CurseForge · Minecraft mod
[IV/MTS] NTM: Vehicles
An integration addon allowing Immersive Vehicles bullets trigger nuclear blasts!
Quick answer
Which [IV/MTS] NTM: Vehicles release should I use?
[IV/MTS] NTM: Vehicles NTM: Vehicles 1.0.3 targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is [IV/MTS] NTM: Vehicles required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does [IV/MTS] NTM: Vehicles NTM: Vehicles 1.0.3 need?
NTM: Vehicles 1.0.3. Change the file and its required mods may change too.
Install MixinBooter, Immersive Vehicles first. We found matching files for this game-version and loader setup. 8 come through another mod in the chain.
8 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add [IV/MTS] NTM: Vehicles without breaking your instance.
Built for [IV/MTS] NTM: Vehicles NTM: Vehicles 1.0.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use NTM: Vehicles 1.0.3. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install MixinBooter, Immersive Vehicles first. We found matching files for this game-version and loader setup. 8 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside NTM: Vehicles 1.0.3. It opens that exact file at the source.
About this project
What does [IV/MTS] NTM: Vehicles add?
NTM: Vehicles is an integration addon allowing Immersive Vehicles to utilize HBM's Nuclear Tech's Nuclear, Gas, and Napalm explosions!
Compatability
How to Use
Nuclear
Add this to your constant values
"constantValues": {
"nuke": 1.0
}
The blast radius and fallout are calculated just like the explosive bullet type!
Gas
Add this to your constant values
"constantValues": {
"gas": 1.0
}
The size is calculated just like the explosive bullet type! There are also extra values you can set, including gasSpreadSpeed and gasType!
Napalm
Add this to your constant values
"constantValues": {
"napalm": 1.0
}
Project description from CurseForge.
Pick your setup
[IV/MTS] NTM: Vehicles by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
1 loader build1.12
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
[IV/MTS] NTM: Vehicles versions and loaders
NTM: Vehicles 1.0.3
ntm_vehicles-1.0.3.jar
25 Oct 2025
1.0.2
ntm_vehicles-1.0.2.jar
24 Oct 2025
1.0.1
ntm_vehicles-1.0.1.jar
24 Oct 2025
1.0.0
ntm_vehicles-1.0.0.jar
24 Oct 2025
Looking for an older file? The official CurseForge project page is in Resources.