature's Aura Needed by Sanctified Legacy - Iron's Spells Addon sanctified_legacy-2.2.6-hotfix.jar
required
Matching file found Matched file: NaturesAura-39.4.jar
Iron's Spells 'n Spellbooks Needed by Sanctified Legacy - Iron's Spells Addon sanctified_legacy-2.2.6-hotfix.jar
required
Matching file found Matched file: v1.20.1-3.16.2
Enigmatic Legacy Needed by Sanctified Legacy - Iron's Spells Addon sanctified_legacy-2.2.6-hotfix.jar
required
Matching file found Matched file: EnigmaticLegacy-2.30.1.jar
Blood Magic Needed by Sanctified Legacy - Iron's Spells Addon sanctified_legacy-2.2.6-hotfix.jar
required
Matching file found Matched file: BloodMagic-1.18-1.20.1-3.3.8-50.jar
Curios API Needed by Nature's Aura
pulled in
Matching file found Matched file: curios-forge-5.14.1+1.20.1.jar
Just Enough Items (JEI) Needed by Nature's Aura
pulled in
Matching file found Matched file: 15.49.0.188 for Forge 1.20.1
Patchouli Needed by Nature's Aura
pulled in
Matching file found Matched file: Patchouli-1.20.1-85-FORGE.jar
playerAnimator Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: player-animation-lib-forge-1.0.2-rc1+1.20.jar
Iron's Lib Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: irons_lib-1.20.1-2.1.0.jar
GeckoLib Needed by Iron's Spells 'n Spellbooks
pulled in
Matching file found Matched file: geckolib-forge-1.20.1-4.8.4.jar
Caelus API Needed by Enigmatic Legacy
pulled in
Matching file found Matched file: caelus-forge-3.2.0+1.20.1.jar
bendy-lib Needed by playerAnimator
pulled in
Matching file found Matched file: bendy-lib-forge-4.0.0.jar

9 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Sanctified Legacy - Iron's Spells Addon without breaking your instance.

Built for Sanctified Legacy - Iron's Spells Addon sanctified_legacy-2.2.6-hotfix.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use sanctified_legacy-2.2.6-hotfix.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install AttributeFix, Nature's Aura, Iron's Spells 'n Spellbooks, Enigmatic Legacy and 6 more first. We found matching files for this game-version and loader setup. 9 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside sanctified_legacy-2.2.6-hotfix.jar. It opens that exact file at the source.

About this project

What does Sanctified Legacy - Iron's Spells Addon add?

This mod will NOT receive new content moving forward.

The contents of the mod are set to be rereleased and duly updated in a different set of mods, featuring the actual "Covenant of the Seven."

Do check the discord for updates on its progress.

Description

Sanctified Legacy is a Blood Magic, Nature's Aura, Enigmatic Legacy, and Iron's Spells 'n Spellbooks Integration Mod for 1.20.1. Inspired by the Tome of Blood addon for Ars Nouveau, this addon grants mages the capability to tap into the dark side of spell casting and call forth spells using their very own Life Essence. Additionally, as of v2.0, adds a counterpart to the Ring of the Seven Curses in the form of a blessed line under the Ring of the Seven Virtues.


Current Features

  • [Enigmatic Legacy] Ring of the Seven Curses
    While equipped, additionally does the following:
    ↠ Allows the player to cast spells without any mana consumption. Consume LP instead at an increased rate relative to the original Mana Cost, the Spell Level, and the Spell Rarity.
    ↠ The Mana Bar is replaced with an LP Bar with obfuscated values. Equip the Divination or Seer's Sigil to reveal your actual LP.

    LP Bar without Seer's Sigil LP Bar ↠ The LP Cost of Spells are visible on inscribed items, spellbooks, scrolls, and the spell wheel. SpellWheel ↠ Drastically reduces all spell cooldowns and casting times.

    Tooltip w/o Ring Tooltip w/ Ring

    ↠ Casting any spell whose LP Cost Requirement exceeds the player's remaining LP will cancel the spell and instantly kill the player.

  • [Enigmatic Legacy] Forbidden FruitWhen consumed, additionally does the following:
    ↠ Alteration of the 7th Curse: Automatically cancels and negates the LP used to cast the spell when the player attempts to cast any spell whose LP Cost Requirement exceeds the player's remaining LP. This prevents the player from dying due to excessive spellcasting.

    Forbidden Fruit
  • Dormant Blasphemy
    ↠ Crafted at the Blood Altar using the Heart of the Abyss.
    ↠ Costs 10M LP with a Consumption Rate of 8K and Drain Rate of 20K. This is only possible with a properly setup altar.
    ↠ Heart of the Abyss is an item from Enigmatic Legacy obtained from defeating the Ender Dragon if you have the Ring of the Seven Curses equipped and has spent 99.5% of your playtime with the ring equipped. If the conditions are satisfied, it drops one per death at a maximum limit of five.

  • Elemental Blasphemy

    Crafted at the Soul Forge using the Dormant Blasphemy, 3 Upgrade Orbs, and 4096 Will.
    ↠ One for each element. You can only equip one at any given time.
    ↠ Can only be worn if the player has spent at least 99.5% of their time with the Ring of the Seven Curses.

    ↠ Reduces the final LP Cost of the corresponding element by 85%. ↠ Prevents casting spells for every other element that doesn't match the blasphemy's element. ↠ Increases the corresponding Spell Power multiplicatively by the amount of curses the player has.
  • **Ring of the Seven Virtues [v2.0]**v2.0 introduces the Path to Divinity, the direct counterpart line to the Ring of the Seven Curses. While the Ring of the Seven Curses sacrifices the self, the concept of the Ring of the Seven Virtues is to instead.. sacrifice the world. The next update will add a new dependency to the mod: Nature's Aura. Please make adjustments accordingly.

    Burden 1 prevents the player from using Swords, Axes, Pickaxes, Shovels, and Hoes for dealing damage.
    Burden 2 shifts the aggro of mobs to you. Unlike the Ring of the Seven Curses, shifting the aggro requires the mob to be aggro'd in the first place. The Ring of the Seven Virtues signifies defense. What use is your defense if you do not make use of it?
    Burden 3 prevents you from dealing any damage if your armor set is incomplete. Make sure to wear a helmet, a chestplate, leggings, and a pair of boots otherwise you will deal no damage. Don't worry about the damage reduction penalty. Check out the Scroll of a Thousand Virtues.
    ↠ Burden 4 is a no brainer. Try to hit animals and lightning will strike you down.
    ↠ Burden 5 mirrors the Ring of the Seven Curses' curse. However, instead of burning forever in the contact of flames, you shall freeze forever when you ever so slightly dip your toes in powder snow. Of course, you can clear it up by setting yourself on fire or jumping into a pool of lava. Whichever works your fancy!
    ↠ Burden 6 is a hard one. The moment you step into an area where there is no light, you will cease to be able to move. You only have one escape: Divine Recall. But make sure your home base is lit up. And not to worry, you can move during the night time even when there is no moon. The restriction only applies to when the light level is 0 and under an open sky, it is always light level 4.


    ↠ Burden 7 is not really much of a burden if you're careful. Instead of using up Mana, you consume Aura. Aura is infinite both positively and negatively. But of course, there are corresponding effects for both sides of the coin.
    ↠ The concept of redirecting damage to the world as part of the 7th Virtue is simple. If the damage that you are about to take is ISS Spell Damage, you will only take 40% of that damage. 60% is instead dealt to the environment by diminishing the Aura of the area.
    ↠ The rest of the virtues are self explanatory, but I should note that for the 3rd virtue, chests are rerolled 4 times by default. And you get all items for all 4 rolls. This means you have 4 chances to get 4x as much or better loot.

    As such, it comes with its own set of Virtue-only items:

  • Potioneer's Pearl **[v2.0]

    ↠** If you're confused, base tier means Lv 1.
  • **Insignia of Lightforged Benediction [v2.0]

    **
    ↠ Which means at full durability, you gain: 100 Armor, 50 Armor Toughness, 200 Max Health, and 25 Knockback Resistance. Note that Armor and Armor Toughness are capped to 30 and 20 respectively unless you have AttributeFix installed.
    ↠ For balancing and obvious reasons, should you decide to equip an unbreakable item, you will not receive the corresponding trait buff.

  • **Scroll of a Thousand Virtues [v2.0]

    ** ↠ Equipping this item additionally sets the cap of the 3rd Burden's penalty to max out at 60%. Now you can start dealing significant damage even with insane Armor values.

  • **The Curse of Exaltation [v2.0]

    ↠** Exalts all nearby entities, forcing their souls to ascend to the heavens leaving their bodies protected by the divine. Exaltation ends when there is no holder of the ring nearby. ↠ Exalted entities are inflicted with Glowing, are stripped of their AI, and are made invulnerable to ALL forms of damage during this state. ↠ Tamed entities and Boss mobs cannot be exalted. Additional and unaccounted entities may be excluded via the configs. ↠ Once worn, similar to **The Burden of Desolation**, it cannot be unequipped.
  • The Ambrosial Arbor [v2.0]
    ↠ I won't spoil the fun. Will you eat it? How many will you eat? If you have trouble finding it, look into buried treasure chests.

  • **Righteous Mirror [v2.0]

    **

  • **The Just [v2.0]

    ** ↠ You'd appreciate the right click ability a lot to save you from total darkness which will stop all your movement. No need to carry thousands of torches! This item has no durability and you can use it endlessly.

  • **The Aeternum [v2.0]

    **

  • **Elemental Sacraments

    ** ↠ Crafted by performing the Ritual of the Forest with the Dormant Sacrament, 3 Upgrade Orbs, and 4
    Spirit of Infinity. This ritual consumes time as a resource. It will take 7 Minecraft Days to complete. Be patient.

    ↠ One for each element. You can only can only equip one at any given time.
    ↠ Can only be worn if the player has spent at least 99.5% of their time with the Ring of the Seven Virtues.
    The counterpart to the Elemental Blasphemy, providing integration with Iron's Spells 'n Spellbooks.

    **↠** In addition to converting all damage taken into a single damage type, it also provides the corresponding resistance to that element depending on the Aura around the area. **↠** If the original damage type of the attack received matches the element of the sacrament, the attacker will take the full burnt of the damage as if it was your own with an additional multiplier relative to the Aura around the area. **↠** Since Aura values, unlike LP, can go negative.. so too can your buffs turn into debuffs. Should you decide to equip this item in an area with very low Aura, you will start to take more damage instead. In this unfateful scenario, if the attack of the enemy matches the element of your sacrament, you will start to heal them instead of reflecting damage.
  • Major Changes to Enigmatic Legacy Items ↠ The default Looting and Fortune levels for the Ring of the Seven Curses has been adjusted to +7 instead of +1. Armor reduction penalty is adjusted to 80% and the reduction to damage dealt is completely removed. Please delete your Enigmatic Legacy config files upon installing v2.0 of Covenant of the Seven to allow it to regenerate and have these values reflect properly.

    ↠ As of v2.0 the following items can only be equipped/used if the player is wearing the Ring of the Seven Virtues: Essence of Raging Life, Charming Insignia, Gift of the Heaven, Grace of the Creator
    As of v2.0 the following items can only be equipped/used if the player is wearing the Ring of the Seven Curses: Majestic Elytra.

Project description from CurseForge.

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