CurseForge · Minecraft mod
WeaponCraft
Craft the Weapon of your dreams, block by block.
Quick answer
Which WeaponCraft release should I use?
weaponcraft-neoforge-1.21-1.0.0-alpha.jar targets 1.21, 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is WeaponCraft required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does weaponcraft-neoforge-1.21-1.0.0-alpha.jar need?
weaponcraft-neoforge-1.21-1.0.0-alpha.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add WeaponCraft without breaking your instance.
Built for weaponcraft-neoforge-1.21-1.0.0-alpha.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use weaponcraft-neoforge-1.21-1.0.0-alpha.jar. It targets 1.21, 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside weaponcraft-neoforge-1.21-1.0.0-alpha.jar. It opens that exact file at the source.
About this project
What does WeaponCraft add?

Welcome to WeaponCraft.
Minecraft... the game where a dirt house gives you +50 efficiency and a stone brick house +25 nostalgia.
Yet, crafting a sword takes no more than a few hand gestures and 0.5 seconds of your life.
But for what?
WeaponCraft aims to fill that gap.
Currently in testing. Core logic is implemented.
I need your feedback. Go and craft your weapon!

Already implemented:
- Draw your perfect weapon on a blueprint with the voxel-based system
- Design with up to 3 blueprint layers for a single weapon
- Set the thickness of each layer separately
- Each voxel defines the final result (e.g. weight increases Damage but decreases Speed)
- 6 stats to influence: Damage/Speed, Knockback/Crit, Reach/Durability
- Each weapon is 100% unique: voxels will vary slightly in texture darkness
- Preview system: see the 3D preview model before creating it
Planned (Test Phase 2):
Blacksmithing profession: gain experience as you craft to allow for larger blueprints with an impactful crafting process where you will smelt your ores, pour them into your mold, hammer away and reforge.
Higher level blacksmiths also have a chance to craft a "greater" or "perfect" weapon, further increasing its stats.
Quick guide:
Press B — open the Blueprint GUI
Select a material — then LMB to draw, RMB to erase, and use the Scroll Wheel to zoom in / out
Preview window: LMB drag to rotate, RMB drag to move
Click Forge — create your weapon
Minting isn’t active yet; materials are not consumed in this Alpha.
Project description from CurseForge.
Pick your setup
WeaponCraft by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
WeaponCraft versions and loaders
weaponcraft-neoforge-1.21-1.0.0-alpha.jar
24 Oct 2025
Looking for an older file? The official CurseForge project page is in Resources.