CurseForge · Minecraft mod
ROARING
This Mod adds the Roaring Knight from Deltarune, as a Boss, into Minecraft.
Quick answer
Which ROARING release should I use?
roaring beta 0.3 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is ROARING required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does roaring beta 0.3 need?
roaring beta 0.3. Change the file and its required mods may change too.
Install playerAnimator, GeckoLib first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add ROARING without breaking your instance.
Built for roaring beta 0.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use roaring beta 0.3. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install playerAnimator, GeckoLib first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside roaring beta 0.3. It opens that exact file at the source.
About this project
What does ROARING add?
!You need Geckolib and Player Animator for this Mod!
Brace yourself for the Roaring Knight, one of the most Difficult Bosses you've ever fought in a Minecraft Mod. The Knight is fast, smart and uses Attacks that give ''Dark Damage'', which goes trough any type of Health Protection, so be warned.
!!This Mod is still Work in Progress and many things can be Changed or Reworked later on. So don't be suprised if some things are not Polished or Bugged!!
The knife is an important item in this mod. You need it to open a Dark Fountain. But to do this, it must be dark. You also need a bit of space. It can be crafted, so it's easy to get, but don't keep it open for too long...
Shades are pesky little creatures, they form from the Dark Fountains presence in the Overworld, if it's open for too long. They are hostile to Players and try to kill them from preventing them to close the Fountain again. They drop important Rescources, which are needet for many things in this Mod.
The Roaring Knight. It's one of the Strongest Beings in Deltarune. If you enter the Dark World, the Knight will know and come to stop you. The Fight gets progressively harder the less HP the Knight has, so be prepared for one of the hardest Bosses you ever faced. Dying here is more than guaranteed... (Also, the Knight can only be fought once per day)
Credits Toby Fox gave the Idea of this whole Mod. Also He composed the Track ''Black Knife'' that plays during the Fight.
HolySeyhan for Develeping the Mod
If Bugs or Issues in the Mod are found, then please let me know by Posting your Bugs and Issues on my Discord or just Contact me Private.
You can use this Mod in Modpacks
Project description from CurseForge.
Pick your setup
ROARING by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
ROARING versions and loaders
roaring beta 0.3
roaring-beta-0.3.jar
4 Jan 2026
roaring beta 0.2
roaring-beta-0.2.jar
30 Dec 2025
roaring beta 0.1
roaring-1.0.0-forge-1.20.1.jar
28 Dec 2025
Looking for an older file? The official CurseForge project page is in Resources.


