CurseForge · Minecraft mod
Fluid Tick Structure Processor
Add structure processor to tick the fluid in the structure.
Quick answer
Which Fluid Tick Structure Processor release matches 1.20.1 NeoForge?
Fluid Tick Structure Processor 0.1.0 targets 1.21, 1.20.1, 1.21.1 with Fabric, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.
Where it goes
Is Fluid Tick Structure Processor required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Fluid Tick Structure Processor 0.1.0 need?
0.1.0 on 1.20.1 NeoForge. Every mod below is checked against that same setup.
Install Kotlin for Forge, Fabric Language Kotlin first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Fluid Tick Structure Processor without breaking your instance.
Built for Fluid Tick Structure Processor 0.1.0 on 1.20.1 NeoForge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.1.0. It targets 1.21, 1.20.1, 1.21.1 with Fabric, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Kotlin for Forge, Fabric Language Kotlin first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.1.0. It opens that exact file at the source.
About this project
What does Fluid Tick Structure Processor add?
Overview
Fluid Tick Structure Processor is a utility mod that ensures all fluids inside generated structures begin flowing immediately after generation.
By default, fluids placed in structures remain static until they receive a block update. This mod solves that issue by automatically ticking all fluid blocks inside the structure as soon as it is loaded.
Key Feature
- Adds a new structure processor:
fluid_tick_structure_processor:fluid_tick
Function
When a structure using this processor is placed in the world:
- The processor searches for all fluid blocks within the structure.
- Each fluid block is scheduled for a fluid tick.
- As a result, water, lava, and other modded fluids begin flowing right after generation.
Application
You can apply the processor to any structure through a datapack. Example usage:
{
"elements": [
{
"weight": 1,
"element": {
"element_type": "minecraft:single_pool_element",
"projection": "rigid",
"location": "test:test",
"processors": [
{
"processor_type": "fluid_tick_structure_processor:fluid_tick"
}
]
}
}
],
"fallback": "minecraft:empty"
}
Effects on Gameplay
- Prevents “frozen” water or lava inside generated structures.
- Makes structures with fluid features behave naturally.
- Has no impact on gameplay beyond fluid behavior.
- Fully data-driven and compatible with other structure or fluid mods.
Project description from CurseForge.
Pick your setup
Fluid Tick Structure Processor by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader builds1.21
2 loader builds1.20.1
3 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Fluid Tick Structure Processor versions and loaders
0.1.0
fluid-tick-structure-processor-0.1.0.dirty.jar
21 Oct 2025
Looking for an older file? The official CurseForge project page is in Resources.