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Better Combat Particle project artwork

CurseForge · Minecraft mod

Better Combat Particle

Just some slash particle addon to better combat.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Better Combat Particle release should I use?

Updated 7 months ago
Latest stable file bc_particle-0.0.6-fabric-1.20.1.jar
Game version 1.20.1
Loader Fabric

Better Combat Particle bc_particle-0.0.6-fabric-1.20.1.jar targets 1.20.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 4 required mods have matching files.

Where it goes

Is Better Combat Particle required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Better Combat Particle bc_particle-0.0.6-fabric-1.20.1.jar need?

bc_particle-0.0.6-fabric-1.20.1.jar. Change the file and its required mods may change too.

All 4 required mods have matching files

Install Better Combat [Fabric & Forge], Cloth Config API (Fabric/Forge/NeoForge), Fabric API, playerAnimator first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.

1 listed on this file 4 pulled in by those mods
Better Combat [Fabric & Forge] Needed by Better Combat Particle bc_particle-0.0.6-fabric-1.20.1.jar
required
Matching file found Matched file: bettercombat-fabric-1.9.0+1.20.1.jar
Fabric API Needed by Better Combat [Fabric & Forge]
pulled in
Matching file found Matched file: [1.20.1] Fabric API 0.92.12+1.20.1
playerAnimator Needed by Better Combat [Fabric & Forge]
pulled in
Matching file found Matched file: player-animation-lib-fabric-1.0.2-rc1+1.20.jar
bendy-lib Needed by playerAnimator
pulled in
Matching file found Matched file: bendy-lib-fabric-4.0.0.jar

4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Better Combat Particle without breaking your instance.

Built for Better Combat Particle bc_particle-0.0.6-fabric-1.20.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use bc_particle-0.0.6-fabric-1.20.1.jar. It targets 1.20.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Better Combat [Fabric & Forge], Cloth Config API (Fabric/Forge/NeoForge), Fabric API, playerAnimator first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside bc_particle-0.0.6-fabric-1.20.1.jar. It opens that exact file at the source.

About this project

What does Better Combat Particle add?

Basically just a slash effect particle that spawn after upswing on better combat attack.

Forge need Sinytra Connector and maybe a Forgified Fabric API .

Forge doesn't need Sinytra in version 0.0.3!

This mod is possible with only client!

Better Combat Particle on latest Better Combat!

This mod was originally the way for me to give an idea to Better Combat. Since Better Combat dev are interested, now it is merged with Better Combat!. Now i will focus on 1.20.1 only until Better Combat add its own weapon trail to 1.20.1. The way particle work here and there are different. In here the particle info are read through assets, in better combat it read through config. If you have your own particle info simply just copy paste it to the better combat weapon trail config.

About Particle Optimization:
Seems like some particle optimization mod will make this particle not visible in first person because it is too close to camera and decide to not render the particle plane. the only thing you can do is to disable the culling for now.

ABOUT CONFIG:
Config also available in config/bc_particle. there is an option to disable and enable the particle. also the transparency of the particle on lit or non lit.

ABOUT CUSTOMIZATION:

You can check and learn it on assets("data" in v0.0.1)/bc_particle(mod_id)/bc_particle/.json

if an animation doesn't have the particle, it means you don't have it registed on the particle_settings.json. you can make your own resource to add that. example: assets("data" in v0.0.1)/malfu_combat_animation/bc_particle/particle_settings.json

particle_type: type of slash texture. there is slash45, slash90, slash 180, slash270, and slash360.

"x_addition": left/right (right bigger float)

"y_addition": up/down (down lower float)

"local_yaw": local rot of the texture (bigger clockwise)

"roll_set": roll rotation of the plane.

"pitch_addition": pitch add. usually i combine it with y_addition.

{
  "replace": false,
  "values": {
    "malfu_combat_animation:axe_updown_lr": [
      {
        "particle_type": "slash90",
        "x_addition": 0.0,
        "y_addition": 0.0,
        "roll_set": 210.0
      }
    ],
    "malfu_combat_animation:two_handed_up_lr": [
      {
        "particle_type": "slash90",
        "x_addition": 0.0,
        "y_addition": -0.30,
        "local_yaw": 20,
        "roll_set": 130
      }
    ]
  }
}

you can also add more than one particle, you can check the example on bc_particle assets or malfu combat animation for more info.

there is also enchantment_settings.json and weapon_settings. this contain a color settings and light set for enchantment and custom weapon. simply put the enchantment id and its color and light. well just check on the example in bc_particle data. same with particle_settings.json you should be able to make the datapack.

for color_hex and color_hex_sec. you can put string "remove" to set alpha to 0, basically remove the particle. just in case you want to remove particle for some custom weapon or enchantment

Texture is bad? i've reworked it so many times didn't manage to make it really good, can't paint. well just replace it with your own made texture pack.

Project description from CurseForge.

Pick your setup

Better Combat Particle by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Better Combat Particle versions and loaders

10 of 10 releases match

Looking for an older file? The official CurseForge project page is in Resources.